Swiftspear
Mar 25 2005, 04:02 PM
Basicly I propose that the conditions restricted by blockscript receive the following changes.
A: Mulitple binds to a single key are no longer disabled.
B: Alias commands are no longer restricted
C: The ONLY command +attack or any type of +move can be assigned to is a single bind with no other accompanying functions (I personally don't see +jump as being nessicary to add to this list, as the mousewheel jumps better for Bhopping then any script does anyways, but if the community feels it is nessicary it could be added too).
Also I would recommend a second BS variable of BS_2 which applys the above blocks, but also blocks any mousewheel binds with the exception of weapon changes.
_special should remain blocked for all BS modes, including BS_0
Xtof
Mar 25 2005, 04:13 PM
Hi,
Although not an absolute expert on that matter, I tend to agree with what you suggest. I personally don't see what would be negative by implementing those changes. On the contrary I rather see it positively.
Of course one can allways prove me wrong. Be kind.
Greetz,
XtOf
Church
Mar 25 2005, 04:50 PM
Agreed. This would pretty much stop wigglewalk script and pistol scripts, which are the two main "skill" scripts that people who like bs_1 always talk about. Meanwhile this will leave allt he utility scripts alone. This is what bs_1 SHOULD have been all along.
Swiftspear
Mar 25 2005, 05:04 PM
| QUOTE (Church @ Mar 25 2005, 11:50 AM) |
| Agreed. This would pretty much stop wigglewalk script and pistol scripts, which are the two main "skill" scripts that people who like bs_1 always talk about. Meanwhile this will leave allt he utility scripts alone. This is what bs_1 SHOULD have been all along. |
It also prevents hard command blink/swipe scripts and leap/bite scripts. Which most scripters know are fairly useless, but often cause concern in the lower educated tiers. Heck, even hard pattern bunnhop scripts would be impossible with the restrictions to +move.
I have yet to hear of a utility script I can honestly remember thinking was in any way exploititive.
[edit] it even prevents griefing for people who do lame things like bind chuckle to attack or +moveforward.
IF YOU DON'T WANT TO READ A DISCUSSION ABOUT BHOPPING, SKIP FORWARD UNTIL YOU SEE MY NEXT NOTIFICATION IN RED. THIS TREAD WENT SERIOUSLY OFF TOPIC AND I DON'T WANT THE OFF TOPIC CONVERSATION DISCUSSED HERE ANYMORE, THANK YOU!
c4t
Mar 25 2005, 05:37 PM
umm mp_bs 2 sounds absolutely retarded.
it basically blocks bunnyhoppping which is retarded because its part of the game.
unless im horribly miss understanding you lose respect points.
Swiftspear
Mar 25 2005, 05:47 PM
| QUOTE (c4t @ Mar 25 2005, 12:37 PM) |
umm mp_bs 2 sounds absolutely retarded.
it basically blocks bunnyhoppping which is retarded because its part of the game.
unless im horribly miss understanding you lose respect points. |
It doesn't block bunnyhop, it blocks proper jump timing. All the movement glitches would still be in the game, they just would not be possible to exploit via non impossible to make timed jumps.
I have acctually seen players who can Bhop to some degree without either mousewheeling or 3jump... Granted I wouldn't be playing on any BS_2 servers, but there is a demand in the comunity for something like this to be implimented.
If the NS dev team doesn't plan on implimenting inate 3jump then I don't see why they shouldn't go the other way on the issue. Wishy washy development stances are worse then doing something somewhat disagreeable IMHO.
c4t
Mar 25 2005, 05:52 PM
| QUOTE (Swiftspear @ Mar 25 2005, 12:47 PM) |
| QUOTE (c4t @ Mar 25 2005, 12:37 PM) | umm mp_bs 2 sounds absolutely retarded.
it basically blocks bunnyhoppping which is retarded because its part of the game.
unless im horribly miss understanding you lose respect points. |
It doesn't block bunnyhop, it blocks proper jump timing. All the movement glitches would still be in the game, they just would not be possible to exploit via non impossible to make timed jumps.
I have acctually seen players who can Bhop to some degree without either mousewheeling or 3jump... Granted I wouldn't be playing on any BS_2 servers, but there is a demand in the comunity for something like this to be implimented.
If the NS dev team doesn't plan on implimenting inate 3jump then I don't see why they shouldn't go the other way on the issue. Wishy washy development stances are worse then doing something somewhat disagreeable IMHO.
|
respect points down.
your idea is mean to "limit" bunnyhopping.
truthfully, anybody that would turn mp_bs2 on would **** me off to no end.
flayra has said himself as im sure you know that bunnyhopping , though a glitch in the half life engine is part of the game, i am highly against anything that would nerf it in ANY way.
to be honest, bunnyhopping is one of the things that keeps me interested in this game.
do you know how boring it would be, atleast for me, to walk EVERYWHERE?? bunnyhopping adds an extra skill to the game rather than just being able to hide on a wall and ambush.
i swear, anybody who implimented mp_bs2 on their servers honestly just sucks at the game, because they are **** off they cant hit a bunnyhopping skulk.
Church
Mar 25 2005, 05:56 PM
Think about it this way. the game is balanced around aliens being able to bhop. So, making it harder for aliens to bhop would just weaken aliens. Now while aliens are very powerful in this version, removing bhop/making ot harder to do isn't the way to fix any problems.
c4t
Mar 25 2005, 05:58 PM
| QUOTE (Church @ Mar 25 2005, 12:56 PM) |
| Think about it this way. the game is balanced around aliens being able to bhop. So, making it harder for aliens to bhop would just weaken aliens. Now while aliens are very powerful in this version, removing bhop/making ot harder to do isn't the way to fix any problems. |
ive heard that before that aliens are balanced around bhopping, i didnt want ot say it before because i dont see how they are.
but honestly i would be so bored walking everywhere, the only time i really walk in ns is if im wall strafing or in an area that i cant bhop in.
Swiftspear
Mar 25 2005, 06:06 PM
Fine, whatever. After I followed the suggestion threads regarding implimenting some sort of inate 3jump I was left with the impression that it was never going to happen. As long as Bhopping requires either a script or the mousewheel to do there will be large segments of the comunity who look disfavorably apon it.
I figure if you are going to disclude people who don't want to be assed to learn to jump with the mousewheel or assign some scripts to thier config, you might as well give them the option of preventing people like us from coming on thier servers and tearing them a new ****. I'm sorry my over developed sense of politeness has offended you so much.
As far as I am concerned this is an either or issue. It is unprofessional for the NS team to leave thier game in a state where a player must either use a SPECIFIC config or learn how to script in halflife in order the proper level required to "balance the game around". The NS team either needs to make the basis of bunnyhopping available to any new player joining the game, or they need to include options that allow players who don't like bunnyhopping to disclude people who do it from thier games. NS may be balanced for bunnyhopping at the high skill level, but I assure you, bunnyhopping is NOT one of the standard balance factors in your average pub.
[edit] for the record I use the mousewheel to Bhop, and I would not play BS_2 servers were it to be implimented. But that doesn't change the fact that there is a demand for that sort of thing.
2_of_Eight
Mar 25 2005, 06:13 PM
Hmm. So you're proposing that a +3jump script be added to NS, so that bunnyhopping becomes an easier skill and that way NS stays balanced?
Jeez. Isn't that like scratching your left ear with your right arm twisted around your leg?
Those who argue to keep bunnyhopping in the game say that it's a skill that must be mastered, that removing it would unbalance the game, etc. So if you're going to make bunnyhopping an easier skill, might as well make it available for EVERYONE. By removing bunnyhopping, and increaseing the base speed for everyone. Hmm?
Or maybe introduce combos to the game, making you go faster if you press left-left-right-up-up-left-down.
*sigh*
Church
Mar 25 2005, 06:15 PM
| QUOTE (Swiftspear @ Mar 25 2005, 01:06 PM) |
| As far as I am concerned this is an either or issue. It is unprofessional for the NS team to leave thier game in a state where a player must either use a SPECIFIC config or learn how to script in halflife in order the proper level required to "balance the game around". |
The default config is pretty much impossible to Fade with, and the game is definitely currently balanced around having the Fade the way it is. And any newbie who just got the game will NOT be able to Fade.
I see your point toally, and I agree that some sort of default 3jump would be terrific, but based on your logic, should we have a bs_3 server where Fades aren't allowed to blink or something or where hud_fastswitch 0 is enforced because the basis of Fading isn't really available to newbies either?
Church
Mar 25 2005, 06:17 PM
| QUOTE (2 of Eight @ Mar 25 2005, 01:13 PM) |
Hmm. So you're proposing that a +3jump script be added to NS, so that bunnyhopping becomes an easier skill and that way NS stays balanced?
Jeez. Isn't that like scratching your left ear with your right arm twisted around your leg?
Those who argue to keep bunnyhopping in the game say that it's a skill that must be mastered, that removing it would unbalance the game, etc. So if you're going to make bunnyhopping an easier skill, might as well make it available for EVERYONE. By removing bunnyhopping, and increaseing the base speed for everyone. Hmm?
Or maybe introduce combos to the game, making you go faster if you press left-left-right-up-up-left-down.
*sigh* |
Actually, 3jump doesn't make bhop EASIER as much as it makes it *possible*. Doe to lag and frame rate drops, loss, choke, whatever, it is damn near impossible to bhop with any sort of consistency without mwheel or 3jump.
c4t
Mar 25 2005, 06:19 PM
| QUOTE (Swiftspear @ Mar 25 2005, 01:06 PM) |
Fine, whatever. After I followed the suggestion threads regarding implimenting some sort of inate 3jump I was left with the impression that it was never going to happen. As long as Bhopping requires either a script or the mousewheel to do there will be large segments of the comunity who look disfavorably apon it.
I figure if you are going to disclude people who don't want to be assed to learn to jump with the mousewheel or assign some scripts to thier config, you might as well give them the option of preventing people like us from coming on thier servers and tearing them a new ****. I'm sorry my over developed sense of politeness has offended you so much.
As far as I am concerned this is an either or issue. It is unprofessional for the NS team to leave thier game in a state where a player must either use a SPECIFIC config or learn how to script in halflife in order the proper level required to "balance the game around". The NS team either needs to make the basis of bunnyhopping available to any new player joining the game, or they need to include options that allow players who don't like bunnyhopping to disclude people who do it from thier games. NS may be balanced for bunnyhopping at the high skill level, but I assure you, bunnyhopping is NOT one of the standard balance factors in your average pub.
[edit] for the record I use the mousewheel to Bhop, and I would not play BS_2 servers were it to be implimented. But that doesn't change the fact that there is a demand for that sort of thing. |
ok youre stupid.
it does not take long to learn how to bunnyhop, it takes about a week to get the motions down and then from there on its just tweaking and map memorization
and besides i bet anybody that impliments mp_bs1 now would impliment mp_bs2 which would suck
Swiftspear
Mar 25 2005, 06:24 PM
| QUOTE (2 of Eight @ Mar 25 2005, 01:13 PM) |
Hmm. So you're proposing that a +3jump script be added to NS, so that bunnyhopping becomes an easier skill and that way NS stays balanced?
Jeez. Isn't that like scratching your left ear with your right arm twisted around your leg?
Those who argue to keep bunnyhopping in the game say that it's a skill that must be mastered, that removing it would unbalance the game, etc. So if you're going to make bunnyhopping an easier skill, might as well make it available for EVERYONE. By removing bunnyhopping, and increaseing the base speed for everyone. Hmm?
Or maybe introduce combos to the game, making you go faster if you press left-left-right-up-up-left-down.
*sigh* |
I'm proposing the dev team makes an either or decision rather then being a bunch of wishy washy ponces and alienating segments of the comunity against eachother.
If BS_2 gets implimented, I just don't play those servers, and on the plus side I don't have to worry about getting banned for "hacking" any more because I have figured out that the mousewheel can make you jump again as soon as you hit the ground.
1/4, adding an inate 3jump doesn't make Bhopping any easier for mousewheelers or people who script it in already, it just ends the incredibly lame and stupid clanner vs pubber Bhop debates over the lazyness of pubbers not wanting to learn to script. I haven't bothered to learn to script, I just tweaked my config, but not everyone wants to play with +jump bound to the mousewheel just so they can maintain the delicate required balance of NS (lets forget the fact that the game is horrible alien biased ATM anyways).
Swiftspear
Mar 25 2005, 06:26 PM
| QUOTE (c4t @ Mar 25 2005, 01:19 PM) |
| QUOTE (Swiftspear @ Mar 25 2005, 01:06 PM) | Fine, whatever. After I followed the suggestion threads regarding implimenting some sort of inate 3jump I was left with the impression that it was never going to happen. As long as Bhopping requires either a script or the mousewheel to do there will be large segments of the comunity who look disfavorably apon it.
I figure if you are going to disclude people who don't want to be assed to learn to jump with the mousewheel or assign some scripts to thier config, you might as well give them the option of preventing people like us from coming on thier servers and tearing them a new ****. I'm sorry my over developed sense of politeness has offended you so much.
As far as I am concerned this is an either or issue. It is unprofessional for the NS team to leave thier game in a state where a player must either use a SPECIFIC config or learn how to script in halflife in order the proper level required to "balance the game around". The NS team either needs to make the basis of bunnyhopping available to any new player joining the game, or they need to include options that allow players who don't like bunnyhopping to disclude people who do it from thier games. NS may be balanced for bunnyhopping at the high skill level, but I assure you, bunnyhopping is NOT one of the standard balance factors in your average pub.
[edit] for the record I use the mousewheel to Bhop, and I would not play BS_2 servers were it to be implimented. But that doesn't change the fact that there is a demand for that sort of thing. |
ok youre stupid.
it does not take long to learn how to bunnyhop, it takes about a week to get the motions down and then from there on its just tweaking and map memorization
and besides i bet anybody that impliments mp_bs1 now would impliment mp_bs2 which would suck
|
Agreed, so why don't we impliment 3jump inately? or are we just elitist and secure in the fact that we can Bhop so we get to pwn all the little pubbies who haven't set up thier configs for proper jump timing yet?
I don't care what is done, I just want a one way or the other decision to be made. IMHO the current situation is not acceptable.
Talesin
Mar 25 2005, 06:27 PM
And yet again. No, you do not need mwheel or 3jump to bhop. It just takes a LOT more practice and skill... which is one of the things that most bhop-proponents push. Which strikes me as pretty hilarious.
Personally, I can hit 8-12 consecutive jumps while being fired on... all spacebar, default jump. Can't handle up-slopes.
And personally, I'd love to see mp_bs2 with +jump binding blocked. At that point, bhoppers would have to actually learn to perform the 'skill' without the crutches.
Swiftspear
Mar 25 2005, 06:28 PM
| QUOTE (Church @ Mar 25 2005, 01:17 PM) |
| QUOTE (2 of Eight @ Mar 25 2005, 01:13 PM) | Hmm. So you're proposing that a +3jump script be added to NS, so that bunnyhopping becomes an easier skill and that way NS stays balanced?
Jeez. Isn't that like scratching your left ear with your right arm twisted around your leg?
Those who argue to keep bunnyhopping in the game say that it's a skill that must be mastered, that removing it would unbalance the game, etc. So if you're going to make bunnyhopping an easier skill, might as well make it available for EVERYONE. By removing bunnyhopping, and increaseing the base speed for everyone. Hmm?
Or maybe introduce combos to the game, making you go faster if you press left-left-right-up-up-left-down.
*sigh* |
Actually, 3jump doesn't make bhop EASIER as much as it makes it *possible*. Doe to lag and frame rate drops, loss, choke, whatever, it is damn near impossible to bhop with any sort of consistency without mwheel or 3jump.
|
Indeed, It is acctually a fair bit harder to Bhop with 3 jump then the mousewheel. Expecially when trying to angle jump or ramp launch.
2_of_Eight
Mar 25 2005, 06:30 PM
| QUOTE (Swiftspear @ Mar 25 2005, 02:26 PM) |
| I don't care what is done, I just want a one way or the other decision to be made. IMHO the current situation is not acceptable. |
Agreed. Right now, NS devs are saying that bhop is a valid tactic, and that the game is balanced around it. Fine, I'll assume that bhopping is a valid tactic for a moment. But you can't say the game is balanced around it, because so many people don't use it. And now, new players - chances they won't have a 3jump script, or jump bound to mousewheel. It's not in the game anywhere, not in any manual - newbies shouldn't need to read forums, etc to play the game "as it was supposed to be played" - with bhop.
Flippity-floppity.
c4t
Mar 25 2005, 06:30 PM
why do people feel like they need to prevent bunnyhopping in the first place?
or hinder it?
if mp_bs2 was on its probably because somebody cant bunnyhop or thinks its unfair.
i dont understand.
Church
Mar 25 2005, 06:32 PM
| QUOTE (Talesin @ Mar 25 2005, 01:27 PM) |
And yet again. No, you do not need mwheel or 3jump to bhop. It just takes a LOT more practice and skill... which is one of the things that most bhop-proponents push. Which strikes me as pretty hilarious.
Personally, I can hit 8-12 consecutive jumps while being fired on... all spacebar, default jump. Can't handle up-slopes.
And personally, I'd love to see mp_bs2 with +jump binding blocked. At that point, bhoppers would have to actually learn to perform the 'skill' without the crutches. |
I have my +jump bound to mouse2. I have no skill and must rely on my crutch. Go ahead and write a plugin to force bind +jump to spacebar only and start your own server.
Swiftspear
Mar 25 2005, 06:33 PM
| QUOTE (Talesin @ Mar 25 2005, 01:27 PM) |
And yet again. No, you do not need mwheel or 3jump to bhop. It just takes a LOT more practice and skill... which is one of the things that most bhop-proponents push. Which strikes me as pretty hilarious.
Personally, I can hit 8-12 consecutive jumps while being fired on... all spacebar, default jump. Can't handle up-slopes.
And personally, I'd love to see mp_bs2 with +jump binding blocked. At that point, bhoppers would have to actually learn to perform the 'skill' without the crutches. |
Flat ground bhopping is BARELY possible without the mousewheel or 3jump. Slopes are more or less impossible, slight altitude variations become a major problem, and angle jumping becomes all but impossible.
Talesin is proof positive there is demand in the comunity for such a setup, but on the inverse side you have to realize that bhopping that is preformed without a 3jump or mousewheel will never BE as good or LOOK as good as Bhopping that is. Thus your side must contend that there are people on the other side who don't want to play under that kind of restricive environment anyways.
2_of_Eight
Mar 25 2005, 06:33 PM
Why the need to hinder/prevent bunnyhopping?
Because the game isn't balanced around it. Twist it around as much as you want to, but on most pubs, even some high-skilled servers, b-hoppers aren't that common. You can't say the game is balanced around it.
Racing games are about speed. Running games are about speed. First-person shooters shouldn't be about speed...
Talesin
Mar 25 2005, 06:33 PM
Again... c4t, it'd allow only those who knew how to actually bunnyhop (zero scripts) were able to use it. After all... if bhop is a skill, why let people make it easier to perform? Or can't you bhop without any scripts?
Also, Swift... I can downhill bhop just fine. I just need to get a map with a long uphill slope to practice the uphill timing on. At which point it'll work, uphill and down. Again. PRACTICE is what I lack. It's not that it's impossible, I just haven't put aside the time to work in the rhythm.
Church
Mar 25 2005, 06:34 PM
Which is why Talesin can stay on bs_2 servers as he likes and Swiftspear and I will stay on bs_1 or 0 servers.
2_of_Eight
Mar 25 2005, 06:37 PM
| QUOTE (Talesin @ Mar 25 2005, 02:33 PM) |
| Again... c4t, it'd allow only those who knew how to actually bunnyhop (zero scripts) were able to use it. After all... if bhop is a skill, why let people make it easier to perform? Or can't you bhop without any scripts? |
Exactly my point.
If bunnyhopping is a hard skill to master, and only a small percentage of the community is doing it, fine. Cool, but don't balance the game around 10% of the players.
If bunnyhopping becomes an easier skill, like aiming with the LMG, then it's pointless, as you're introducing absolutely useless actions to increase speed - might as well make everyone move faster in the first place.
Swiftspear
Mar 25 2005, 06:47 PM
| QUOTE (2 of Eight @ Mar 25 2005, 01:33 PM) |
Why the need to hinder/prevent bunnyhopping? Because the game isn't balanced around it. Twist it around as much as you want to, but on most pubs, even some high-skilled servers, b-hoppers aren't that common. You can't say the game is balanced around it.
Racing games are about speed. Running games are about speed. First-person shooters shouldn't be about speed... |
The game IS balanced around bunnyhopping, but it is only applicable at the high skill level. You remove Bhopping and clan games stack towards marines because high skill player can pick off skulks running in straight lines like no tomorrow. Low skilled marines shoot worse, and this is balanced with the fact that low skill skulks don't Bhop. Honeslty a good skulk is not just about how well he can Bhop anyways. Learning to properly use your surroundings to your advantage is much more of a buff then learning how to get the fastest acceleration possible with your Bhop.
Honestly the only reason I can think of to NOT include BS_2 would be to allow clanners who both bhop and assult properly to pwn against newbies even more then they normally would. As far as I am concerned there is nothing wrong with optimizing the game so that poor players against poor players and good players play against good players. Say what you will, but BS_2 servers will attract newer/lower skilled players even moreso then current BS_1 servers do, and I can still go on the BS_1 servers and hand newbies thier ****, simply because you don't need to script to play at a just as high a level as the players who ARE open to scripting.
If segments of the comunity are going to refuse to Bhop well or script, why not let them have thier own servers where our existance doesn't mock them?
Swiftspear
Mar 25 2005, 06:52 PM
| QUOTE (2 of Eight @ Mar 25 2005, 01:37 PM) |
| QUOTE (Talesin @ Mar 25 2005, 02:33 PM) | | Again... c4t, it'd allow only those who knew how to actually bunnyhop (zero scripts) were able to use it. After all... if bhop is a skill, why let people make it easier to perform? Or can't you bhop without any scripts? |
Exactly my point. If bunnyhopping is a hard skill to master, and only a small percentage of the community is doing it, fine. Cool, but don't balance the game around 10% of the players. If bunnyhopping becomes an easier skill, like aiming with the LMG, then it's pointless, as you're introducing absolutely useless actions to increase speed - might as well make everyone move faster in the first place.
|
The motions required to Bhop are easy to GET, but they are no easier to MASTER then knowing when is the right time to ambush and when is the right time to stay hidden. Bhopping is borderline more work then it's worth alot of the time, expecially if you get over confident and end up taking unessicary risks with it sometimes. But it is seriously tonnes of fun to get whizzing around the map and ram into a marine at 170% speed just cause you caught a good slope or got some really well done glide jumps.
I still don't think Bhopping is the BEST way to fullfil the role it does. But it is the better then any of the other ways we have right now.
[edit] I would really prefer we get off the topic of Bhopping now, as it is really BARELY relevent to suggestion at hand. It would be much apreciated if we could talk about the BS idea rather then Bhopping from this point on.
YOU CAN CONTINUE READING HERE AND YOU WILL HAVE SKIPPED AN OFF TOPIC CONVERSATION ABOUT BHOPPING
RobB
Mar 25 2005, 07:02 PM
I fully agree with you, as this i didn't read the reactions.
My only problem with bs: if there is a one second lag or something (or even 0.5 seconds and lower), and i am in midst of a fight, my commands spam the server and mp_bs thinks i am a scripter.
what happens?
"scripting is not allowed on this server" and im bagged.
Ahnteis
Mar 25 2005, 08:00 PM
This is ridiculous. There are any number of keyboards / FPS controllers that allow DEVICE LEVEL scripting.
Either it's in the game and should be accessible, or you should make it impossible NOT BY BLOCKING SCRIPTING, BUT by removing the underlying problem.
If bunnyhopping IS in, let people script 3 jump, mousewheel jump/whatever.
If it's OUT, cap the max speed/fix air accelleration/whatever and be done with it.
Whoever said the dev team needs to stop being wishy-washy on the subject was right.
c4t
Mar 25 2005, 08:33 PM
ok my last statement is
please god do not impliment something in the official game that prevents binding +jump to mwheeldown.
the end.
Yash
Mar 25 2005, 08:46 PM
| QUOTE (c4t @ Mar 25 2005, 03:33 PM) |
ok my last statement is
please god do not impliment something in the official game that prevents binding +jump to mwheeldown.
the end. |
C4t's post forgot something. Let's try that again.
ok my last statement is
please god do not impliment something in the official game that prevents binding +jump to mwheeldown, or binding a 3jump to your space bar.
the end.
Diablo_fx
Mar 26 2005, 04:15 AM
IMO, i don't think we need mp_bs anymore. _special is gone, and who uses wiggle scripts anyway
Kwil
Mar 26 2005, 04:29 AM
I personally always thought it was rather stupid to balance a game around a skill that basically requires a certain config or bind setup, unless those set-ups are included in the game by default.
Part of the reason for this involves internet cafes. You generally can't make changes to the config. You might be able to make changes to the binds, but when you're paying for access, who's going to run around looking on forums to find out what bind changes need to be made?
Considering how prevalent internet cafes are in certain east asian areas, if the devs really want to open NS up to the widest audience possible, they'll note this difficulty and do something about it.
Personally, I don't care whether it's bs_2, a default bhop binding, or bhop being entirely removed, but I do agree with swiftspear that some definitive choice should be made. Equalize the games for those who can't screw with the config files and open up the potential audience more. And yes, this also applies to the fade.
Basically, if a game more or less requires messing with the config files, you're dropping a large chunk of your potential audience.
If UWE hopes to become a profitable company, hopefully they'll take this into consideration for NS2. I hold little hope that we'll see significant changes in NS1 on this front.
2_of_Eight
Mar 26 2005, 05:06 AM
Exactly. Good players shouldn't need to mess with their configuration; you should be able to be good with the default config.
Swiftspear
Mar 26 2005, 05:35 AM
| QUOTE (2 of Eight @ Mar 26 2005, 12:06 AM) |
| Exactly. Good players shouldn't need to mess with their configuration; you should be able to be good with the default config. |
Don't you arrow key play 1/4?
Athough I tend to agree anyways...
c4t
Mar 26 2005, 06:23 AM
i dunno if mouse2 is still bound to +menu but i took that thing out so long ago,
it was terrible because i would always hit it while i was lerking or skulklaring.
i dont see the point in not being able to bind mwheeldown to jump.
if you guys are so fussy about this "mp_bs2" being implimented why not just include
bind mwheeldown +jump in the default config? then nobody would have anything to **** about.
Swiftspear
Mar 26 2005, 06:51 AM
| QUOTE (c4t @ Mar 26 2005, 01:23 AM) |
i dunno if mouse2 is still bound to +menu but i took that thing out so long ago,
it was terrible because i would always hit it while i was lerking or skulklaring.
i dont see the point in not being able to bind mwheeldown to jump.
if you guys are so fussy about this "mp_bs2" being implimented why not just include
bind mwheeldown +jump in the default config? then nobody would have anything to **** about. |
The end result point would be so that Bhopping would be more difficult to exploit in the rare cases that server admins don't want it used on thier servers... Which may not be the NS dev teams final statement on the subject, but as long as they don't include some method of making the technique publicly available, that segement will always exist, and they deserve to be ignored no more then the opposing segment.
c4t
Mar 26 2005, 07:01 AM
| QUOTE (Swiftspear @ Mar 26 2005, 01:51 AM) |
| QUOTE (c4t @ Mar 26 2005, 01:23 AM) | i dunno if mouse2 is still bound to +menu but i took that thing out so long ago,
it was terrible because i would always hit it while i was lerking or skulklaring.
i dont see the point in not being able to bind mwheeldown to jump.
if you guys are so fussy about this "mp_bs2" being implimented why not just include
bind mwheeldown +jump in the default config? then nobody would have anything to **** about. |
The end result point would be so that Bhopping would be more difficult to exploit in the rare cases that server admins don't want it used on thier servers... Which may not be the NS dev teams final statement on the subject, but as long as they don't include some method of making the technique publicly available, that segement will always exist, and they deserve to be ignored no more then the opposing segment.
|
"expoit"
its part of the game.
RobB
Mar 26 2005, 10:10 AM
i hope behoping is not existant in half-life 2.
so much for that (even while i can pull it off in hl1).
Swiftspear
Mar 26 2005, 01:10 PM
| QUOTE (c4t @ Mar 26 2005, 02:01 AM) |
| QUOTE (Swiftspear @ Mar 26 2005, 01:51 AM) | | QUOTE (c4t @ Mar 26 2005, 01:23 AM) | i dunno if mouse2 is still bound to +menu but i took that thing out so long ago,
it was terrible because i would always hit it while i was lerking or skulklaring.
i dont see the point in not being able to bind mwheeldown to jump.
if you guys are so fussy about this "mp_bs2" being implimented why not just include
bind mwheeldown +jump in the default config? then nobody would have anything to **** about. |
The end result point would be so that Bhopping would be more difficult to exploit in the rare cases that server admins don't want it used on thier servers... Which may not be the NS dev teams final statement on the subject, but as long as they don't include some method of making the technique publicly available, that segement will always exist, and they deserve to be ignored no more then the opposing segment.
|
"expoit"
its part of the game.
|
http://dictionary.reference.com/search?q=exploitI'm using exploit as a verb, not as a noun, it would be in your best intrest to not get the two confused.
If you have good aim, it is perfectly acceptable to say that you exploit your ability to aim. Same goes for exploiting your ability to bunnyhop. I am not saying that bunnyhopping IS an eploit.
Diablo_fx
Mar 26 2005, 02:28 PM
Include configs for each class in NS installer.
Each alien class exept the lerk has by defult buond space +3hop.
NGE
Mar 26 2005, 04:29 PM
Off topic again, bhop should NOT be stopped, however it should be more readily available to people who don't know how to edit their config. A simple fix is a +3jump script already bound, and a +jump is automatically bound to a marine when/if you get a JP, until death. Might not be easily coded, but would fix a lot of the problems.
Making the skulk just faster and removing Bhop is not a good fix- Bhopping still limits your movement in different ways, and is not always useable. A skulk on crack would just be too strong. Furthermore, other alien classes love to bhop as well, but just speeding them up and removing bhop for them would, once again, result in overpowered classes.
I'm all for implimenting a +3jump script by default.
On topic, BS is a silly variable indeed. A simple macro could easily get around it, and it would (as it already does) seperate the player "skill" of people on good computers vs bad ones. Bhopping on 100 FPS constant is QUITE possible, even up/down slopes, without the aid of a script/mwheel/macro. It's far from do-able getting a random mix of 10-35. Scripts such as +3jump allow people with lower end equipment to perform things that their computer limits them from doing. BS_1 is supposed to "level" the playing field, but all it really does is create a total disadvantage for people on lower-end computers. If you wanted true "equality" then NS should come with a free computer, that detects if it's been upgraded, and only playable on that computer for everyone. Hardly practical, but very equal.
la_grande_parche
Mar 26 2005, 05:01 PM
Whats wrong with the bhop? If you can't kill a SINGLE skulk bhoping at you consider yourself a bad player.. bhop make a lots of noise you should be able to at least prefire and get hit once unless you are building knifing an rt. Blocking the mswheel +jump bind is far from a solution if no one can script anymore "even if mswheel is not"ppl will try an other way to script and no one will be able to block this said "way".
c4t
Mar 26 2005, 05:07 PM
| QUOTE (Swiftspear @ Mar 26 2005, 08:10 AM) |
| QUOTE (c4t @ Mar 26 2005, 02:01 AM) | | QUOTE (Swiftspear @ Mar 26 2005, 01:51 AM) | | QUOTE (c4t @ Mar 26 2005, 01:23 AM) | i dunno if mouse2 is still bound to +menu but i took that thing out so long ago,
it was terrible because i would always hit it while i was lerking or skulklaring.
i dont see the point in not being able to bind mwheeldown to jump.
if you guys are so fussy about this "mp_bs2" being implimented why not just include
bind mwheeldown +jump in the default config? then nobody would have anything to **** about. |
The end result point would be so that Bhopping would be more difficult to exploit in the rare cases that server admins don't want it used on thier servers... Which may not be the NS dev teams final statement on the subject, but as long as they don't include some method of making the technique publicly available, that segement will always exist, and they deserve to be ignored no more then the opposing segment.
|
"expoit"
its part of the game.
|
http://dictionary.reference.com/search?q=exploitI'm using exploit as a verb, not as a noun, it would be in your best intrest to not get the two confused. If you have good aim, it is perfectly acceptable to say that you exploit your ability to aim. Same goes for exploiting your ability to bunnyhop. I am not saying that bunnyhopping IS an eploit. |
ok, then its settled. default mwheeldown +jump in configs to encourage bunnyhopping. make sources that help you bunnyhop (nslearn.org) more availible.
also default space bar to +3jump and have it unbound when you use the menu to evolve to lerk.
Diablo_fx
Mar 26 2005, 05:38 PM
| QUOTE (la grande parche @ Mar 26 2005, 06:01 PM) |
| Whats wrong with the bhop? If you can't kill a SINGLE skulk bhoping at you consider yourself a bad player.. bhop make a lots of noise you should be able to at least prefire and get hit once unless you are building knifing an rt. Blocking the mswheel +jump bind is far from a solution if no one can script anymore "even if mswheel is not"ppl will try an other way to script and no one will be able to block this said "way". |
Also if they block mwheel, macros and binding multiple keys to +jump or +attack still work.
Charge
Mar 26 2005, 05:43 PM
Better: Remove Blockscript.
RobB
Mar 26 2005, 06:04 PM
Remove this thread as it decents more and more offtopic and into hell (flames and stuff) about bhop and scripting in general.
Yash
Mar 26 2005, 06:17 PM
| QUOTE (Charge @ Mar 26 2005, 12:43 PM) |
| Better: Remove Blockscript. |
Win.
This will result in everyone having to get better, not just the aliens.
Reeke
Mar 26 2005, 06:42 PM
nah, just results in more people getting pistol scripts