NSPWNS
Mar 17 2005, 05:06 PM
Hi, I Admin a server and had been playing a game where someone was team killing and was looking through the
/NS/logs/[today].log
for evidence of team killing to move for a ban to the other Admins, but I could not find any evidence of team killing at all.
Is this a server fault or is it intentional that this is not logged?
Xeno
Mar 17 2005, 05:13 PM
it should say
"johnny <marine1team> killed bobby <marine1team> with shotgun
NSPWNS
Mar 17 2005, 05:39 PM
I have just double checked the logs and there is no mention of the team killing
I am running NS 3.01 on Windows.
I am going to set up a team kill with a freind then I will check the logs, hopefully that will prove if the team kill wasn't logged or if there is a fault in NS.
Taaketa
Mar 17 2005, 05:41 PM
*cough* this thread should be
here
theclam
Mar 17 2005, 05:47 PM
| QUOTE (NSPWNS @ Mar 17 2005, 12:39 PM) |
I have just double checked the logs and there is no mention of the team killing I am running NS 3.01 on Windows.
I am going to set up a team kill with a freind then I will check the logs, hopefully that will prove if the team kill wasn't logged or if there is a fault in NS. |
I read that as NS on Windows 3.01, for a second. Then I thought that that would be your problem.
NSPWNS
Mar 17 2005, 05:48 PM
I didn't see that one

, sorry.
Hopefully an Admin can move this thread for me.
lol clam, that would of been funny.
I have just come from getting TKd and checking the logs, I can now confirm team kills are definately not logged.
Can anyone test this on their server to see if it is just the server I am on or if it is an NS logging issue please?
Edit: I was TKd by another player not a bot.
Marik_Steele
Mar 17 2005, 05:49 PM
*phased* from general discussion to server support.
NSPWNS
Mar 17 2005, 05:50 PM
ty Marik Steele
Depot
Mar 17 2005, 06:16 PM
Team kills do not show up in the logs. Not only do they not show up on my Psychostats, they are not logged.
I run an AMX Mod X plugin that plays a llama.wav when you tk someone, and I modified it to readyroom a player on his third offense. Think about this ... it's pretty damn effective.
TOmekki
Mar 17 2005, 06:24 PM
| QUOTE (Depot @ Mar 17 2005, 01:16 PM) |
I run an AMX Mod X plugin that plays a llama.wav when you tk someone, and I modified it to readyroom a player on his third offense. Think about this ... it's pretty damn effective. :p |
and also stupid. what if its an onos thats killing a pg and, say, 2 skulks just happen to jump on the pg? accidental tk's are very easy to get as a higher lifeform (on publics) because theres usually at least 1 or 2 mindless skulks that just jump in your way at the wrong time :D
Depot
Mar 17 2005, 08:13 PM
| QUOTE (TOmekki @ Mar 17 2005, 02:24 PM) |
| QUOTE (Depot @ Mar 17 2005, 01:16 PM) | I run an AMX Mod X plugin that plays a llama.wav when you tk someone, and I modified it to readyroom a player on his third offense. Think about this ... it's pretty damn effective. |
and also stupid. what if its an onos thats killing a pg and, say, 2 skulks just happen to jump on the pg? accidental tk's are very easy to get as a higher lifeform (on publics) because theres usually at least 1 or 2 mindless skulks that just jump in your way at the wrong time |
Hardly stupid. A tk or 2 is normal and difficult to avoid. 3 tks, as a rule and by that I mean the vast majority of the time, results from carelessness. Regardless, if you feel 3 is abusive, that can be set to a higher number. It works quit well on a ff server.
NSPWNS
Mar 17 2005, 09:48 PM
Sounds like a good idea but hopefully the change of topic will not destract from the makers of NS seeing this bug in their awesome game.
Depot
Mar 17 2005, 10:13 PM
| QUOTE (NSPWNS @ Mar 17 2005, 05:48 PM) |
| Sounds like a good idea but hopefully the change of topic will not destract from the makers of NS seeing this bug in their awesome game. |
I wouldn't consider it a bug. Perhaps you could post this request in I&S?
Funka
Jul 23 2005, 08:57 PM
This is quite an unfortunate and disappointing situation. If the logs aren't logging all of the kills and deaths that occur, then they aren't complete, and aren't doing what they're supposed to do. Is this really a "feature" that we need to hope for and suggest for implementation?
Running a FF==on server is hard to administer when you can't verify reports of problematic teamkillers becuase there's no evidence at all that it has even occurred.
Thanks,
Nemesis_Zero
Jul 28 2005, 04:42 PM
Save the revolutionary for better situations, fun

This is news to me (though I do not run servers myself; I see puzl reading, he might weigh in). Sounds like something to be changed at the next available juncture.
puzl
Jul 28 2005, 04:55 PM
This is definately a bug and not by design. There is code to handle teamkills but it isn't being executed. Nem has just created a mantis ticket for it.
Depot
Jul 28 2005, 05:29 PM
Thank you puzl/Nem. Until then, there's a plugin available which serves the express purpose of registering team kills in the logs.
It is available
here (you need to register first, soz).
GiGaBiTe
Jul 28 2005, 08:23 PM
| QUOTE (TOmekki @ Mar 17 2005, 01:24 PM) |
and also stupid. what if its an onos thats killing a pg and, say, 2 skulks just happen to jump on the pg? accidental tk's are very easy to get as a higher lifeform (on publics) because theres usually at least 1 or 2 mindless skulks that just jump in your way at the wrong time |
telefragging does not show up as a tk. it just shows up as "bob killed self with phasegate" or in the infantry portals case, "bob killed self with team_infportal"
and tks shouls show up in the logs, just not as "billy killed bob with shotgun"
instead it will look like this "billy killed his team mate bob"
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