Do it the right way
Converting a CS model to NS arms/animations
By **Grizzly
Im not releasing a model but the CS model used is Quad's model, skinned by Solid Snake.
You will need Milkshape 3d and HLMV to do this.
Step 1:Put the cs model in one folder and the ns model in another. Get the v_ models.
Step 2:Decompile both models.

Step 3:Open Milky and go to file<import<half life smd
Step 4:Import the CS model. Check triangles only. In the groups tab delete the hands.
Step 5:Import the NS model. Check all boxes.

Step 6:Find out what bones are the hands and which ones are the gun.
Ignore the hands we just wanna switch the gun. Go to the joints tab and click on a bone and press selassigned to see what its assigned to. As you convert you may notice a pattern in the bones.

Step 7:Assign joints.
NS def animations
Bone 53:Barrel
Bone 51:Slide
Bone 55:Trigger
Bone 49:Mag
Bone 02:Everything else.
Step 8:Use the select tool to select what you need to. When you have, say the trigger selected
go to the joints tab and press assign. Some tips, press selunasssigned to see what isnt
assigned, a good way to select everything else. Use the groups tab to try select some groups
that you may be able to use. The most common ones are the mag and the slide.
Step 9:The CS model is too big :O So select it and go to scale. Change X Y Z all on .9 then press
scale until its the right size.
Step 10:Once the model is the right size it needs to be in the right spot.Use move tool to put it in place. Make sure its in the right place ON ALL THE AXIS.

Step 11:Delete the old model, use the group tab.
Step 12:File<export<halflifesmd
Step 13:Save it over the old ref smd on the NS gun.
Step 14:Copy paste textures

Step 15:Compile the ns qc file.
If you have any problems then play around with it and teach urself its the best way to learn.
The more you do it the faster and the more you will learn about milky.
PS heres the
Model Flipper