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In NS ups are chained.. you can't get HMG without Adv Armory, and no proto without a AA and armslab. For kharaa you can not get more then once chamber without another hive.
Lets get this in co shall we?
Now before you start cursing stuff like balance, keep on reading to the end.
First.. we need new upgrades. lets start with marines. The upgrades are called:
Armory, Advanced Armory, Armslab, Observatory, Prototype Lab.
Now if you want to upgrade to a shotty, you FIRST need to get "armory", gain another level, then get "shotgun". So for the HMG, you would need armory upgrade, aa upgrade, then HMG.
For JP you would need armory, AA, armslab and proto to even get JP. ouch? I doubt.
Scan and Motion Tracking need a obs upgrade. I will put down a list below with all details for rines lateron. Resup can always be upgraded.
Kharaa can gestate to a lifeform always. however they got upgrade "hive2" and "hive3". So in order to get leap, you must first get upgrade hive2. if you picked a defense upgrade, you can ONLY get defense upgrades untill you upgrade a hive to again another chamber. You also need the upgrade "defense"
Now you may shout.. BALANCE? yes, its quite easy. First, let us make a list:
note I placed "-" to show the tree.
Rines:
-Armslab (1)
* armor + weapon ups, along with catpack
-Armory (1)
* shotty, welder, mines
--Advanced Armory (1)
* HMG, GL
---Prototype Lab (1)
* JP, HA
Observatory (1)
* MT, Scan
(total 5 new ups)
Kharaa:
(for example, I will begin with defense, but this of course can be any chamber)
defense upgrade (1)
* regeneration, carapace, redemption
-hive2 (1)
--movement upgrade (1)
--hive ability
* celerity, adrenaline, silence
--hive3 (1)
---hive ability
---sensory upgrade (1)
* focus, cloak, SOF
onos
lerk
gorge
fade
skulk
(total 5 new ups)
Hey, thats nice. 5 new ups. That means we need 5 new levels (Co max Lvls becomes 15 instead 10) I find 15 also a nice number, not something like 12.
Now there is noone who wants to wait longer to get ups, so lets increase the speed on which we get ups. So you need LESS Xp to get a lvl. By this formula:
XP_NEEDED / 15 * 100
This number is smaller and should be used instead on the 15 lvl system
Now the menu logically needs fixing aswell. After all, we don't wanna be thrown dead by n00bs shouting OMG I CAN NOT CLOAK WITH REGEN, WHY?
For rines its simple.. like armor1>armor2 we do this. Only new part is if you get proto, you need AA and armslab upgrade. I suggest we do it like this:
if you go to the AA or Armslab square you can go to a greyout protosquare. If you stand on the protosquare you also see the other upgrade below:
PROTO
| |
| |
| armslab
AA
|
armory
Aint perfect, and if someone has a better idea, lemme know.
For kharaa we really need adaptable menu's.
Example (incase you picked DC first):
sensory
|
START--defense--hive2--movement
upon hive2 (and picking SC for example) the menu changes:
sensory
|
START--defense--hive3--movement
So basicly, menus change on the options you make, a bit more work to code, but you wanna see all those Qs?
Ok.. I do not think we have real balance isues.. if ppl wanna rush JP, they got nothing but JP and LMG. If ppl rush onos they are stuck with one hive abilities and ups. You may not think it a flaw, but if the other team has someone who went dmg3, and another who went HMG, your little one hive onos (which it basicly is) won't cut it.
Sure, early onos can be a pain, but it also can be a joke. This simulates real NS, no more, no less. just alot faster, combat style. Early HMGs, early onos, early fade. All possible in NS but at a cost of other ups. And well, this 15lvl way has it.
Thats basicly it, I hope I was clear enought.
And yes, I am done now.