Savant
Mar 3 2005, 09:24 PM
After mentioning it in another post, I can't help but wonder about this openly.
Why is it that we 'punish' the lerk for doing what they do naturally? (fly)
I've always felt that the lerk should be able to stay in air indefinitely should they desire, as this would make it a far more interesting class to play. While gliding helps, it has its limits when in battle. In a battle situation, glide is far too slow to keep the lerk alive. (unless you are dive-bombing a single marine) Chasing a JP, for example, requires many course changes and will drain adrenaline quite quickly.
I'd love to see lerk flight be 'free' for adrenaline, and if this is an issue for the lerk having too much adrenaline for attacks, then we can adjust it. In most cases I don't think it would impact that though, since lerks often hang back and spore/umbra from a distance anyway.
The new lerk flight mode is the best thing to happen to the lerk, and it seems a shame to waste it by putting limits on flight. Flight won't damage marines, so balance shouldn't be an issue.
It would really be nice to see this happen since I'm sure people would be able to do some nifty things with this.
Regards,
Savant
DragonMech
Mar 3 2005, 09:27 PM
Agreed 100%. With the B6 caps on a lerk's max vertical speed, uber-pancaking is no longer a problem, and that was the reason it was removed. (I actually suggested something like this in the Constie forum.)
Mchief
Mar 3 2005, 09:28 PM
good idea
Al_Kaholic
Mar 3 2005, 09:36 PM
We already tried removing the Adrenaline "penalty" for Lerk flight, remember?
I honestly don't see the need for fixing something that isn't broken; anyone who practices with the current flight model can be that Lerk doing loops around (and under) Hera's Landing Pad. Also, making each flap free can be counter-intuitive for new players: giving them the impression that they're able to spam the jump button without any forseeable shortcomings not only teaches them nothing about gliding or other advanced flight techniques, rapidly tapping jump is indeed no way to treat Lerk flight and is a sure-fire way to get you killed.
Lt_Patch
Mar 3 2005, 09:43 PM
Personally, I don't think that flying should be adrenaline free for lerks.
Think about it, flapping your arms takes energy to do, energy that you might not have if you tried to run a great distance whilst doing so. Birds need energy to flap their wings, so should lerks. Removing the energy penalty for flying encourages the jump spam, and also multiple spore bombing. Even being an alien lifeform, lerks still need to expend energy when flying, but not when gliding, as they're just holding their arms out straight.
NolSinkler
Mar 4 2005, 12:18 AM
| QUOTE (Lt Patch @ Mar 3 2005, 04:43 PM) |
Personally, I don't think that flying should be adrenaline free for lerks.
Think about it, flapping your arms takes energy to do, energy that you might not have if you tried to run a great distance whilst doing so. Birds need energy to flap their wings, so should lerks. Removing the energy penalty for flying encourages the jump spam, and also multiple spore bombing. Even being an alien lifeform, lerks still need to expend energy when flying, but not when gliding, as they're just holding their arms out straight. |
So if you flap your arms a few times, you can't bite or fart? How about scream? Wow that would suck. I better hold my ARMS still from now on.
Make lerk flight free again, or at least make lerk flight cost even less than now.
Kobayashi
Mar 4 2005, 01:33 AM
and so the lerk becomes more and more like skulks with wings...
todd1Ok
Mar 4 2005, 03:56 AM
you remove lerk flight energy cost, and you get guys with jump scripts bound to mousewheel. yeah. unkillable.
no. we tried this. it proved unbalancing.
DragonMech
Mar 4 2005, 04:02 AM
| QUOTE (todd1Ok @ Mar 3 2005, 09:56 PM) |
you remove lerk flight energy cost, and you get guys with jump scripts bound to mousewheel. yeah. unkillable.
no. we tried this. it proved unbalancing. |
Because the lerk could pancake madly. In B6, the maximum vertical speed you can move has been capped, and it isn't a problem.
SmoodCroozn
Mar 4 2005, 05:37 AM
If it was free, I don't see the purpose of gliding.
monopolowa
Mar 4 2005, 05:49 AM
| QUOTE (SmoodCroozn @ Mar 4 2005, 12:37 AM) |
| If it was free, I don't see the purpose of gliding. |
gliding is quieter
SmoodCroozn
Mar 4 2005, 06:01 AM
| QUOTE (monopolowa @ Mar 3 2005, 09:49 PM) |
| QUOTE (SmoodCroozn @ Mar 4 2005, 12:37 AM) | | If it was free, I don't see the purpose of gliding. |
gliding is quieter
|
You will eventually have to bite, spore or umbra, and all 3 expose your locations. Not only that, but motion tracking kills gliding or even having the silence upgrade.
| QUOTE (SmoodCroozn @ Mar 4 2005, 01:01 AM) |
| QUOTE (monopolowa @ Mar 3 2005, 09:49 PM) | | QUOTE (SmoodCroozn @ Mar 4 2005, 12:37 AM) | | If it was free, I don't see the purpose of gliding. |
gliding is quieter
|
You will eventually have to bite, spore or umbra, and all 3 expose your locations. Not only that, but motion tracking kills gliding or even having the silence upgrade.
|
Right because you can SEE the blue circles behind you
schkorpio
Mar 4 2005, 07:25 AM
i dont see the need for lerks to have flight use up adrenaline - thats like making a skulks use adrenaline when walking
maybe a solution would be that - lerks are even slower at when on the ground - very slow - to even it out
so they are great at flying and well not so great at walking.
bmdavll
Mar 4 2005, 07:26 AM
| QUOTE (GNS @ Mar 4 2005, 01:04 AM) |
Right because you can SEE the blue circles behind you |
You can see the red dot on the map
kill4thrills
Mar 4 2005, 11:09 PM
| QUOTE (DragonMech @ Mar 3 2005, 09:02 PM) |
| QUOTE (todd1Ok @ Mar 3 2005, 09:56 PM) | you remove lerk flight energy cost, and you get guys with jump scripts bound to mousewheel. yeah. unkillable.
no. we tried this. it proved unbalancing. |
Because the lerk could pancake madly. In B6, the maximum vertical speed you can move has been capped, and it isn't a problem.
|
with the current flight model, mwheel jump binds will still make the lerk super fast flyers. i'm in favor of reducing flight stamina cost, but not free.
DragonMech
Mar 4 2005, 11:40 PM
| QUOTE (kill4thrills @ Mar 4 2005, 05:09 PM) |
| with the current flight model, mwheel jump binds will still make the lerk super fast flyers. i'm in favor of reducing flight stamina cost, but not free. |
You can fly just as fast with an adrelaine cost as you would without an energy cost. The only way no-energy flight was exploitable was pancaking. Pancaking is gone in B6.
Really, the only difference this would make in the lerk would be giving more energy to fighting - a lerk couldn't be caught with his proverbial pants around his scaly ankles.
SmoodCroozn
Mar 5 2005, 09:55 AM
| QUOTE (DragonMech @ Mar 4 2005, 03:40 PM) |
| QUOTE (kill4thrills @ Mar 4 2005, 05:09 PM) | | with the current flight model, mwheel jump binds will still make the lerk super fast flyers. i'm in favor of reducing flight stamina cost, but not free. |
You can fly just as fast with an adrelaine cost as you would without an energy cost. The only way no-energy flight was exploitable was pancaking. Pancaking is gone in B6.
Really, the only difference this would make in the lerk would be giving more energy to fighting - a lerk couldn't be caught with his proverbial pants around his scaly ankles.
|
And this hopefully could lead to more spore/umbra, which is definitely a good thing.
A_Boojum_Snark
Mar 5 2005, 04:12 PM
| QUOTE (Lt Patch @ Mar 3 2005, 03:43 PM) |
Personally, I don't think that flying should be adrenaline free for lerks.
Think about it, flapping your arms takes energy to do, energy that you might not have if you tried to run a great distance whilst doing so. Birds need energy to flap their wings, so should lerks. Removing the energy penalty for flying encourages the jump spam, and also multiple spore bombing. Even being an alien lifeform, lerks still need to expend energy when flying, but not when gliding, as they're just holding their arms out straight. |
Actually birds use very little energy while flying. The way their bone and muscle structure is setup acts almost like a perpetual spring and once they start the initial flap the "spring" muscles keep the wings going at the use of very little energy. Thus why birds can fly for hundreds (and some types, thousands) of miles at a time.
</persnickety>
I'm really not too sure on this. It may work now with the upwards flight cap, but people may still find ways to abuse it.
TOmekki
Mar 5 2005, 04:42 PM
lerks dont need a boost
MrBananaMan
Mar 7 2005, 08:48 PM
if flight costs energy then why can all the other ground aliens run without consuming energy?
theclam
Mar 7 2005, 09:08 PM
Mwheel celerity lerks would be unkillable in some situations, if this was put in. Remember that the lerk can instantly change its direction in midair, by jumping and move the mouse away from the path of flight. You could have lerks moving at max celerity speed that change direction by 90-180 degrees every half second. They could spend half a second umbraing/sporing and then resume their insane dodging.
You currently can't do this, because you either have to go adrenaline and move slower, or go celerity and waste energy.
Lerks are already strong enough and hard enough to hit (especially for pubbers).
I split on this. I would love to see the lerk not have an adren cost for flight, but it's probably true that people would be able to abuse it in some way. I suggest putting it through some pt'ing, with the goal being to find an exploit, so it can be fixed.
NukeAJS
Mar 8 2005, 02:33 AM
| QUOTE (bmdavll @ Mar 4 2005, 02:26 AM) |
| QUOTE (GNS @ Mar 4 2005, 01:04 AM) | Right because you can SEE the blue circles behind you |
You can see the red dot on the map |
or even the minimap
Anyways ... I think Lerks needing energy to fly is a good thing still. It will add a little skill element to the game and the only time a lerk needs to be flying away fast is when he is going in for bite kills or retreating after going in for a bite kill.
In classic this isn't his job. Maybe taking out a lone marine but Lerks are not kamikazee pilots. Lerks are combat support. Energy for flying supports the Lerk's support role (and making it free encourages battle-lerks). Bite is supposed to be used as a tool to take out rogue marines (which it does very well) and take out structures (again, very nicely done)
A better lerk thread is "GImme spikes back bizatch!"
My 2 cents.
TyKoN
Mar 8 2005, 02:58 AM
i think the cost should just be lowered, enough so that you can bite or spore one more time after a little bit of flight
soulpiercer7
Mar 8 2005, 04:39 AM
| QUOTE (schkorpio @ Mar 4 2005, 02:25 AM) |
| i dont see the need for lerks to have flight use up adrenaline - thats like making a skulks use adrenaline when walking |
you are all idiots. Lerks use energy to fly, not adrenaline. how the **** could a hormone that speeds up the bodies systems allow for movement. You need to friekin go back to biology
lerks need to expend energy to fly or the game is unrealistic. without the energy use, lerks can fly around and bite continously while chasing marines. this makes it a game of gety behind the jper. it instead should be get behind the jper and time your bite right so you can kill him.
DragonMech
Mar 8 2005, 04:48 AM
Soul, you'll still have to time your bites to kill a competent JPer. In fact, 'spamming' your bites like you claim decreases your chance of a sucessful bite because your vision is blocked so much.
RobB
Mar 8 2005, 01:21 PM
I thought a lerk could fly without the adrenaline upgrade...
however, it was tried, yes, and dumped.
because it was a mistake to not limit certain movements (like the well known and hated pancaking). also, you could put a limit to mousewheel movements (which is someway with my mouse).
mezimors
Mar 8 2005, 03:18 PM
how many marines look at their map?

half of em in the pubs are noobs....
Zunni
Apr 21 2005, 03:37 PM
MOving this to future forums, because I'm also undecided about this.
DaJMasta
Apr 21 2005, 07:12 PM
Hmmm, i do believe that using up that much adrenaline just trying to fly is a little odd. But considering how much energy is required for flight, its argueable.
Think of it like this, flying is kinda like blink in that its the most effective way to move around as that alien. I mean, very VERY few fades dont blink all the time they can, just as very few lerks dont fly when they can (and arent camping

). So I do support flying using energy, but I would say decrease the amount. Maybe by a third or a half, so it will sometimes make a difference, but is much more accessable, and it makes it seem more like the lerk is evolved for flying, and not that it just sprouted wings.
I vote....yes, kinda.....just make them more efficient.
RobB
Apr 24 2005, 04:03 PM
I think that the lerkflight should use stamina, yes, but a little bit fewer then now, AND(!) when all stamina is used up, you still can fly (aka no stamina cost), but you can't attack until your stamina has loaded back up.
GoldenShadow
Apr 24 2005, 08:06 PM
You know that you can hold down the jump button and glide which uses no energy at all and you still go very fast.
MrGunner
Apr 25 2005, 07:42 AM
If you are going to change anything about lerk energy consumption I'd make bites use about 1/3rd less energy then they do now. That would help out a lot as now you can't spore twice within 5 seconds and still hope to land a bite on a marine without being out of energy. Unless you have adren of course.
Swiftspear
Apr 25 2005, 08:26 AM
I invite any of you to come and get owned by me as a lerk on any pub some time.
I don't script at all and I use shift as my jump key (with WASD movement) I still pancake like hell (3.0f version pancaking) and at the end of a match my little finger is pretty much fried from hammering jump, yet I still fail to use more adrenilene flapping then I need to VERY comfortably get around the map. Make flap cost any less and you basicly just invite 5hoppers to spam jump constantly at a rate about a million times faster then I can right now.
The current lerk is at a sweet spot between where it can effectively be used to its max potential without scripts and where scripts get more usefull to the point that it is impossible to imitate manually. I'm not against scripts, but unless you intend to block them I don't see any reason to hardcode more ways for them to be nessicary in order to tip the balance in your favor in the game.
No one whines about scripts in CS because CS has been written in such a way that scripters get no unfair gameplay advantages in the game. This is getting pretty close to true in NS, let's not backtrack.
Fatal_Error
Apr 25 2005, 03:44 PM
Just make the blue resource monitor from olden days return in the lerk. And make flying seperate from adrenaline. It won't use up the attack energy, but it will still run out after a while.
DC_Darkling
Apr 25 2005, 07:03 PM
when flying, real birds use energy.
nuff said
DaJMasta
Apr 25 2005, 08:32 PM
but not nearly as much as the lerk currently does. Most birds can flap 30 times in moderate sucession without having to stop and recover or eat something.
I know a lerk is kindof an overweight bird/lizard/general marine eating thing, but if they were evolved for it, i would think flight wouldn't be as much of a challenge (energy wise) as it currently is.
NEX9
Apr 26 2005, 06:12 AM
na this would promote silent flyers, instead of adre ones, you can fly for ever on adren, but silence you prolly should be stoping every now and a gain to recover energy
also if your silent, your trying to avoid detection stoping every now and again, will get rines lost and confussed with motion
Swiftspear
Apr 26 2005, 10:06 AM
| QUOTE (DaJMasta @ Apr 25 2005, 03:32 PM) |
but not nearly as much as the lerk currently does. Most birds can flap 30 times in moderate sucession without having to stop and recover or eat something.
I know a lerk is kindof an overweight bird/lizard/general marine eating thing, but if they were evolved for it, i would think flight wouldn't be as much of a challenge (energy wise) as it currently is. |
The lerk can EASILY flap 100+ times in rapid succession and then sit for only about 5 seconds and do it all over again. Birds use WAY more energy in flight then the lerk does.
[edit] lerks can also glide indefinately. Thier limiting factor is when the human behind the controls becomes too overtired to keep the lerk gliding any more.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.