the imported model consists only of polies that are not linked.
in 3dsm: convert to -> editable poly -> vertex mode -> select all verticies -> weld (0,1) -> done
[/solved]
---- original post ----
im currently trying to import some smds in 3dsmax because i want to render another wallpaper.
on my last one all those models looked really "boxy"
now i read something about "importing messes with smoothing groups" and tried to export in 3ds from milkshape instead of importing smd directly.
looks much better but i am missing the bones to adjust the model correctly in 3dsmax.
anyone got an idea how to fix this?