Armageddon
Feb 21 2005, 11:42 AM
>_<
kestrel has very low ceilings and its difficult for fades to get rid of marines camping outside of the damn hive. iono i've seen aliens win the game but i'm looking for an opinion about this. Oh and that retarded vent/room with cat on top of the hive makes it nearly impossible for aliens to kill marines that sit there. The cat room especially, since they can spam nades all the way down and have several hmgers/sgers covering a long narrow tube.
Depot
Feb 21 2005, 01:10 PM
Good points. I prefer as a skulk heading to the attic at marine base. I'll slip down the ladder and chomp on an armory and the fools will come at ya - almost a guaranteed kill.
Repeat as necessary (free xp), then lerk. Lerks PWN kestrel.
Flounder
Feb 21 2005, 05:54 PM
Kestrel = w1 + shotty + hmg + resupply + camp skulks = gg
Depot
Feb 21 2005, 05:58 PM
viva spawn invul protection
Evocation
Feb 22 2005, 12:13 PM
I dunno, we were playing a 16v16 on kestrel in the NSA server, and we had one of the NSA players talk up a strategy (rush attic, drop on cc, bite it), and we won in 3 minutes regardless of marines just shooting us. Wasn't too bad, but the room outside alien spawn is just hell when they get 4+ people there.
Depot
Feb 22 2005, 12:31 PM
| QUOTE (Evocation @ Feb 22 2005, 08:13 AM) |
| Wasn't too bad, but the room outside alien spawn is just hell when they get 4+ people there. |
Simply go the back way to their base when that room is full of insurgents.
I feel kestrel is a balanced map and can go either way depending on strats.
intensityrising
Feb 22 2005, 03:06 PM
I haven't played combat in awhile, so I have nothing to say.
Church
Feb 22 2005, 06:49 PM
Then why did you post in this thread?
Anyways I think Kestrel becomes very, very alien-biased once the alien manage to get a few levels. The marine start is like ns_metal's marine start. Its is pure Fade and Lerk heaven. Fades and lerks can pancake/fly/blink/around forever without dying, wasting marine bullets. Good fades will terrorize MS like no other.
Traken
Feb 23 2005, 12:10 AM
I know of 2 guys that went focus fade and kept killing 8 marines with shotguns/hmgs. Brutal. If anything Kestrel just sucks because Hive is Marine friendly(camp-wise) and MS is alien friendly.
theclam
Feb 23 2005, 12:41 AM
I've gone 66-2 as a fade on Kestrel. If your buddies can keep the hive alive, you can really hurt the marines.
master_wong
Feb 23 2005, 04:28 AM
once u heard the sweet sound of gl, the life of skulk is over...
NEO_Phyte
Feb 23 2005, 04:54 AM
my kestrel strat:
1)sneak into MS as skulk
2)hide in dark shadowy corner
3)parasite
4)repeat step 3
keeps the marine team on their toes, and helps out the team.
the marine swearing is an added bonus ^_^
NGE
Feb 23 2005, 09:52 PM
An onos at each entrance to the hive, just SITTING there, with cara+regen and you CANNOT pass so long as the rest of the aliens are not brain-dead.
Depot
Feb 23 2005, 09:56 PM
| QUOTE (NGE @ Feb 23 2005, 05:52 PM) |
| An onos at each entrance to the hive, just SITTING there, with cara+regen and you CANNOT pass so long as the rest of the aliens are not brain-dead. |
By the time you get 2 onos the rines have killed the hive, thank you very much.
Audax
Feb 24 2005, 10:08 PM
Eh I hate Daimos more.
NGE
Feb 25 2005, 01:12 AM
| QUOTE (Depot @ Feb 23 2005, 04:56 PM) |
| QUOTE (NGE @ Feb 23 2005, 05:52 PM) | | An onos at each entrance to the hive, just SITTING there, with cara+regen and you CANNOT pass so long as the rest of the aliens are not brain-dead. |
By the time you get 2 onos the rines have killed the hive, thank you very much. |
Depends if the aliens played smart or not. The vent system is intricate enough so that the aliens can trump the rine team quite often. The hive is also NOT jp friendly, a couple fades or a few webs = gg most of the time. Onos is really iceing on the cake, and totally insure's a teams victory on this map.
j3st
Feb 25 2005, 11:29 AM
agree agree.
you said it yourself. kestral has low ceilings (except ms) which mean onos domination especially when it comes to jps.
i just love to get the first few kills and rush lerk in kestrel. just spam gas from the top. it's so fun.
Eggman
Feb 26 2005, 04:12 AM
I must say, Kestrel seems unbalanced at times, but it just depends on which team gets out of the gate faster. Granted, that's true for all combat maps, but Kestrel just seems to make the winning team dominate even more than usual, due to the friendliness of each start to the other race. Sucks when you get noobs feeding the other team, though.
j3st
Feb 27 2005, 02:52 AM
| QUOTE (Eggman @ Feb 25 2005, 11:12 PM) |
I must say, Kestrel seems unbalanced at times, but it just depends on which team gets out of the gate faster. Granted, that's true for all combat maps, but Kestrel just seems to make the winning team dominate even more than usual, due to the friendliness of each start to the other race. Sucks when you get noobs feeding the other team, though. |
it depending on which team gets our of the gate faster still means the map is balanced. the map making the winning team dominate more doesn't contribute at all to the map being unbalanced.
Let_it_snow
Mar 12 2005, 10:13 AM
I think this is really good for



The worst map for


can parasite

very convenient in labber room
I remeber there are a ladder room near

base,camp there,and wait for the

climb up,and then bite him!
Another good thing for

is they can camp in labber room and then kill the

with gas easily!

can bite the armory and then

will come to shot you,but they forgot that

can kill them too!
So this map is unbalance for

There are too many ladders
Rushakra
Mar 13 2005, 12:03 AM
Know what pisses me off? Any map with hallways whose ceilings are so low that a Lerk cannot fly over an Onos easily. Granted, it means that JPs aren't going to dash right over you, but the Onos are getting blocked by little birds who are having their wings torn off by GLs or can't shoot their spores / umbra around the Onos because there is NO CLEARANCE!
..woah, dude. Lay off the smileys. You're going to get SMOTE.
im_lost
Mar 13 2005, 12:24 AM
If there's skulks attacking the armory, let them kill it, then kill the skulk. Aliens don't get xp for attacking the armory, marines don't get xp for welding it, and just about every marine should have resupply, so protecting it is a complete waste. On kestrel, a dead armory means one less spot for skulks to hide, so it is a good thing. So, do NOT go behind the armory to kill the skulk.
Heyman
Mar 29 2005, 11:33 PM
What I hate the most is two heavies sitting back-to-back in the vent next to the hive room. In there, not even lots

with AR can get them...IT SUCKS
im_lost
Mar 30 2005, 12:57 AM
| QUOTE (Heyman @ Mar 29 2005, 03:33 PM) |
What I hate the most is two heavies sitting back-to-back in the vent next to the hive room. In there, not even lots with AR can get them...IT SUCKS |
Why would you let two HA marines in there? I can understand two jp's, they move fast, but you can clear them out. HA marines move slowly, they should never be in there in the first place, unless the hive is filled with marines, in which case you have already lost.
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