The server was one of their dual CPU machines with over 2GB of RAM, etc. Now, of course they were running other servers on this machine, but they said the resources never went over 40% CPU and 28% Mem. Usage.
I had a 16 Player maximum, and whenever the server reached 14-16 players, especially on NS maps, the server would get quite laggy for all players. Pings started out ~ 10-16 (those close to the server) when only a few players were on the server. After the game had begun with around 14-16 players, the game would steadily increase the pings of all clients and you would start to notice major lag issues. Pings would all reach 200+ and sometimes even 300+ with some spikes every so often of even higher.
Now, when I e-mailed the server host about this, they tell me the computer never goes past the 40% CPU/28% Mem peaks.
Before you start asking about modifications, this was on a BASE server with the only change of mp_timelimit, and maybe the mp_combattime cvar.
My question is: Is there any other cvar settings I need to tweak or add to adjust the way the server responds?
An email I received back from the server host suggested they somehow contacted some NS admins or something and were told that there were "Resource Settings" that I needed to configure. Is this true, or should I be able to make a new server, dump NS on it, change the hlds command to "-game NS +maxplayers 16" and away I go?
Please help, as I am considering another route to hosting my game server, namely a dedicated server rental.
Thanks,
- Boris