ScOrpcOm
Jan 14 2005, 08:03 AM
Hy guys
I am good @ ns... only 1 thing remains... the bunnyhopping as skulk... its crucial in this game to have a good bhopskill, or you are a dummy against the rines!
In
nslearn.org you have the guide for beta 4, but not for beta 5. I cant play the demo
Can sum1 tell me how 2 bunnyhop in beta 5? Because I'm getting owned as skulk! Or a link to and beta 5 bhop demo? Thx!
Hydra
Jan 14 2005, 12:59 PM
If you already know how to bunnyhop, the vital thing is holding the duck key down while in skulk so the wallwalk code does not slow you down when you hit the ground. If you do not know how to bunnyhop, I am sure someone around here has the link to the TFC bunnyhopping guide. Basically it involves using HL's aircontrol to move faster by strafing into turns. If I confused you forget what I said, someone else can say it better I imagine.
*edit*
Also I rarely actually bunnyhop, I do everything but hold the duck key down because bunnyhopping is not a crucial skill, but it is a valuble one. I usually make sure to use the wallwalking of a skulk to my advantage. However, when leaping on maps like daimos, you can use the air control to insane speeds going around corners.
adi0
Jan 14 2005, 02:16 PM
| QUOTE |
| Before you start, turn on sv_cheats 1 and type cl_showspeed 1 in your console. You should see two values appear in the upper left of your screen - Speed and Ground Speed. You should primarily be concerned with your ground speed. |
have fun
DragonMech
Jan 14 2005, 05:14 PM
Just so you know, the nslearn guys have a map called ns_bhop that is just long straight corridors for you to practice bunnyhopping on.
One thing I recently read about bhopping that helped me a lot is this: the tighter you make your arcs in the air, the faster you accelerate. However, if you make too tight a turn, you loose speed. It's best to practice untill you hit that 'perfectly tight' curve.
obuh
Jan 14 2005, 06:01 PM
I suggest you first try to get the hang at bhop in another mod, and then start using it in NS.
Adrenaline Gamer is in my opinion a good mod for bhop (no speed cap C: ). Load up a map with a wide open space (like doublecross for example). First, practice your jump timing. Start jumping straight forward, and release your forward key, and keep jumping. If you time it right, you should continue jumping without losing speed.
Once you got that done, start making circles. First, choose one direction. Start jumping and release forward, and then press the strafe key of the direction you want to go, and move your mouse in that direction too. You should now be increasing your speed, moving in big circles.
Afterwards, you'll have to change directions. Do the same as above, but instead of circles, try making a "8"-shaped movement. Then you can practice changing direction at each jump/twice between jumps.
To bhop in NS, it is probably easier to begin to do it with the gorge. When bhopping as skulk, don't forget to crouch to avoid sticking to the floor.
It may not be very to get it right at the start, but don't give up, keep practicing, and you'll be should be able to do it easily (:.
Edit:Here is a demo of a bhopping skulk :
DemoYou'll need this map to view the demo. You can use it to practice too :
ns_bhtrainThis demo is just an example, it's a little bit slow and could be done better, but I hope you'll see how it works (:.
Armageddon
Jan 14 2005, 06:59 PM
First i'd suggest browsing for a triple jump script on the forums around here and learn how to bhop with it. Then, once you get the hang of it, try to do it without scripts (which takes a lot of timing, but easy once you get it down).
To bhop...read the guides. The very first thing you should do is bind a jump function to mwheeldown.
Basically, you want to hold crouch down and use only your strafe keys. If you hear yourself sort of sticking to the ground, then you're not doing it correctly. To start off, press your left strafe key, look left, and jump. Just before you land, spam the mwheel, then press your right strafe key and look right. It takes a lot of practice to able to pull this off without scripts, but with scripts, you don't need to time your jumps.
cortex
Jan 14 2005, 07:07 PM
mouse wheel is a lot better than a 3 jump script imho, its faster and doesn't get blocked by bs 1.
if you have a mouse with a wheel type this in your console:
bind mwheelup +jump
bind mwheeldown +jump
this binds jump to both scrolling up and down
adi0
Jan 14 2005, 08:01 PM
there are nice videos that show precisely how to do it. I'd recommend following:
NS Jumped -
http://ww.own-age.com/vids/video.aspx?id=2846kimo's jump movie -
http://www.kreedz.com/media.html (yeah its CS 1.6, but this stuff is crazy, no frags

it also shows bjumps from different angles)
HL done quick -
http://www.planetquake.com/sda/other/halflife.html(original hl bunnyjumped all the way in 45 minutes, great tricks... and u can watch original .dem files in Steam HL instead of dloading huge .avi)
themakefunofpplacct
Jan 16 2005, 11:35 PM
its all in the wrist, really
DC_Darkling
Jan 17 2005, 12:18 AM
how I did it:
find a map with a hallway of decent size.
go gorge
practise
bunnyhop:
* jump, jump, jump, jump while moving forward. jump the instant you hit the ground.
* do the same now moving your mouse either from middle to left, or middle to right. Prefered is moving mouse from left to right. Do this FAST. your mouse must be left or right when you hit the ground and do the jump. (on the jump) get the hang of moving the mouse to move the view left or right on jump.
* walk a few meters, then do the jump part, now do NOT use forward but strafekeys. If you move the mouse left (jump > left) use the LEFTstrafekey
So practise is FORWARD > JUMP + LEFTMOUSE > JUMP + RIGHTMOUSE > JUMP
For real is FORWARD (optional)> JUMP + STRAFELEFT + LEFTMOUSE > JUMP + STRAFERIGHT + RIGHTMOUSE
tjosan
Jan 18 2005, 10:33 AM
Right, DC Darkling made a good point about the gorge.
The gorge is in my opinion the best class in NS to start bhopping with, since the speed increase is easy to spot (feel), and the movement pattern is somewhat like that of a marine (which I think is the class we all know how to control the best).
You could practice bhoping with a marine in the readyroom as well, but the speed increase isnt as pronounced.
So my suggestion: practice as a gorge untill you can gain max speed with it (this only took me a couple of days), then try skulk and keep practicing it. It's for some reason really hard to bhop as a skulk in comparison to a gorge, regardless of holding down duck (which is also something you must remember to do as a skulk when you bunnyhop).
Most important: practice whenever you are in NS, in the ready room, while waiting for res to drop a chamber etc, just DONT GIVE UP.
Anderval
Jan 18 2005, 02:28 PM
you can use sv_cheats 1 and cl_showspeed 1 when in a listen server to watch your speed increases.
Swift_Idiot
Jan 18 2005, 07:38 PM
Do what the post above me says. A good map to practice bunnyhopping is ns_agora, because it has long hallways and big rooms. Another good map is ns_veil.
bunnyhopping is like riding a bike, it's so easy, once you learn it, half the time you just bunnyhop around the map because it's faster and more fun than walking. It's really simple. Hold duck as a skulk. Roll your mouse back and forth. While you're doing this, every time you hit the ground, you have to jump. When you roll your mouse to the right, use the right strafe key. When you swing the mouse left, do it with the left strafe key. Never press forward. Only use strafe. If you're doing it right, you will speed up every time you swing your mouse. Only swing it about 30-45 degrees left to right. That's all bhopping is. Also if you're missing any of the above steps, you're not bhopping. To get the jump timing down, switch mousewheel to +jump in your options menu. Roll the mouse when you are about to touch the ground and you will jump right on time. A good way to time it is to switch from left to right the moment you come in contact with the ground. So you just go left-strafe-while-moving-mouse-left, jump, right-strafe-while-moving-mouse-right, jump, and back and forth like that. NEVER PRESS FORWARD. NEVER MISS A JUMP. ALWAYS HOLD CROUCH FOR SKULK. You should be making a sideways 8 with your mouse, but you don't have to, you can just turn left and right and get the same general bhop. It seems faster if you look toward the ground while you bhop too.
When I bhop, my mouse movement looks more like a sideways (.
Audax
Jan 18 2005, 09:09 PM
Make sure you're doing it right. When you move your mouse left, press right. The same for when you move your mouse right, press and hold left.
obuh
Jan 18 2005, 09:16 PM
| QUOTE (Audax @ Jan 18 2005, 04:09 PM) |
| Make sure you're doing it right. When you move your mouse left, press right. The same for when you move your mouse right, press and hold left. |
No, that's wrong. Always move your mouse and strafe in the same direction.
adi0
Jan 18 2005, 11:36 PM
and then try up and down
Audax
Jan 19 2005, 04:14 AM
| QUOTE (obuh @ Jan 18 2005, 04:16 PM) |
| QUOTE (Audax @ Jan 18 2005, 04:09 PM) | | Make sure you're doing it right. When you move your mouse left, press right. The same for when you move your mouse right, press and hold left. |
No, that's wrong. Always move your mouse and strafe in the same direction.
|
I disagree.
While in the air, I do that and my speed is about 370.
Of course, I learned to bunny hop last night :o.
suckmebeautiful
Jan 19 2005, 05:11 AM
ground speed should be around 510 ~ and air speed around 500 ish. The only thing hard is the beginning where you gain all the accelartion and momentum, if you can nail that down everything else is cake.
Router_Box
Jan 19 2005, 08:09 AM
No, when you are facing right, and you hit the ground you should be slamming your left strafe. Then when you are facing left and you hit the ground slam your right strafe. Its opposite. The strafe always pulls you in the more forward direction.
oh and mouse wheel or 3jump script is essential.
and hold crouch
NGE
Jan 19 2005, 07:38 PM
adi0
Jan 19 2005, 10:38 PM
lol?
SLizer
Jan 21 2005, 10:50 AM
What is the direction where my NS runs cfg files. I cant find it
Svenpa
Jan 21 2005, 11:18 AM
Do any of you use forward key when bhopping?
And a tip: If ur keyboard (like mine) gets locked when you press more then 3 keys at once, bind crouch to mouse2 at least it helped me alot. And the crouch toggel script were great (customize forum), it's just that u cant use it with script blocking.
adi0
Jan 21 2005, 02:56 PM
| QUOTE (Svenpa @ Jan 21 2005, 06:18 AM) |
| Do any of you use forward key when bhopping? |
pressing forward key will slow you down to the max forward speed. bunnyjumping is all about exceeding this limit. so you should release it as soon as you make the first jump.
read the links above - you'll find everything you wanted to know about bjumping, but was afraid to ask
The_Spectre
Jan 21 2005, 03:56 PM
This post by TeoH helped me a lot when I was learning how to bunnyhop:
http://www.unknownworlds.com/forums/index....=0entry472955
Swift_Idiot
Jan 22 2005, 03:45 AM
God, there is so much bad information floating around.
If you press forward, you are not bunnyhopping. If you aren't moving your mouse in the same direction you are strafing, you are not bunnyhopping. If you are not holding crouch as a skulk, you aren't bhopping. If you aren't leaving the ground the exact moment you touch it, you are not bunnyhopping.
NGE
Jan 22 2005, 03:52 AM
| QUOTE (adi0 @ Jan 19 2005, 05:38 PM) |
| lol?
|
Just re-emphasizeing a really good one that you listed as well.
cortex
Jan 22 2005, 04:13 AM
Swift Idiot wins.
Audax
Jan 22 2005, 05:58 AM
Are you guys getting 500 ground speed with celerity or without?
obuh
Jan 22 2005, 07:56 PM
As a skulk, you go at approximately 500 units per second, without celerity.
uk_ja
Jan 22 2005, 08:29 PM
With celerity aprox 625
ScOrpcOm
Jan 22 2005, 10:55 PM
I have learned the bacics of bhopping now
I can increase speed without pressing forward
I run forward, I lool left and stafe left, jump, release my forward button, press right strafe, mouse 2 right etc etc Is that the right way?
But jumping on the right time is hard.. I have the rollmouse script but how does the 3jump script works?
bind "x" "+3jump"
obuh
Jan 22 2005, 11:18 PM
You have to press the 3jump key slightly before you hit the ground, to jump as soon as possible and avoid ground friction.
You can try it with mwheelup and mwheeldown bound to +jump and roll it when you are about to hit the ground. It may be easier to learn.
d0omie
Jan 25 2005, 12:55 AM
my keyboard throws a fit if I hold duck+jump+strafe and refuses to accept at least one of the buttons. Can you make a toggle crouch script for B6 which isn't blocked by the BS Blockers_1?
enigma
Jan 25 2005, 05:36 AM
bind f +duck works for me.
Akuma
Jan 25 2005, 06:56 AM
What all is blocked by the script blocking anyway?
obuh
Jan 25 2005, 08:50 AM
It blocks :
| CODE |
-Several commands directly bound to a key : bind l "kill;say lol"
-Aliases containing +commands: alias +3jump "+jump; wait; -jump; wait;+jump; wait; -jump; wait;+jump; wait" alias -3jump "-jump"
|
tjosan
Jan 25 2005, 12:04 PM
| QUOTE (obuh @ Jan 25 2005, 03:50 AM) |
It blocks :
| CODE | -Several commands directly bound to a key : bind l "kill;say lol"
-Aliases containing +commands: alias +3jump "+jump; wait; -jump; wait;+jump; wait; -jump; wait;+jump; wait" alias -3jump "-jump"
|
|
It does this, but there's a work-around for the first part.
Instead of
| CODE |
bind l "kill; say lol"
|
You alias it out like this
| CODE |
alias killol "kill; say lol" bind l killol
|
The above doesnt work with commands such as +jump, +attack and +duck (commands containing a +).
obuh
Jan 25 2005, 12:13 PM
Indeed. Though I don't see why multiple commands cannot be bound to a key when you can just alias it out. To make the evil scripters' life a little bit harder maybe ? Another effect of the blockscripts feature is that typing +commands directly in the console is also blocked. No more crazy dead bodies spinning indefinitely ):
d0omie
Jan 26 2005, 03:50 PM
hmm so I CAN make a +duck and a seperate -duck button. just I cannot alias them onto a single toggle switch any more?
This is really silly...all they need to block are _special scripts, they were the only abusable ones.
adi0
Jan 27 2005, 08:43 PM
For all you bunnyjumping wannabies I just found the best animated tutorial ever!
The ultimate bunnyjumping tutorial!!!11
Michael
Feb 1 2005, 11:50 PM
......*slaps adi0 across the head*
Armageddon
Feb 3 2005, 12:15 AM
Bind your +jump button to mwheeldown and spam it just before you land. The timing needs to be very precise otherwise you'll lose speed because you'll land on the ground and essentially stick to it for a bit. It's very difficult to get the hang of and takes a very long time to become good at.
j3st
Feb 3 2005, 11:43 PM
there's so much on bunny hopping and yes i admit it's a really huge advantage - the speed boost can sometimes save a gorge's life or an rt, whereas if u run normally u wouldn't have made it. it also enables u to reach a marine at large distances and u might not take as much damage.
but i can't bunny hop all that well myself and i can say confidently that that isn't the end of your skulking career. you can easily still get _many_ kills without this skill so don't fret over it too much.
SLizer
Feb 4 2005, 12:24 PM
Gorge bhop is most easy but skulks is not so easy. I have probelms due the skulk jump is actually quite long so you need to adjust yourself to wait for a moment before rulling the mwheel.

(no skulks in this thread yet!)
and Adi0 GJ now we all know how to do it!"!!111eleven
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