illusion
Jan 13 2005, 08:13 AM
share your scripts
obuh
Jan 13 2005, 08:50 AM
There is a thread
there with a pack of different scripts that can be useful depending on what you want to do. It's still a work in progress though.
ModChaosControl
Jan 13 2005, 01:07 PM
*flame flame*
sorry, couldnt resist

anyway, i dont use scripts on the count of; if you've got skillz, u dont need scriptz.
EDIT: my post count is a gun

(.357)
MrBen
Jan 13 2005, 01:14 PM
alias "health" "impulse 10;say_team Need Medpack :>"
bind v health
alias "ammo" "impulse 11;say_team Need Ammo

"
bind b ammo
alias "orders" "impulse 80;say_team Need Orders

"
bind z orders
alias "welding" "say_team Need Welding <3"
bind x welding
alias "alien" "jointeamtwo; exec alien.cfg"
bind f2 alien
alias "marine" "jointeamone; exec marine.cfg"
bind f1 marine
(different configs have different sens)
Diablo_fx
Jan 13 2005, 01:35 PM
| QUOTE (ModChaosControl @ Jan 13 2005, 02:07 PM) |
| ...anyway, i dont use scripts on the count of; if you've got skillz, u dont need scriptz... |
Why didn't you just "shut up, said in a nice way" we don't need that kind of comments.
aonomus
Jan 13 2005, 02:40 PM
Can't help it
bind "mouse1" "unbindall"
bind "`" "kill"
SLizer
Jan 13 2005, 02:44 PM
| QUOTE (aonomus @ Jan 13 2005, 09:40 AM) |
bind "mouse1" "unbindall" |
All my keys got unbinded??!!?
Gerald_R_Ford
Jan 13 2005, 02:55 PM
| QUOTE (MrBen @ Jan 13 2005, 08:14 AM) |
alias "health" "impulse 10;say_team Need Medpack :>" bind v health
alias "ammo" "impulse 11;say_team Need Ammo " bind b ammo
alias "orders" "impulse 80;say_team Need Orders " bind z orders
alias "welding" "say_team Need Welding <3" bind x welding
alias "alien" "jointeamtwo; exec alien.cfg" bind f2 alien
alias "marine" "jointeamone; exec marine.cfg" bind f1 marine
(different configs have different sens) |
thats all i use.
tjosan
Jan 13 2005, 02:58 PM
bind x "stopsound"
bind z "stopsound"
bind "ctrl" "stopsound"
ctrl is bound as my mic key in ventrilo.
Yes, I am a stopsound-junkie.
Align
Jan 13 2005, 03:25 PM
ARLARLARL
!kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!! !kb MrBen !!!
I HATE when people use voice command+ bind combos. I swear, there's nothing more annoying than some person who thinks he should get a medpack instead of the guy holding a hive on the other side of the map and therefore spams that crappy crap.
It's even worse when you're a grunt.
Gerald_R_Ford
Jan 13 2005, 03:28 PM
Then maybe I'll just use the mic and spam you death on it untill you responde. Or we can use that and let you know that i want a med, if you can get to it drop it.
DarkFrost
Jan 13 2005, 03:53 PM
alias Medpack "impulse 10;say_team [- Health Commander! -];impulse 10"
alias Ammunition "impulse 11;say_team [- Ammo Commander! -];impulse 11"
alias imhere "impulse 12"
alias nextwep "invnext;+attack;wait;-attack"
alias prevwep "invprev;+attack;wait;-attack"
alias ex_interp_00 "alias interpup ex_interp_01;alias interpdn ex_interp_00;echo 0.025;ex_interp 0.025"
alias ex_interp_01 "alias interpup ex_interp_02;alias interpdn ex_interp_00;echo 0.03;ex_interp 0.03"
alias ex_interp_02 "alias interpup ex_interp_03;alias interpdn ex_interp_01;echo 0.04;ex_interp 0.04"
alias ex_interp_03 "alias interpup ex_interp_04;alias interpdn ex_interp_02;echo 0.05;ex_interp 0.05"
alias ex_interp_04 "alias interpup ex_interp_05;alias interpdn ex_interp_03;echo 0.06;ex_interp 0.06"
alias ex_interp_05 "alias interpup ex_interp_06;alias interpdn ex_interp_04;echo 0.065;ex_interp 0.065"
alias ex_interp_06 "alias interpup ex_interp_07;alias interpdn ex_interp_05;echo 0.07;ex_interp 0.07"
alias ex_interp_07 "alias interpup ex_interp_08;alias interpdn ex_interp_06;echo 0.08;ex_interp 0.08"
alias ex_interp_08 "alias interpup ex_interp_09;alias interpdn ex_interp_07;echo 0.09;ex_interp 0.09"
alias ex_interp_09 "alias interpup ex_interp_10;alias interpdn ex_interp_08;echo 0.095;ex_interp 0.095"
alias ex_interp_10 "alias interpup ex_interp_10;alias interpdn ex_interp_09;echo 0.10;ex_interp 0.10"
ex_interp_10 "1"
(this helps with hitreg on servers, as the variable compliments cl_updaterate)
alias nameswap "name1"
alias name1 "name -SC-Frosty; alias nameswap name2"
alias name2 "name Frosty; alias nameswap name1"
And to show how OLD my cfg really is:
//unneeded now
//alias fixmute "toggleeditps; alias -scores scorestogon; bind mouse1 +attack"
//alias scorestogon "toggleeditps; alias -scores scorestogoff; -showscores; -attack"
//alias scorestogoff "bind mouse1 +attack; -showscores; -attack"
//alias +scores "bind mouse1 fixmute; +showscores"
//alias -scores "scorestogoff"
the_hole
Jan 13 2005, 06:34 PM
Those are without a doubt the most useless scripts ever.
DarkFrost
Jan 13 2005, 06:39 PM
| QUOTE (the hole @ Jan 13 2005, 07:34 PM) |
| Those are without a doubt the most useless scripts ever. |
They are what all usefull scripts are, to help with not having to bring down the console and type everything there.
The useless ones are the ones like leap - bite etc.
Armageddon
Jan 13 2005, 06:42 PM
Can i see someone's pistol script? I want to try one and see if it's as good as it looks. FOr now, I think i'll stick to pointing and clicking =)
God_Killer
Jan 13 2005, 06:44 PM
Here some of mine...even if I hardly use them.
alias RR ron
alias +r "+reload; wait; say_team Reloading"
alias -r "-reload"
alias ron "bind r +r; alias RR roff; speak one"
alias roff "bind r +reload; alias RR ron; speak two"
usefull for reloading HMG in scrims, bind "x" RR
alias wwalk "duck_on"
alias duck_on "; +duck"
alias duck_off "; -duck"
Duck on/off, bind "x" wwalk
alias silence "voice_scale 0; stopsound; developer 1; echo No more voices; developer 0; bind n nosilence"
alias nosilence "voice_scale 1; stopsound; developer 1; echo Voices return; developer 0; bind n silence"
Voices off!
alias juumpswitch 3juump_on
alias "+hoop" "+jump; wait; -jump; wait; +jump; wait;"
Alias 3juump_on "bind space +hoop; alias juumpswitch 3juump_off; speak six"
alias 3juump_off "bind space +jump; alias juumpswitch 3juump_on; speak one"
ooooo like this one, bind "x" juumpswitch
The rest is top secret,

...
DarkFrost
Jan 13 2005, 06:45 PM
| QUOTE (God Killer @ Jan 13 2005, 07:44 PM) |
alias silence "voice_scale 0; stopsound; developer 1; echo No more voices; developer 0; bind n nosilence" alias nosilence "voice_scale 1; stopsound; developer 1; echo Voices return; developer 0; bind n silence"
Voices off! |
I like that one
DragonMech
Jan 13 2005, 06:55 PM
| QUOTE (Armageddon @ Jan 13 2005, 12:42 PM) |
| Can i see someone's pistol script? I want to try one and see if it's as good as it looks. FOr now, I think i'll stick to pointing and clicking =) |
Click the link Obuh provided - I've got three you can choose from in my pack.
Hang_Loose
Jan 13 2005, 06:56 PM
is cosmos cheating?
FuRoN
Jan 13 2005, 11:09 PM
U WANT USELESS SCRIPTS!!!!!!!!!!! WEEEEEEE
alias +netscores "+showscores;net_graph 3; net_graphpos 3"
alias -netscores "-showscores;net_graph 0"
Swift_Idiot
Jan 14 2005, 12:12 AM
Back home on my old 56K.
I don't have any of my scripts here, they are on the other PC and I kind of forget how to write this one. I've found that this is the most useful script for the alien game. Basically, the idea behind this script is simple. Instead of the aliens "selecting" a "weapon" from their "inventory" like you would do to switch weapons in almost any other halflife mod, I've decided to attempt a new concept in the alien "weapon" usage. Instead of using mouse1 for ALL of my attacks, after selecting them, I have different buttons on my keyboard which ALSO attack, but before they use the standard "+attack" command, they first switch to a different weapon slot. The specific application of this is leaping skulks. What this is not, is a full-fledged leapbite script*. It is in fact a smaller, simpler script, which works as well as it does (your milage may vary), BECAUSE it is only a few commands long, and does not remove ANY control from the player by using it. In fact, it makes controlling your leaps vastly easier. We all understand that the leap portion of a leap-bite combo is purely to get into distance for a bite. Thus, you spend very little time actually USING leap, and most of your leapbiting is actually the biting portion.
Instead of hitting a button AND pressing mouse1 to actually USE the leap attack, then Q lastinv'ing and biting again until you need to switch back AGAIN and leap to regain distance to the marine and then AGAIN switching back to bite, with this script, you have a separate button which, when pressed, does this: Switch to slot 3, +attack, -attack. When the button is let go, which is a split second later to be ready to bite, it closes the script with: switch to slot 1. What it feels like is having a button which instantly leaps without having to switch to anything, or switch back to anything. Obviously, you can see how removing only one or two button presses can cut the finger-time needed to leapbite from one half up to ONE THIRD of the time AND THOUGHT needed for the traditional lastinv and mouse1 style halflife method. I have this script bound to x. I really use it that much. I may sound like I'm going on and on about a simple script, but the perfection is in the simplicity.
My only problem is I don't have the script right here in front of me.
it looks kind of like:
bind "instaleap" x
+instaleap = slot3;+attack;-attack
-instaleap = slot1
Obviously hudfastswitch 1 needs to be on, otherwise merely switching to different slots will not actually select the weapon. I think. However, you should be able to see and understand how this script works. What happens when you press this button is, without leap or a second hive, you simply bite, because there is no slot3 yet. When you have leap, pressing this button will cause you to leap, once. Holding the button, because of this script's design, WILL NOT drain your energy bar with multiple unnecesary leaps, another problem which a poor script will have. For multiple leaps, simply hit the button every time you would hit mouse1 to leap. Letting go of the button simply switches you back to bite, which you can use with mouse1 as usual. There is virtually zero lag, and so little that the human hands really won't be able to tell the difference. Multiple leaping using this script is fast and easy, allowing you, if you have the energy, to leap literally from wall to wall to floor to roof while curving your trajectory in the air and always be ready to make the final killing leap to get into bite range. With a half hour of practice, you'll probably agree that this is a highly useful script.
Thank you for listening. I'll make another post when I get back to my PC and see if I have any other scripts that are cool.
*The reason is because a leapbite script, due to the nature of scripting, is highly ineffective in actual combat. What a traditional, rough and unsophisticated leapbite script does is both leap and switch to bite and bite in the same script. This is not an effective script because timing scripts which are more than a couple of commands long are extremely difficult. They tend to both lock up other outside commands, and because scripts go at a certain speed (very fast), the distance for a poorly built leapbite script can be very short, and generally not even as good as using mouse1 and Q for lastinv the manual way.
Zephor
Jan 14 2005, 12:21 AM
| QUOTE (Armageddon @ Jan 13 2005, 10:42 AM) |
| Can i see someone's pistol script? I want to try one and see if it's as good as it looks. FOr now, I think i'll stick to pointing and clicking =) |
The pistol script is the same as the 3jump script. Just replace jump with attack1 so basically it shoots once when you click down and once when you click up. Just faster shots with half the clicking.
slipknotkthx
Jan 14 2005, 12:38 AM
bind kns_ins "+hackmenu"
DragonMech
Jan 14 2005, 02:24 AM
| QUOTE (Swift Idiot @ Jan 13 2005, 06:12 PM) |
| *Swift's big post here* |
Check my script pack for that one as well. It's in the skulk section and I call it quickleap. Another plus is that doesn't need hud_fastswitch to be set to 1.
Jmmsbnd007
Jan 14 2005, 03:29 AM
Here's my userconfig:
| CODE |
fps_max "101" brightness 1000 gamma 3 lightgamma 0 texgamma 0 developer "1" cl_bob 0 cl_rate 25000 rate 25000 voice_overdrive 1 ati_subdiv "0.0" ati_npatch "0.0"
bind space +shiz
alias b "+jump;wait;-jump;wait" alias +shiz "+moveup;b;b;b;b;b;b;+jump" alias -shiz "-moveup;-jump"
cl_cmdrate 50 cl_updaterate 40 rate 25000 cl_rate 25000 cl_dl 300 ex_interp .05 ex_extrapmax 6
alias +fastshot "+attack"
alias -fastshot "-attack; wait; wait; +attack; wait; wait; wait; -attack"
alias +fade "+moveup;b;b;+jump" alias -fade "-moveup;-jump"
bind j "slot2" bind b "slot1" bind / "slot3" bind h "slot4"
bind mouse1 "+attack" bind i "pscripton" bind o "pscriptoff" bind w "bhopon" bind 8 "fade" bind q "bhopoff"
alias pscripton "bind mouse1 +fastshot" alias pscriptoff "bind mouse1 +attack" alias bhopon "bind space +shiz" alias bhopoff "bind space +jump" alias fade "bind space +fade"
tracerspeed "5000" tracerlength "2" tracerred "1" tracergreen "0" tracerblue "0" traceralpha "200" traceroffset "-20" hud_saytext_time 2
// alias +a-pistol "alias _special attack;attack" // alias -a-pistol "alias _special" // alias attack "+attack;wait;-attack;wait;special"
|
MrRadicalEd
Jan 14 2005, 03:44 AM
I would post my config, but it's like.. so rediculously large it's not worth it

The only script I use specifically for NS is an alien chamber/upgrade selection script I made.
Supernorn
Jan 14 2005, 03:53 AM
| QUOTE |
| bind mouse1 "+attack" |
I R SCRIPT KING!
Cj_the_Dj
Jan 14 2005, 04:59 AM
basically, all that i have done is bind the 0 on the number-pad to build oc and the period on number pad to build dc. i also did bind "o" "say /stuck" but thats not important is it... i think that all bind-changes i did.
And i thought the "wait" command didn't work with NS after one of the recent patches. Did i read wrong? i mean does "wait" work?
Drummer
Jan 14 2005, 05:10 AM
im pretty sure stopsound is an exploit and is going to be removed. all those ambient sounds are supposed to be there
skifly
Jan 14 2005, 05:47 AM
Stopsound is useful for when someone breaks a door and this obnoxious open/shutting noise is looping loudly.
I'm pretty sure that mappers can set up sounds so that if someone does stopsound them, they just start up again.
Zephor
Jan 14 2005, 07:39 AM
| QUOTE |
vid_d3d 1 lightgamma 0 gamma 5 brightness 99999 gl_monolights 0 gl_overbright 1 r_fullbright 0 r_dynamic 0 ex_extrapmax 8 ex_interp "0.04"; alias ex_interp gl_max_size "512"
//180 lerk spin and fly alias ta "fps_max 10;cl_yawspeed 3600;wait;+left;wait;-left;fps_max 121; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump; wait; +jump; wait; -jump"
alias +MAPUSE "+showmap; wait; +use" alias -MAPUSE "-showmap; wait; -use" bind "e" "+MAPUSE"
|
I suppose I'll jump on the bandwagon.....
alias omgh4x is the special bh script. You can hold space and bunnyhop at top speeds
alias pscript shoots 2 pistol shots every click. one for the click down one for the click up.
alias mapuse opens the minimap when I press use.
alias ta lets me do a 180 spin and a jump when I'm lerk. It basically lets you switch direction im mid air as lerk.
Top few commands changes a few network connections and makes things slightly brighter.
Align
Jan 14 2005, 01:37 PM
| QUOTE (Gerald R Ford @ Jan 13 2005, 04:28 PM) |
| Then maybe I'll just use the mic and spam you death on it untill you responde. Or we can use that and let you know that i want a med, if you can get to it drop it. |
Or you can use the menu and wait for your turn like the rest of us mortals. You're not the only one playing this game.
Mind you, other than say binds that are used excessively, I have no problems with any bind or script.
EDIT:
| QUOTE |
| I'm pretty sure that mappers can set up sounds so that if someone does stopsound them, they just start up again. |
I'm pretty sure that would increase the entity count by quite a bit. Unless the map has very few ambient sounds.
Of course, the mapper can use mp3 files instead, though those are larger, and(IIRC) not scalable in pitch or speed. Meaning you hear the exact same sound in several maps...
xeNixx
Jan 14 2005, 10:46 PM
Don't give them to him. :X
Grahf
Jan 14 2005, 10:56 PM
| QUOTE (Align @ Jan 14 2005, 08:37 AM) |
| QUOTE (Gerald R Ford @ Jan 13 2005, 04:28 PM) | | Then maybe I'll just use the mic and spam you death on it untill you responde. Or we can use that and let you know that i want a med, if you can get to it drop it. |
Or you can use the menu and wait for your turn like the rest of us mortals. You're not the only one playing this game.
Mind you, other than say binds that are used excessively, I have no problems with any bind or script. EDIT:
| QUOTE | | I'm pretty sure that mappers can set up sounds so that if someone does stopsound them, they just start up again. |
I'm pretty sure that would increase the entity count by quite a bit. Unless the map has very few ambient sounds. Of course, the mapper can use mp3 files instead, though those are larger, and(IIRC) not scalable in pitch or speed. Meaning you hear the exact same sound in several maps... |
Are you getting mad at someone because he likes to tell the commander he needs a medpack in a more effective way?
WhiteZero
Jan 15 2005, 02:19 AM
| QUOTE (tjosan @ Jan 13 2005, 08:58 AM) |
bind x "stopsound" bind z "stopsound" bind "ctrl" "stopsound"
ctrl is bound as my mic key in ventrilo.
Yes, I am a stopsound-junkie. |
Whats stopsound do anyway?
MrRadicalEd
Jan 15 2005, 02:26 AM
stops ambient/background sounds..
Buggy
Jan 15 2005, 02:48 AM
Oh, oh, if you like, want to hear skulks coming, but STILL want to pick up something randomly important your team is shouting at you -
alias voicet "voiceoff"
alias voiceoff "voice_scale 0.05; stopsound; developer 2; echo Voice Off; developer 0; alias voicet voiceon"
alias voiceon "voice_scale 0.75; stopsound; developer 2; echo Voice On; developer 0; alias voicet voiceoff"
bind x voicet
It dampens the mic spam, as if it were all behind bullet-proof glass.
tjosan
Jan 15 2005, 03:19 AM
| QUOTE (MrRadicalEd @ Jan 14 2005, 09:26 PM) |
| stops ambient/background sounds.. |
It stops all sound, including *most* ambient sounds (the irritating sound heard in central access tunnels being one exception), attack sounds, voice-usage in game, jump sounds, hive ambient sound etc etc etc.
When I blink, for example, I press stopsound to turn the blink sound off quickly so I can hear marine footsteps etc. When I reload, I press stopsound to stop that sound, etc.
It's more of a stupid habit that anything really useful though :/
amnesiac
Jan 15 2005, 09:15 AM
Speed Walk(not _special):
alias "speedup" "+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft"
alias "speed" "speedup;speedup;speedup;speedup"
Duck Jump:
alias +djump "+jump; wait;+duck"
alias -djump "-duck;-jump"
Uzguz
Jan 15 2005, 10:16 AM
| QUOTE (Photek @ Jan 15 2005, 07:15 PM) |
Speed Walk(not _special):
alias "speedup" "+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft;+moveright;wait;-moveright;+moveleft;wait;-moveleft" alias "speed" "speedup;speedup;speedup;speedup"
Duck Jump:
alias +djump "+jump; wait;+duck" alias -djump "-duck;-jump" |
That Speed Walk script is the ultimate way to get shot down. It's far too long.
Omega_Death
Jan 16 2005, 03:07 AM
Sorry to be a noob, but i've never scripted before other than binding keys for building chambers and such.
Can some one give me the line(s) for the Pistol script. Thanks.
DragonMech
Jan 16 2005, 03:08 AM
What do you want it to do? Fire a certain number of shots (ie: 2 or 3 round bursts) or do you want a script that fires a shot when you press down on your mouse button and again when you release it?
Swift_Idiot
Jan 16 2005, 03:28 AM
okay LISTEN, PLEASE.
Understand that asking about scripts is not like asking about hacks. You do not ask for "the pistol script" like you would ask for "aimbot." There is no The anything script. Everything can be done multiple ways with scripts. It's customizing your game, not an outside program.
Describe to us what you want your game to do with the pistol. You want a script that makes you shoot more bullets when you hit a button, right? How do you want it to work? How many bullets? Is control an issue here like it should be? You want a script that's smooth and no-hassle, right? We can SUGGEST a script. Just out of the blue I'd say what you're looking for is a script that makes your pistol shoot once when you click the button and once when you let go, so you can fire faster with less finger movement. It's short, easy, and you have the same control or more than by fast clicking. However, if you tried to use your LMG with this script, I think a badly made script might crash HL at worse, and at best would fire LMG bullets when you clicked down and one more when you let up automatically. It depends on how stupid the script writer is and if he gets his commands in the right places.
I don't have my userconfig and scripts in front of me, or I'd type you out one right here.
Omega_Death
Jan 16 2005, 07:51 AM
Yes the one where the pistol fires a bullet for mouse click down and mouse click up. And I understand that it's not like hacks, that's why I asked for the line to be put into my config, not the exe. Thanks.
WhiteZero
Jan 16 2005, 09:12 AM
| QUOTE (MrRadicalEd @ Jan 14 2005, 08:26 PM) |
| stops ambient/background sounds.. |
Cool command. Only think I dun like about it, is that it seems to permenantly stop important sounds (like RT churning).
Align
Jan 16 2005, 04:16 PM
| QUOTE (Grahf @ Jan 14 2005, 11:56 PM) |
| Are you getting mad at someone because he likes to tell the commander he needs a medpack in a more effective way? |
No, I just get annoyed at idiots with say scripts who think they are somehow more important than other people, and deserve a medpack first. It's not like I even know where they are, I still have to get through the other requests.
Worse, the people who request multiple times because they're extra impatient. That's just... [PG-13 rule]
I still remember when I saw 41 order requests on the screen and they all came from the same damn guy except for the last two. Jesus. Waste my time some more so that other people have time to die, won't ya?
DragonMech
Jan 16 2005, 04:52 PM
| QUOTE (Omega Death @ Jan 16 2005, 01:51 AM) |
| Yes the one where the pistol fires a bullet for mouse click down and mouse click up. And I understand that it's not like hacks, that's why I asked for the line to be put into my config, not the exe. Thanks. |
There are two scripts that I know of that do that. The first is for when you have a key set aside specifically for your pistol. This is because it won't allow you to fire an automatic weapon like the LMG normally.
| CODE |
alias w2 "wait; wait" alias +pshot "+attack; w2; -attack" alias -pshot "+attack; w2; -attack" bind "Key" "+pshot" |
The second version of the script lets you fire automatic weapons normally, while still doubling the rate of fire when tapping out your shots:
| CODE |
alias w2 "wait; wait" alias +pshot2 "+attack" alias -pshot2 "-attack; w2; +attack; wait; -attack" bind "Key" "+pshot2" |
comrade
Jan 16 2005, 05:39 PM
WEAPON SLOT BUG FIX SCRIPT:
| CODE |
| alias wepb "record wepb;wait;stop;" |
Omega_Death
Jan 16 2005, 06:17 PM
Thanks DragonMech.
too_fast
Jan 16 2005, 07:53 PM
| QUOTE (DragonMech @ Jan 16 2005, 11:52 AM) |
| QUOTE (Omega Death @ Jan 16 2005, 01:51 AM) | | Yes the one where the pistol fires a bullet for mouse click down and mouse click up. And I understand that it's not like hacks, that's why I asked for the line to be put into my config, not the exe. Thanks. |
There are two scripts that I know of that do that. The first is for when you have a key set aside specifically for your pistol. This is because it won't allow you to fire an automatic weapon like the LMG normally.
| CODE | alias w2 "wait; wait" alias +pshot "+attack; w2; -attack" alias -pshot "+attack; w2; -attack" bind "Key" "+pshot" |
The second version of the script lets you fire automatic weapons normally, while still doubling the rate of fire when tapping out your shots:
| CODE | alias w2 "wait; wait" alias +pshot2 "+attack" alias -pshot2 "-attack; w2; +attack; wait; -attack" bind "Key" "+pshot2" |
|
if i was 2 bind mouse1 to boittom one would it let me play with aliens properly and let me iuse ther wepoans ie gl or sg properly
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