Insane
Jan 12 2005, 02:39 PM
carioca
Jan 12 2005, 02:50 PM
beauty, but beware marines doesnt fire underwater, so balance well the map.
Jezpuh
Jan 12 2005, 02:53 PM
What the hell, carioca? You do realize it's INSIDE, actually? <_<
Insane
Jan 12 2005, 02:54 PM
| QUOTE (carioca @ Jan 12 2005, 02:50 PM) |
| beauty, but beware marines doesnt fire underwater, so balance well the map. |
There won't be any forced sojourns into the briny deep unless the marines want to take a dip in the pool in the first shot.
CoolCookieCooks
Jan 12 2005, 02:56 PM
that looks great apart from the random paper lying on the floor
Lt.Realness
Jan 12 2005, 03:02 PM
ya I know what you mean.
I think insane just basicly means that the complete map is meant to be underwater (not the playable areas for the players). So the player just plays in an area he is used to.
I love the style of the map! It reminds me of some idea I had last year. I'm writing on a NS novel and I planned a similar place for one or two chapters in it =)
maybe I'll download your map until it's finished to get inspired by it
Olmy
Jan 12 2005, 03:10 PM
I think screenshot 4 shows the best use of the yelgrey set of textures ever, really. It looks so clean, and the pillars with the screens set in look beautiful. Although i think the screens look too bright in all the shots, but thats not a big deal. Oh and i love those seats. The whole scene in that shot is just nicely composed.
brute_force
Jan 12 2005, 03:17 PM
Beautiful man. This map is full of atmosphere and character. It feels real, and the way the lights are set up is just beautiful. Great work man A++++ would look at map again.
Jezpuh
Jan 12 2005, 03:20 PM
Aliens could at least have cleaned up the floor. And I totally dig the hot-tub. OLO I KNOW IT'S NOT ONE SHUT UP. It's very nice :O
Lt.Realness
Jan 12 2005, 03:22 PM
I think this map would be better if you're gonna transform it into a bigger one and release it as an ns map! You don't look on the details that much in combat maps! So this is just a suggestion to honor your hard work =)
Supernorn
Jan 12 2005, 03:41 PM
looking good saney. I'd like to see at least one flooded corridor though. Not having flooded corridors in underwater facilities is like bast without a rotating door!
Thaldarin
Jan 12 2005, 03:49 PM
That light on picture two is horribly stretched

EDIT: Also a nicer ns2.wad light would fit better there
DragonMech
Jan 12 2005, 05:33 PM
It looks very nice! Maybe you could add some flooded vents that are 'alien only' areas, especially as trasportation in and around the hive area.
Excellent name as well.
DrunkenMonkey
Jan 12 2005, 06:29 PM
I'm not too fond of the texture-set...but that looks great!
Insane
Jan 12 2005, 06:35 PM
Olmy: Thanks! I agree that the screens are too bright, I'll see what I can do to tone them down.
brute_force: Thanks a lot. :)
JezPuh: Maybe it is a hot-tub. ;) (It's not really.)
Lt. Realness: Cool! I don't think I'll make it an NS map though; this is just a small thing that I do when I'm not working on other maps. Plus, I've got another NS map up my sleeve and I want to save some mapping juice for that. Some old-timers might know the map I'm referring to...
Supernorn/DragonMech: Worry not. ;) Closer to the hive there will be flooded a flooded section or two. Nothing too hard on the marines though.
Thursday: It's not hugely stretched, but I see what you mean. I think part of it was the angle I took the image at. I may replace it with another.
DrunkenMonkey: Meh. :P I'm quite fond of yellgrey when used well. I tried to cut down on the amount of the yellow sections of the textures used, to give it more of a closed-in steel feeling, which I think works quite well.
Everyone: Thanks for your comments! :)
Naigel
Jan 12 2005, 07:05 PM
Boo...
I wish I could show off a map like this... though all I can show is crap... I'll try harder.
Anyways, looks good, nice texture usage, especially with those hard yel_grey textures.
Lt.Realness
Jan 12 2005, 10:08 PM
np Insane it was just a suggestion

But I'd really like to see such a similar map (made by you

) for the ns classic modus! But with more light stuff and glaswalls with lots of water behind (you can still see the blue ocean sparkling at you when you're standing in front of it, that'd be a cool alternative to the mostly dark,grey and industrial maps the player is used to).
Just another guess dude *g*
I'll download your map for sure! You have my vote =)
Foo
Jan 12 2005, 10:29 PM
| QUOTE (carioca @ Jan 12 2005, 09:50 AM) |
| beauty, but beware marines doesnt fire underwater, so balance well the map. |
and onos are crappy swimmers...
lol
Lt.Realness
Jan 22 2005, 11:58 PM
hey what happened to this map? what's the status? would be cool to hear some new information about it
Spacer
Jan 23 2005, 01:24 AM
Needs more #nsmapping references.
Carbon14
Jan 23 2005, 02:07 AM
wasn't this Relic25's idea? I'm slightly confused here, did you just take the name and theme? or is it a tribute or finish job on relic25's?
Lt_Gravity
Jan 23 2005, 09:50 AM
this map looks unusual. compared to other ns maps you used more realistic lightning. nice to see this happening

nice architecture, too. the only downside is the use of textures: some are used well and look really pretty but others look like they dont fit there. exspecially the yellow border in the second picture or the blue door in the picture with the papers laying on the ground.
I would like to see this in ns-action
Insane
Jan 23 2005, 12:52 PM
Nothing new so far on the map, I'm afraid. Exams are keeping me busy.
As for the name, I was waiting for someone to notice it.

The map started off as a collaborative map called co_patch that followed the basic theme and underwater setting you see in the map. After that died, I took the work I'd done and started to make a new map from it. I then scrapped it and started over on the map, producing what's in this thread. I wanted a new name for it, and I remembered what was to be Relic25's second NS map. I decided to call it that as sort of a tribute to Relic (and I didn't want such a cool name going to waste

). However, if anyone has a problem with me calling it Kraken because of Relic's old map, please let me know and I'll change it.
Lt.Realness
Jan 24 2005, 12:15 AM
hey gravits this is actually the map I was searching for when I was talking to you on ts on saturday

I think this map should take place in your mapcycle!
Carbon14
Jan 24 2005, 02:10 AM
| QUOTE (Insane @ Jan 23 2005, 12:52 PM) |
As for the name, I was waiting for someone to notice it. The map started off as a collaborative map called co_patch that followed the basic theme and underwater setting you see in the map. After that died, I took the work I'd done and started to make a new map from it. I then scrapped it and started over on the map, producing what's in this thread. I wanted a new name for it, and I remembered what was to be Relic25's second NS map. I decided to call it that as sort of a tribute to Relic (and I didn't want such a cool name going to waste ). However, if anyone has a problem with me calling it Kraken because of Relic's old map, please let me know and I'll change it. |
heh, I think only the really oldschool members/mappers would remember. You are right, the name is awsome, but because of that I would have loved to see it on a real NS map and not a CO, but its up to you I guess

good luck anyhow
raqualevangel
Jan 24 2005, 10:30 PM
excellent work
Mendasp
Jan 24 2005, 11:03 PM
I remember the teaser Relic posted... a marine helmet... underwater, it was awesome.
The attachment was lost in the Ikonboard -> Invision forum transition
WhiteZero
Jan 24 2005, 11:29 PM
Insane, please tell me you'll actually have a Kraken swimming around outside of the ship?! It would be sooo freaky to look out the window and see that huge thing swimming around.
Insane
Jan 25 2005, 08:38 PM
Weeell... someone would have to model a Kraken and it would be have to be coded into NS so that it could swim around outside.
And yes, that teaser was awesome.
Alcapwn
Jan 25 2005, 09:47 PM
WOW
sexay
keep up the work!
WhiteZero
Jan 26 2005, 01:33 AM
Heres some source art for anyone who would like to model the Kraken:
http://www.battleduck.com/pages/imagepages...ges/kraken.htmlAlso, keeping with it's colossal nature it should be about the size of the map itself... so
really friggen huge.
Sky
Jan 26 2005, 01:45 AM
Instead of having to model the entire kraken, a good idea would be to just have a model of a giant-**** eye randomly "swim" up to the window, blink once, and then flash away upwards in a sea of bubbles.
Much more freaky, imo. On other windows, you could have the occasional tentacles flash by, maybe half-eaten fish float upwards on occasion, atmospheric stuff like that. Things that, when you see them, will be, "HOLY CRAP IT'S HUGE OMG F5F5!!" moments....something you're not liable to get if you just make a giant octopus model that swims freely around outside.
WhiteZero
Jan 26 2005, 03:37 AM
| QUOTE (Sky @ Jan 25 2005, 07:45 PM) |
Instead of having to model the entire kraken, a good idea would be to just have a model of a giant-**** eye randomly "swim" up to the window, blink once, and then flash away upwards in a sea of bubbles. Much more freaky, imo. On other windows, you could have the occasional tentacles flash by, maybe half-eaten fish float upwards on occasion, atmospheric stuff like that. Things that, when you see them, will be, "HOLY CRAP IT'S HUGE OMG F5F5!!" moments....something you're not liable to get if you just make a giant octopus model that swims freely around outside. |
Excellent ideas. Would be cool to have all of them in there.
DarkATi
Jan 27 2005, 06:53 AM
On shot 4, change the texture where the floor slopes, it looks odd with that grate texture.
Other then that, great work!
~ DarkATi
Dark_Soul
Jan 27 2005, 07:38 AM
i like the paper on the floor *slaps Cookie*
i hope you can get your kraken model in it, should be original and scary
SentrySteve
Jan 27 2005, 04:53 PM
that looks pretty decent, I'd say.
Mentar
Jan 29 2005, 03:26 AM
since the kraken is supposed to be like the size of the map, why not have it so the kraken is latched onto the facility, attacken it. have a few huge tenticles visible hugging agaisnt the side outside some of the windows
your flooded section could be where the krakens breached through the wall you could have parts of it coming into the facility itself. like the underside of its head where the tenticles intersect where its teeth or beak or whatever would be on a giant sized octupus is sticking into it a bit
Kazbar
Jan 29 2005, 06:04 AM
so when will we be able to play this? hope soon cause its a good looking map.
Janos
Jan 29 2005, 08:35 AM
Or maybe hint at the fact there is a kraken outside the facilty. Have a computer console that displays its detected a large organism outside in the ocean or warning signs that the facility is or was under attack by this large creature.
Would explain the flooded areas an add a slight suspense and fear to the level knowing theres something far worse than the Kharaa down there with you.
Rather hint at the creature being there than have the ability to actually see it.
Other than that excellent work hope to see it finished soon.
Crispy
Jan 29 2005, 08:02 PM
That's exactly the way it should be.
Hints lead to fear, fear leads to... oh wait.
Damn
Abra
Jan 30 2005, 12:58 AM
| QUOTE (Crispy @ Jan 29 2005, 10:02 PM) |
That's exactly the way it should be.
Hints lead to fear, fear leads to... oh wait.
Damn |
fear leads to pantscrappage
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