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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
BulletHead
Is there a way I can have the .bsp include ONLY the textures used in the map itself? If so, how do I do this? I'm now going thru and manually making a new wad... but god it's difficult to tell what is from which and what to move where 0o'
brute_force
Add -wadautodetect if you want it to use the wads only used in the map, or -nowadtextures (I think) if you want it to include all the wads used in the map (similar to -wadinclude).

For HLCSG, of course.
carioca
biggrin-fix.gif
-nowadinclude
?
browse the texture and check the box of only used textures take a paper and a pen and start to write the names then open wally and open the wad files and start to copy and past in a new the only used textures.
the_bERt
biggrin-fix.gif
-digicam
?
move around in your map, record it with a digicam and make a screen saver out of it!!!1
then replace your user.scr in your ns directory with the one you just created!!!!

sry mods, i needed that
Merkaba
If you -wadinclude the wad into your bsp, only the textures you use will be added to it anyway.

For the love of god DON'T use -nowadtextures, as this puts ALL the textures, HL, NS, custom, into your .bsp.
Soul_Rider
I am getting conflicting information about this myself.

On the one hand i am being told
-wadinclude only includes the textures from the files you are using.
-nowadtextures adds all the textures from all the wads to the file.

on the other hand i am being told
-wadinclude includes all the textures in the specified wads, whether you are using them or not.
-nowadtextures only includes the textures that you use, not the ones that are not used.

Can i have a definitive answer as to which one is correct, cos it is frying my brain at the moment. Thankyou
brute_force
-wadinclude only includes the textures used in the map. -nowadtextures does the same, I think, though I've never used it so I'm not sure.
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