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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
MaxAmus
Ok, i been working over time on these :cool: heres some screen shots of them,

Marine Light
user posted image

Marine Heavy
user posted image

Marine Zombie Player Pack
Spawn_of_Chaos
hate to break it to ya, but they don't really look like zombies. Just rines with too much blood on them. Give them some tattered flesh, open wounds, bones sticking out, etc. and then start showing what you've got.
Mr_JeburtO
not all zombies are decaying masses of flesh you know

gj on the models btw
SilverFang
If you really wanted to make em look like zombies take big chunks out of em and give them red eyes

just my opinion other than that good work biggrin-fix.gif
Spawn_of_Chaos
yeah, well, these just aren't quite "zombie" enough...of course, anyone who plays RTCW and has seen the zombie pack for mulitplayer knows what I mean.
StarStarGrizzly
They are ok I guess. I dont understand though. Marines are marines. Zombies are zombies. Aliens are aliens. Why mix them? If the TSA were zombies...then howdo they use their guns, and why dont they eat skulk brains. If you like zombies, go play zp, not ns.
Haze
I say keep how they look now, maybe give the models a few defining properties that break away from the default's structure (maybe a closed mask) to make them seem like a whole different devision of TSA marines, the Zombie company. That would be pretty cool, I am liking the color scheme. smile-fix.gif
slayerkl2
you wana see true zombie models ask my friend minute. MAn is he obsesed. Anyway they looked like a greyscale with a filter owver em.
Kitki
Tis more of a reskin from what it looks. Add some pieces of armour that's fallen off, some exposed/ripped off flesh and maybe a fade slash wound in the back? biggrin-fix.gif
Chrono
QUOTE (MR.JEBURTO @ Nov 15 2004, 10:24 AM)
not all zombies are decaying masses of flesh you know

dont you tell me what im not!
Walking_Target
A minor suggestion - Zombies are the reainimated corpses of Dead men, often killed in fighting or battles, so if you can add a few places where there are obvious combat wounds from encounters with aliens or other fights it may inhance the look.
Spawn_of_Chaos
That's exactly what I was saying. It's just a reskin. If you redo the models, then you are a modeller. If you redo just the skins, then you are a skinner. There is no shame in being a skinner instead of a modeller. Just don't get them mixed up.
Diablo_fx
QUOTE (**Grizzly @ Nov 15 2004, 07:40 PM)
They are ok I guess. I dont understand though. Marines are marines. Zombies are zombies. Aliens are aliens. Why mix them? If the TSA were zombies...then howdo they use their guns, and why dont they eat skulk brains. If you like zombies, go play zp, not ns.

Someone should make a convert pack..

Onos skin for ha's lerk for jp.. la for heh gorges on 2 feets biggrin-fix.gif

marine
HA > onos on 2 feet
JP > lerk
la > gorge on 2 feet
buildings.. umm aliens buildings.. dcs ocs... mcs. sc. mini hive for CC biggrin-fix.gif

alien

onos > ha
lerk > jp
fade > half jp/ha? armoured jetpacker!
gorge > big medpack..
skulk > ammory with legs biggrin-fix.gif
hive > giant cc?
Spawn_of_Chaos
lol nice idea but wrong thread. post ur own thread. and btw ppl the zombie pack is a wonderful idea, it's just not done right yet.
Realmer
I want my giant cc.
Spawn_of_Chaos
PPLZ...I'm not even an admin and I'm getting tired of this offtopic stuff...SOMEONE finish the zombie pack, I'd love to use it!
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