I posted this idea in a thread addressing a change to the Acid Rocket which developed into an ideas brainstorm and a page later absolutely zero feedback (not even a flame!?) so here it is...
New Acid Rocket:
- Slower rate of fire
- Affects one unit (possibly retaining a reduced splash damage).
The Fade aims and fires an Acid Rocket which in the event of a direct hit will burrow into the player. While inside, the player will take an initial 30 health damage and negative Resupply damage per second for a total of 5 (or 10?) seconds or until healed.
Strategy I would suggest that the projectile moves fairly slowly, promoting two things. Either:
- Oni must Stomp Marines to keep them motionless long enough for a clear shot
- Gorges must Web Marines to keep them motionless long enough for a clear shot
- or, and more likely, Fades will retain their Hit and Run profile, Blinking in to Acid Rocket from close range.
Counter The Commander can get rid of the projectile with a medpack within the secondary stages of its effects (or use of the Armoury if the player is close enough, so 5 (-10) seconds to save his man! This adds just that little more pressure on Commanders when they are defending against Hive 3 Aliens.
Structure Damage Having thought for a while about this I would suggest that the Fade retains some anti-structure ability for his Hive 3 ability. The Acid Rocket could disable buildings for a period of 3 seconds (or alternatively a period equal to the 'cooldown' period for the Acid Rocket, meaning one Fade can successfully disable one Turret Factory indefinately without using any other Adrenaline-dependant abilities. Bear in mind the AR would have a very slow RoF).
N.B. Any discussion on different changes to Fade abilities/Acid Rocket can be posted in a different thread
Let C&C commence!