sheena_yanai
Nov 13 2004, 10:42 AM
Venmoch
Nov 13 2004, 10:51 AM
Ouch!
Thats a large amount of polys.....
(Resisting really stupid temptation to say "boobs need to be b1gg3r! ololo!!!"111oneone!")
sheena_yanai
Nov 13 2004, 10:56 AM
180 000 are peanuts... my workstation sayz: I FEEL NO PAEN!!

yeah.. SGI FTW
Venmoch
Nov 13 2004, 11:11 AM
Heh, I'm only just starting learning 3DS Max properly. However we're learning it for use in Games.
So a slightly lower polycount and nice textures is what we're aiming for.
mephmage
Nov 13 2004, 11:34 AM
| QUOTE (sheena yanai @ Nov 13 2004, 05:56 AM) |
180 000 are peanuts... my workstation sayz: I FEEL NO PAEN!! [Insert pointless spam image here] yeah.. SGI FTW |
Needless over-negativity nuked out of post
However it looks neat, the "nancy", but I prefer men in battle armors/suits, looks more brutish, which they are supposed to do I think.
nGNosferatu
Nov 13 2004, 11:36 AM

/me needs jpg's of all those concepts
<3
Chubbieboi
Nov 13 2004, 11:41 AM
indeed, I like the perspective views of the Pulse Rifle on ur wall

nice model too, but I couldnt see any PC handling 8 of those running aroudn =D
Dark_Soul
Nov 13 2004, 11:45 AM
as said in the other topic, great work
nice workspace you got, really artistic
rabbity
Nov 13 2004, 12:18 PM
omg nancy is like totally a fat girls name

nice model

perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping
Coltrane
Nov 13 2004, 12:37 PM
Great job with the modelling.
As this is kind of just game art (Not ns customization), this should be at the NS artwork section.
| QUOTE (rabbity @ Nov 13 2004, 07:18 AM) |
| perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping |
Displacement mapping / normal mapping.
And it would be still way too hi-poly for used in the game.
Great job anyway!
cortex
Nov 13 2004, 01:44 PM
that is one sexy model :O too bad itll never be used for ns without a huge poly reduction... wd anyway though
Condizzle
Nov 13 2004, 02:38 PM
We just have to wait until HL 5 so we can make NS 5. But by then, the software will be better so you'll have made a better model! NOES!111111!1111
This is some movie quality stuff though. Just press the reduce polies button 5 million/billion/trillion/google times and you could make it a player model!
sheena_yanai
Nov 13 2004, 03:48 PM
| QUOTE (Coltrane @ Nov 13 2004, 07:37 AM) |
As this is kind of just game art (Not ns customization), this should be at the NS artwork section. |
smarty..its in the artwork section
Ratonetwothreetwoone
Nov 13 2004, 04:19 PM
well... i suppose you dont really need the body modeled underneath the armor... thatd prolly reduce it alot
not enough though....
and it also looks like her head is a little detached from her body..
Coltrane
Nov 13 2004, 04:43 PM
| QUOTE (sheena yanai @ Nov 13 2004, 10:48 AM) |
| QUOTE (Coltrane @ Nov 13 2004, 07:37 AM) | As this is kind of just game art (Not ns customization), this should be at the NS artwork section. |
smarty..its in the artwork section
|
I actually noticed that.. The first thing on this thread is a link for it. Even the dummiest (like me) can notice that.
Maybe I wasn't clear enough, I mean't that this should be there (only). No need for double threads
..That kind of smarty as you.. I thought you could read between the lines
Krad
Nov 13 2004, 05:34 PM
OHNOES! RELATED POST NUKED!!!!!! (ha, beat you to it)
Nemesis_Zero
Nov 13 2004, 05:40 PM
Nonwithstanding the remarks of some now-banned user, sheena, one thread really is enough for this. In case you get the nancy model into playable form in one way or another, open a new thread in here. Otherwise, this really is a case for the artwork forum.
Coltrane, do us both a favor and use the report feature from now on.
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