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Full Version: Prvt. Nancy (over 180 000 Polys)
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
sheena_yanai
nancy marine.gif

Venmoch
Ouch!

Thats a large amount of polys.....

(Resisting really stupid temptation to say "boobs need to be b1gg3r! ololo!!!"111oneone!")
sheena_yanai
180 000 are peanuts... my workstation sayz: I FEEL NO PAEN!!
user posted image
yeah.. SGI FTW
Venmoch
Heh, I'm only just starting learning 3DS Max properly. However we're learning it for use in Games.

So a slightly lower polycount and nice textures is what we're aiming for.
mephmage
QUOTE (sheena yanai @ Nov 13 2004, 05:56 AM)
180 000 are peanuts...  my workstation sayz: I FEEL NO PAEN!!
[Insert pointless spam image here]
yeah..  SGI FTW
Needless over-negativity nuked out of post

However it looks neat, the "nancy", but I prefer men in battle armors/suits, looks more brutish, which they are supposed to do I think.
nGNosferatu
user posted image

/me needs jpg's of all those concepts tounge.gif




<3 biggrin-fix.gif
Chubbieboi
indeed, I like the perspective views of the Pulse Rifle on ur wall biggrin-fix.gif

nice model too, but I couldnt see any PC handling 8 of those running aroudn =D
Dark_Soul
as said in the other topic, great work

nice workspace you got, really artistic smile-fix.gif
rabbity
omg nancy is like totally a fat girls name



tounge.gif
nice model biggrin-fix.gif
perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping
Coltrane
Great job with the modelling.
As this is kind of just game art (Not ns customization), this should be at the NS artwork section.

QUOTE (rabbity @ Nov 13 2004, 07:18 AM)
perhaps it can be used like in doom 3, dunno what its called, but they make a hi poly model first and then make a lower poly one, and incoporating bump mapping

Displacement mapping / normal mapping.
And it would be still way too hi-poly for used in the game.

Great job anyway!
cortex
that is one sexy model :O too bad itll never be used for ns without a huge poly reduction... wd anyway though smile-fix.gif
Condizzle
We just have to wait until HL 5 so we can make NS 5. But by then, the software will be better so you'll have made a better model! NOES!111111!1111

This is some movie quality stuff though. Just press the reduce polies button 5 million/billion/trillion/google times and you could make it a player model!
sheena_yanai
QUOTE (Coltrane @ Nov 13 2004, 07:37 AM)

As this is kind of just game art (Not ns customization), this should be at the NS artwork section.

smarty..its in the artwork section

Ratonetwothreetwoone
well... i suppose you dont really need the body modeled underneath the armor... thatd prolly reduce it alot


not enough though....


and it also looks like her head is a little detached from her body..
Coltrane
QUOTE (sheena yanai @ Nov 13 2004, 10:48 AM)
QUOTE (Coltrane @ Nov 13 2004, 07:37 AM)

As this is kind of just game art (Not ns customization), this should be at the NS artwork section.

smarty..its in the artwork section

I actually noticed that.. The first thing on this thread is a link for it. Even the dummiest (like me) can notice that.

Maybe I wasn't clear enough, I mean't that this should be there (only). No need for double threads

..That kind of smarty as you.. I thought you could read between the lines wink-fix.gif
Krad
OHNOES! RELATED POST NUKED!!!!!! (ha, beat you to it)
Nemesis_Zero
Nonwithstanding the remarks of some now-banned user, sheena, one thread really is enough for this. In case you get the nancy model into playable form in one way or another, open a new thread in here. Otherwise, this really is a case for the artwork forum.
Coltrane, do us both a favor and use the report feature from now on.

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