Clashen
Nov 10 2004, 09:06 PM
(yes i know of the little "hole" under the slide so no need to comment on that, cba to fix it ;])Credits from the Readme.
| CODE |
------------------------------- Credits;
Model&Uv maps: The Lama Skin: SolidSnake Animations: Def_One Sounds : SniperWolf Compile: BulletHead Pee-Wees: Sniper Wolf
And kinda crappy convert to NS by: Clashen
-----they'llkickyourass----
*if you credit this as your work and do not credit us *if you use this/(these) model/skin/sounds/animations for profitable reasons. *if you make fun of my mother , :D
btw: Killswitch Engage rules. (they sure do! /Clashen) :) |
There's 2 versions, unsilenced and silenced. The sounds is for the silenced version :)
DOWNLOAD
Cartman2b1
Nov 10 2004, 09:08 PM
That reminds me alot of the old TS splash screen
CaptainPanaka
Nov 10 2004, 09:31 PM
/plays "My last serenade" for Clashen
n1

*downloading*
/edit: uhm...
Clashen
Nov 10 2004, 09:57 PM
| QUOTE (CaptainPanaka @ Nov 10 2004, 11:31 PM) |
/plays "My last serenade" for Clashen
n1 *downloading*
/edit: uhm... |
| QUOTE |
(yes i know of the little "hole" under the slide so no need to comment on that, cba to fix it ;]) |
So yea, i cba to reshot and everything atm, maybe ill fix that later.
slayerkl2
Nov 10 2004, 09:59 PM
pretty good conver cept that...
Evil_Ice
Nov 10 2004, 10:05 PM
that, and the hammer coming out of the top of the slide for some reason
looks like the hammer was in a different position than the default animation's reference pose, because the hammer is hinged on the slide itself on this conversion
SkinnY
Nov 10 2004, 10:30 PM
sweet render....
im not playing NS anymore, so i wont be downloading this... but i still love that render
Ratonetwothreetwoone
Nov 11 2004, 12:31 AM
yeah if those cylinders were more than 8 sided id swear it was real
btw can i get an ingame shot from anyone? too lazy to dl
and by ingame shot i dont mean injhlmv shot -in-game-
Evil_Ice
Nov 11 2004, 03:21 AM
those cylinders ARE more than 8 sides... they look more like 10 or 12... any way, the render is pretty deceptive, I hate focus blur max renders... I like my naked renders... wearin' nuthin'... butt arse nekkid....
seks...
Ratonetwothreetwoone
Nov 11 2004, 02:11 PM
oh yeah youre right theyre 10 sided.... anywho... if it was more id swear it was real...
Dogmeat
Nov 11 2004, 02:19 PM
This is a pretty good conversion... using it right now.
Clashen
Nov 11 2004, 02:20 PM

Ingame.
Shiroh
Nov 12 2004, 01:39 AM
ok....
I recolored the skin using irfanview and MSpaint....
it should looks a bit dark in tone
http://www.freewebs.com/otacon2801/tex.rarunzip it, use HLMV
JEBUs
Nov 12 2004, 04:32 AM
WTH, when i see rines with a pistol they have the old one
Chrono
Nov 12 2004, 04:38 AM
| QUOTE (JEBUS @ Nov 11 2004, 09:32 PM) |
| WTH, when i see rines with a pistol they have the old one |
no P_models?
Shiroh
Nov 12 2004, 10:40 AM
| QUOTE (JEBUS @ Nov 11 2004, 11:32 PM) |
| WTH, when i see rines with a pistol they have the old one |
Nah....
just rename the peewees from p_usp.mdl to p_hg.mdl....
BTW I think three's something wrong with the hammer....
Evil_Ice
Nov 12 2004, 04:45 PM
| QUOTE (Evil_Ice @ Nov 10 2004, 05:05 PM) |
that, and the hammer coming out of the top of the slide for some reason
looks like the hammer was in a different position than the default animation's reference pose, because the hammer is hinged on the slide itself on this conversion |
yep
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