NolSinkler
Nov 8 2004, 02:37 AM
Now, first off, I WOULD use the stickied post for this, but no one ever posts feedback on ideas, and I feel that ideas need feedback.
So, we all know the Onos needs a buff, right? Well, there are ways to do it, and I will explore one of them.
Half marine damage.
Then, half the health of all aliens except for the Onos, and half the health of all alien structures (which makes skulk health 35/5, gorge health 75/25, lerk health 65/15 because it rounds up to the nearest 5, and fade health 150/75).
Then, lower Onos health significantly, but not to the point where the Onos is just as weak as it was before.
Lower it to something like 600/350. With current health, this would be 1200/700 health, which is beyond half-life limitations, I believe.
So, now the Onos has 600/350 health. We can now succesfully raise its resource cost to 80 or 85 resources. This allows onos a little later in the game, not much though.
And, one more change to the Onos:
Attacks: Gore, Stomp, Charge, Devour.
Gore would be the same, however stomp time would be reduced to .75 seconds. Charge would stay the same. Devour, would change, however.
Devour: At the 3rd hive, the Onos acquires the ability to feed on marines for health, energy, speed and resource bonuses. The marine will digest for 30 seconds (6 seconds in combat). During this time, (the marine's) health and armor will both gradually decrease at a steady rate to zero. The formula for how much health and armor an Onos gains while devouring is this: Health gained = 100 - 3(health lost/second). Armor gained = Max Armor - armor lost/second.
The boost to energy is 3% more energy gain/second. The boost to speed is 5(health gained +armor gained), and resources gained are 1/6 resources spent on that marine (different than normal RfK) after the marine is killed.
DragonMech
Nov 8 2004, 02:41 AM
1200 HP isn't beyond Half-Life's limitations - it just wouldn't be displayed right.
Haze
Nov 8 2004, 02:59 AM
Onos needs to get rid of stomp and devour, have a *major* health boost, then have a hive restriction on it.
WarningForever
Nov 8 2004, 03:43 AM
Devour needs to be hive 3.
SmoodCroozn
Nov 8 2004, 06:10 AM
| QUOTE (Theki11er @ Nov 7 2004, 10:43 PM) |
| Devour needs to be hive 3. |
Devour IS the counter to HA...
WarningForever
Nov 8 2004, 07:41 AM
| QUOTE (SmoodCroozn @ Nov 8 2004, 01:10 AM) |
| Devour IS the counter to HA... |
Devour is a single-handed counter to HA.
Aliens should match teamwork with teamwork.
Also, devour is incredibly annoying and powerful (being devoured is very unfun. Hive 3 would reduce its frequency, and be appropriate for the only 1 hit KO (against higher units) in the game)
Morphs
Nov 8 2004, 10:22 AM
Instead of halving all aliens' and structures' health except the onos, why not make the onos take half damage from marine weapons? Same effect with less number-changing
Church
Nov 8 2004, 01:43 PM
*shameless plug* My idea to drastically improve the Onos' tank ability and at the same time remove devour from the equation:
http://www.unknownworlds.com/forums/in...showtopic=84492
NolSinkler
Nov 8 2004, 09:59 PM
The marine weapons have been in need of damage being halfed, though,
Currently:
Onos gore: Does 180 damage/second.
HMG: Does 400 damage/second (440, 480 and 520 with each weapon upgrade).
So, the marine weapons do 2-3 times the damage of alien weapons (aside from charge, which everyone underestimates...does 320/second). This is why alien health is so high as of now.
With marine damage as it should be, we can see how low alien health actually is compared to a marine's.
A gorge has only 75/25 health. A skulk has 35/5 health at where it should be. A fade has 150/75 health (about equal to an armor 3 marine). A lerk has 65/15 (because 62.5 rounds up). And the Onos health, instead of being halved to 350/300, is changed to 600/350. This is a nice buff for the Onos, and puts him where he should be.
WhiteZero
Nov 16 2004, 03:32 AM
Meh, i'd say switch Stomp and Devour around.
c4t
Nov 16 2004, 04:11 AM
i would like to see a 2 hive restriction on going onos, because i dont like yelling at noobs that go one hive onos. a one hive onos is a dead onos.
i believe lmg damage should be halved, though i do not believe shotgun, hmg or gl should be .
KeksImperium
Nov 16 2004, 07:44 AM
| QUOTE (c4t @ Nov 16 2004, 06:11 AM) |
| i would like to see a 2 hive restriction on going onos, because i dont like yelling at noobs that go one hive onos. a one hive onos is a dead onos. |
no, thats just chaining the lifeforms back, wich i dont want
the_x5
Nov 16 2004, 04:28 PM
| QUOTE (Dragon_Mech @ Nov 7 2004, 09:41 PM) |
| 1200 HP isn't beyond Half-Life's limitations - it just wouldn't be displayed right. |
And the display works fine in Sven Co-op...
*vote
no* to getting rid of stomp
*vote
no* to getting rid of devour
*vote
yes* to combining charge with "harden" (use search to find the thread)
*vote
yes* to rearranging the order of the abilities or even combining stomp with gore
but
*vote
no* to putting devour before stomp. You
must have stomp first.
If you remove stomp & devour the onos has lost all of it fearfulness. They are currently the only reason to fear the onos at all. Being devoured or stomped and being unable to help yourself is worse than a quick death. I will fight you to the bitter end to not having them removed. That is a promise.
Church
Nov 16 2004, 08:02 PM
No need to search. Just click ont he link I provided on my previous post in this thread.
Kwil
Nov 16 2004, 09:54 PM
| QUOTE (x5 @ Nov 16 2004, 10:28 AM) |
| If you remove stomp & devour the onos has lost all of it fearfulness. They are currently the only reason to fear the onos at all. |
Which is a sad statement in and of itself.
I say remove stomp, replace with meta.
Remove the "run" part of devour, by knocking it's speed down excessively.
Increase the health gained while digesting.
Make the Onos a tank again.
Force it to mix it up with the marines. It goes in to kill with gore and a beefed charge. If there's a big threat, it devours and then uses the extra health gain plus meta to withstand the marine's onslaught unless they're sufficiently well-armed and grouped (thus increasing the need for a "team" to be present for the Onos to use devour, but keeping devour's effectiveness.)
No more cowardly stomp spam from the onos is all I ask.
NolSinkler
Nov 16 2004, 11:29 PM
If the Onos got metabolize it would have to heal around 50-60 health/use, otherwise it isn't any use
Alkiller
Nov 16 2004, 11:46 PM
You remove stomp and you remove the onos.
If this idea is implemented, it would be better to have
Hive 0 - Ability 1 - Gore
Hive 1 - Ability 2 - Stomp
Hive 2 - Ability 3 - Devour
Hive 3 - Ability 4 - Charge
You see, the onos depends on stomp. The #1 reason why 1 hive onos die is they have no way to close the gap between the marine and itself, or if necessary, widen it. For example: The skulk runs fast, the lerk flies fast, the fade blinks fast, and the gorge isn't supposed to. However, the onos is supposed to eat bullets. It doesn't, and balancing the game so that it can do so will take too much effort, too much time, and it's too late in NS developement to do so.
The only problem with this set up is that the hive 1 onos is much more powerful, perhaps a little too much, and this would need tweaking. However, that, in my opinion, would be the best way to beef the hive 1 onos. And yes, I like how you want to half all the marine damage, but by leaving the onos HP so high, you are making it way too powerful. I would say leave the onos HP as it is, but give it this boost. Devour is a good hive 2 weapon as well, imho.
NolSinkler
Nov 16 2004, 11:52 PM
Yeah, but I don't like its dependance on devour. With charge being hive 2, and stomp being hive 1, and with the health/armor boosts, this onos could truly be a reckonable force.
And I buffed devour considerably, too. I mean it gives you a speed boost, too...
Commander_JAG
Nov 17 2004, 05:38 AM
I think the only thing thats needs to change is the GORE.
Make it cause double its current damage and the onos would be ridiculously frightening.
pip1
Nov 17 2004, 08:59 AM
Putting stomp before devour would overpower the onos imo. Stomp is the ability for the onos. The onos stomps while the rest of the team have a feeding frenzy, as there's nothing u can do against a stomping onos with adren/mc nearby (other than standing on higher ground).
Church
Nov 17 2004, 11:05 AM
Just make the Onos be able to absorb bullets, then stomp is totally unnecessary.
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