Pithlit
Nov 5 2004, 12:01 PM
I think its rediculus that MT can track alien movement all over teh place with nanogridlock in place.
I think it would be more than fair for aliens if the MT range had a maximum like sof, maybe even a little less.
With this you can still track the alien that rushes for you or the aproaching fade easily and try to trick it, but it would be impossible to know where the skulk has hidden 150 meters in front of you. so ambushing is still possible and viable.
If this is to much of a nerf, reduce the cost to 25
RobB
Nov 5 2004, 04:04 PM
making MT ranged (not unlimited anymore)? already suggested, but still
T3h w1nn4|2!!11!one!!eleven!
Meto
Nov 5 2004, 04:16 PM
Yes
Emoo
Nov 5 2004, 04:24 PM
Defintly MT is a major blow to aliens, making it a bit weeker is a good idea.
BobTheJanitor
Nov 5 2004, 04:31 PM
Since aliens have to be very close range to do any damage, I don't see there being much difference if you can't see an alien on the other side of the map. Besides, I always understood MT to work from the observatory itself, with a 'range' bigger than the whole map. It's not something individual to each marine like SoF is to each alien.
RobB
Nov 5 2004, 05:27 PM
bob, its the possibilty to track down onis and stuff. with MT, you can basicly sit back in an mt farm, watching the red bleep moving across the map and go then after it to siege another hive.
Zunni
Nov 5 2004, 06:46 PM
Part of my personal issues with NS atm, are the lack of little battles.. It seems that the only fights that matter now are for PG's and hives..
A system where the marines have to expand slowly through technology and setup minibases to protect obs's that will expand the reach of the their MT has always made a lot of sense for me.. Aliens would work towards creating blackout areas where they could move undetected..
Would add many smaller battles and change the way marines expand..
My other pet peeve (and I don't want to see a technical explanation) is how MT picks up aliens in places marines have never been. It's really pooperific (imo) that a marine in his base can see 3 aliens in one of their hives that the marines have never been to..
But that's my personal issue
Church
Nov 5 2004, 06:58 PM
The problem with creating minibases is that it takes way too much time and effort to secure an area, and even if you put turrets up which are frankly a big waste of res without marines guarding any outpost will fall. By the time the mariens have set up 2 mini bases to protect an observatory, the aliens already have the 2nd hive finished Hives are way too important in this game. To make this viable, you'd need to slow the second hive way, way down and slow down the pace of the game in general.
RobB
Nov 5 2004, 08:47 PM
slowing down the build process even more? are you crazy?
TommyVercetti
Nov 5 2004, 09:56 PM
I don't really like this idea, as the Marines usually only get MT once the first Fades are starting to appear. Fades>LA Marine w/ MT.
If you really must nerf MT, I suggest making it so that the "refresh rate," the rate at which the MT bubbles update, is made drastically slower as the alien gets farther away.
theclam
Nov 6 2004, 09:56 PM
| QUOTE (TommyVercetti @ Nov 5 2004, 04:56 PM) |
I don't really like this idea, as the Marines usually only get MT once the first Fades are starting to appear. Fades>LA Marine w/ MT.
If you really must nerf MT, I suggest making it so that the "refresh rate," the rate at which the MT bubbles update, is made drastically slower as the alien gets farther away. |
I don't really think it's a problem, but if the devs want to change it, this is the best solution.
Faskalia
Nov 7 2004, 08:24 PM
| QUOTE (Zunni @ Nov 5 2004, 08:46 PM) |
My other pet peeve (and I don't want to see a technical explanation) is how MT picks up aliens in places marines have never been. It's really pooperific (imo) that a marine in his base can see 3 aliens in one of their hives that the marines have never been to..
But that's my personal issue |
Hmmm... it is in fact kind of disturbing that once MT is out all you have to do is look at the minimap and wait for the little red dots to dissapear in order to trick the next ambush.
Frankly speaking i like the idea that MT is restricted by some kind of "Fog of War", since it forces you to walk into the hive at least one time after MT has been researched if you want to know wheter its up or not. Once the last obs gets destroyed all that data could be lost, forcing rines to scout again and giving aliens back their ambush capabilities for the next minutes.
Hail to Zunni, ruler over his own mind in which the best ideas ever are hidden, waiting for when the time has come to enlighten us puny mortal NSPlayer.
GrimReaper8
Nov 7 2004, 11:52 PM
Yes. Limited range on the MT would be a good idea, at the moment I find it just a little bit too powerful. giving it a limited range (I'm not evan going to speculate on how long a range. I'll leave that up to you guys) and maybe reduseing the cost in clasic mode to compensate fro the slight nerfing sounds like a good idea.
Ajurian
Nov 8 2004, 12:00 AM
Maybe give marines their own small radius for mt with obs providing a greater radius. I think tho that marines should be able to "share" mt, in other words, what one marine picks up all the others will see (at the very least put it on the minimap).
RobB
Nov 8 2004, 10:20 PM
| QUOTE (Ajurian @ Nov 8 2004, 02:00 AM) |
| Maybe give marines their own small radius for mt with obs providing a greater radius. I think tho that marines should be able to "share" mt, in other words, what one marine picks up all the others will see (at the very least put it on the minimap). |
that has been suggested before and imo its still the best solution for it.
think of it like in groundcontrol:
the mortars or something very long ranged stand behind, are covered by heavy tanks while some scouts sneak around and look for targets
GrimReaper8
Nov 8 2004, 11:21 PM
| QUOTE (Ajurian @ Nov 7 2004, 07:00 PM) |
| Maybe give marines their own small radius for mt with obs providing a greater radius. I think tho that marines should be able to "share" mt, in other words, what one marine picks up all the others will see (at the very least put it on the minimap). |
Well, I'm no expert on codeing, but it sounds like that would take a bit of work. That being sead however the end result would be well worth it & it sounds like the best solution I've heard. The only problem I can see with it is marine comms puting up obs farms to increase the range. might want to put some sort of limitations on it, maybe a maximem number (say 4 or 5) and/or a minimum distance between obs, that would counter any obs farms makeing it possible to take out some of them to decrease the MT effectivenes.
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