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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Kharaa Strategy
WingWangMan
Ok, say it's mid-game. Aliens have two hives and a fair amount resource towers and offense chambers here and there (not that they make too much of a difference). Marines, on the other hand, have established turret factories, each with about 3 turrets each around most corners. THey also have a massive turret camp at Hive 3 with marines who already have grenade launchers. You have access to movement and sensor chambers.

What would you do other than leaving the server or switching to the other team? I'm just seeing what you guys would do in that nasty situation.
HHUK
I'd get cloaking and go Fade, wait outside their base for them to leave, either ambush them or wait for them to go and take out their defenses, you'd probably need quite a few fades though :-\
Gandalf1306
Why do people like Fades so much? The skulk is by far the best alien class, simply becasue it can walk on the walls and roof. Who needs huge power when you're the master of hiding like Skulks?

Anyway, all that I'd do is get the whole team( as Skulks ) to go for the command seat. Nothing can ever stop 10 skulks. ::skulk::
Moleculor
I'd use Fade to take out the turrets. Acid rocket has splash damage, so you can take out a group of them eventually.

Or I'd wait for the patch, so massive amounts of turrets aren't possible.

Tactician
Since there are only 3 turrets at each station, I would bite each to death as a skulk. It's not as hard as it sounds, as long as marines don't show up. Alternately, you can get a skulk to sit on the ceiling above the turrets to draw their fire. They will always shoot the nearest alien whether they can hit it or not, so fades and lerks can shoot them to death from farther away.
Necro
QUOTE (Tactician @ Nov 4 2002, 11:42 PM)
Since there are only 3 turrets at each station, I would bite each to death as a skulk. It's not as hard as it sounds, as long as marines don't show up. Alternately, you can get a skulk to sit on the ceiling above the turrets to draw their fire. They will always shoot the nearest alien whether they can hit it or not, so fades and lerks can shoot them to death from farther away.

true, but it takes time..
coil
Fade/acid rocket - adrenaline, scent of fear
Lerk/umbra - adrenaline, cloaking
Gorge/healing spray - adrenaline, cloaking

Very effective combo against large numbers of turrets. of course, take out the grenadiers first; keep the gorge safe till the grenades are gone.

Note: post patch, neither turret fields nor multiple grenade launchers for defense only will be possible.
Tactician
Of course it takes time. Turrets don't go down fast unless you use three hive methods.
Kotau
Screw the third hive,
Go for their portals and CC in their main base.

They are worthless without either.
Licho
Single lerk can easilly take down emplacement with 3-4 turrets just with umbra/biting... he needs adranalin and carapace to do this effectively..
t_toe
wait, turrets can't take out skulks on the ceiling? They'll just fire away and not be able to hit?

--t.toe
Typhon
supposedly, yeah. they always aim at the nearest target, but they are also incapable of aiming very high up. youd think they would just go 'screw it' and attack the nearest target that they can actually HIT. I've heard that if a skulk can actually jump up ontop of lone turrets and bite them to death wihtout being hurt.
Revenge
Yup, that's right. Turrets can only aim 30 degrees up or down (total of 60 degrees). This also means turrets on high ledges wont be able to shoot at you either!
Jikx
O.o

hehehe.. never knew that..

In another words, climb onto the roof, and drop direct on top of the turret and chomp! Sure beats the jumping around like a horny dog while biting method.. combined with carapace and a few mates, short work of turrets i suppose!


*waits patiently for patch*
Warfare
QUOTE (Kotau @ Nov 5 2002, 02:34 AM)
Screw the third hive,
Go for their portals and CC in their main base.

They are worthless without either.

I played a game this night, and I ate through 3 to 4 consoles. Gave up as I couldn't find their last one.

Every time I establish a new base for my troops, I add a no console. In case I get killed, someone can take over.
Quietus
QUOTE (coil @ Nov 4 2002, 04:57 PM)
Fade/acid rocket - adrenaline, scent of fear
Lerk/umbra - adrenaline, cloaking
Gorge/healing spray - adrenaline, cloaking

Very effective combo against large numbers of turrets. of course, take out the grenadiers first; keep the gorge safe till the grenades are gone.

Note: post patch, neither turret fields nor multiple grenade launchers for defense only will be possible.

I'd definately say this is the way to go. With multiclass teamwork the aliens can do anything.
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