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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
exileSoul
I'm finding gl a little too easy to use and it seems that the grenades are too easy to control. Might I suggest the GL to shoot more hand grenades like grenades (wow that sounds messed up)? It seems like all GLers have to do and fire in the hive and get a kill. I thought maybe if the grenade was more like the hand grenade it would nerf the GL in terms of owning basic lifeforms.
6john
in what ways more like the hand grenades?
WarningForever
I suppose it's a good idea... it would make the gl less effective against lifeforms and take more skill to operate, while keeping it equally effective against buildings.

My verdict: possible
theclam
I don't understand. Do you mean change the arc so it works like a hand grenade? I don't see how that would make it harder to spam a hive with nades. It would just make it much harder to hit vents, which is a bad thing.
WarningForever
QUOTE (theclam @ Oct 25 2004, 09:40 PM)
I don't understand. Do you mean change the arc so it works like a hand grenade? I don't see how that would make it harder to spam a hive with nades. It would just make it much harder to hit vents, which is a bad thing.

Current GL nades explode on contact

Hand grenades bounce
Church
QUOTE (Theki11er @ Oct 25 2004, 09:44 PM)
QUOTE (theclam @ Oct 25 2004, 09:40 PM)
I don't understand.  Do you mean change the arc so it works like a hand grenade?  I don't see how that would make it harder to spam a hive with nades.  It would just make it much harder to hit vents, which is a bad thing.

Current GL nades explode on contact

Hand grenades bounce

So you want to make the GL completely obsolete? Being able to clear vents is pretty much the only thing that a GL is good for (unless there is a massive WOL which I never see nowadays) and if the GL can no longer serve as a source of damage not requiring line of sight, then I can't see a comm dropping one...ever. Shotguns will do the job better, AND won't leave the user helpless against kharaa. The shotgun is effective against lower lifeforms and higher lifeforms alike, and can shred buildings at a rate that's probably comparable ot that of a GL. It also costs less, and doesn't require research to attain. Even in its current form, the GL is already worse than the shotgun unless you need to clear a vent of a bilebombing gorge or a sporing lerk.

Any more nerfs, and the GL will become just like the hand grenade: a novelty.
S_Badguy
While on the topic of GLs
Would somebody plz fix the GL reload situation?!?!?!

CLiCK grenade loaded into cylinder1, CLiCK grenade loaded into cylinder2
things to shoot
oh wait I hafta load the other two grenades into their chambers before I can fire the ALREADY loaded grenades... while I die

Just a hope plz fix.
The GL seems "unpolished" at its current state
NukeAJS
The GL is a "newb" weapon especially in combat mode. I don't think this is the answer though. It would make it a very "skilled" weapon since you'd have to time the explosion and all but as someone already said ... a GL user is basically helpless as is and this would hurt them even more.
CeReal
Why not make the AoE a smaller ?
Mr_Headcrab
The only way i can think of improving the GL while making sure not to overpower it, is to add a knockback on detonation. In a vent clearing situation, the GL would still kill whatever's being hit directly (no place for the poor critter to be launched to, so he eats the full effect of the blast), and clearing a hive would send some damage at the hive and send any Freshely spawned skulks away in a lot of pain, and away from the blast. Could be useful to to flush out vents, you know there's a hurt Fade crouching in the vent? Lob a Grenade behind him, if it doenst kill him, it'll launch him into the open. Gorge surrounded by DCs at the end of an OC filled corridor? Lob one so it ricochets off the wall and detonates under him, sending him out of his cover.

Of course, there's lots of balancing needed with my plan, too big of an area and youy effectively have a portable wall of hurt, and too small and the GL becomes an oversized "Eat Me" sign
Church
I think it's already an oversized "Free Kill here!" sign.
Zunni
I love the fact that some people say that the GL should be made more accurate, and still others want it made less accurate smile-fix.gif

I'll move this, (though I do think there is another topic in Future versions), just to see what sort of conversation can develop.
cookman
I love GL. It's just pure ownage. But that is if only I am holding the grenade launcher, because if I am alien myself, I really hate it.
theclam
I think the grenade launcher should be kept as powerful as it is now. It costs exactly the same as an HMG (the most powerful weapon in the game). I love seeing a grenade launcher as an alien, because it means an easy kill. The power of the GL is offset by it's weakness in close combat.

If you're worried about hive-spammage, I don't really see it as a problem in classic mode. In combat, it isn't really a problem if you're using Cheesy's respawn plugin. The way respawn works now, by the time aliens spawn, the hive will be completely clear of enemies, making the weakness of the GL (close combat) difficult to combat, since the GLer has time to setup in a good position for spammage.
monopolowa
now what I dont understand is how the grenade can bounce around on whatever surface, but explode instantly on contact with an enemy/structure...I think it would make more sense to have gl grenades explode on contact with any surface...

this would make it easier to defend yourself against smaller lifeforms, because you wouldn't need to shoot the ground under you or hope for a direct hit, but it would also take away gl functionality as a vent cleaner (and at the same time make hand grenades more useful for this purpose)

Other option is to put gl grenades on a timer, and NOT have them explode on contact, only when the timer goes off...this makes it much more dangerous to use (and impossible to kill hives with, as they're above the ground)

I think HGs work the same way, with the timer+explode on contact, but I still dont understand how this works...Is there something in the backstory-nanites or something?
exileSoul
if u see a gl and you are happy, you are obviously against a noob that doesnt know the gl physics. either that or you are a higher lifeform. it is unlikely you will see a lone gler.
Typhon
I think the real problem is that JP negates all of the drawbacks that using a GL is supposed to have.

Long reload, during which you are helpless? Zip away in your JP, perch on something up high out of the way, etc.

Takes a ton of skill to hit anything other than onos? Doesn't matter, since you can avoid being attacked by any alien lifeform.

Vulnerable to any quick attack/ambush? Doesn't matter, just mash jump and you're off the ground and can pretty easily escape.

A normal GLer is pretty much on a suicide mission (fire 4 nades, die, repeat) and can be taken out easily before delivering his load, or doesn't do all that much damage if he does get through. But a JP/GL can quite easily avoid enemies until he reaches the target, and can usually evade and survive long enough to deliver many loads into the target.
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