ok i posted this a couple of months ago, but it was pretty much ignored.
for the few of you that know of spirit of half-life, a new version is out, version 1.4.
what it is:
spirit of half-life adds a bunch of new entities and scripting features to the hl engine, such as fog, the ut style sky, very odd particle systems, ect. i know a bunch of this stuff isnt wanted i ns for obvious reasons (fog doesnt currently work in direct 3d mode, and the particle system is spirit uses a different more crude method of making particle effects that isnt that great) also they dont like the idea of the ut style sky because you have to render the map twice when viewing it. so basically if you typed r_speeds 1 in a map that used the effect it would look like this
60 fps 300 w_poly 0 e_poly
90 fps 90 w_poly 0 e_poly
60 fps 300 w_poly 0 e_poly
90 fps 90 w_poly 0 e_poly
i would like to see some of these features added into the ns game so the mappers had more to work with, like the move with and locus systems. in spirit you can have func_doors that move with trains so you dont have do do some wierd ent work with func_train like on ns_stargatext9
most of the devs know about spirit (i think), and that the source code is available so you can incorperate its features into another mod without spending 6 months wondering how to code something to do an effect.
if you mappers want to look at some of spirits stuff you can go here.
i would like to make a map in ns where your on a space station orbiting the earth, that would look sweet.