1.Battle between rines and aliens donīt last enough, they are over after at most 2 secs on average = no fun.
2.Aliens are just rushing around the map not camping as they are supposed to be.
So here is the idea that fixes both:
Canging the Carapace upgrade in this way: It slows the alien down (like HA does to rines) (2.x versions) and it boosts the armor of the alien way more and enables a higher absorbtion rate.
This way:
Cara Aliens are really tough baddies (even skulks should be) that you have to take down with teamwork h4x
Cara aliens are not very fast, so if tehy charge you from a long hallway, they will be gunned down for sure (or for more than now
Cara aliens can heal faster/stronger at the hive or by gorges, since they armor gets worn down (like HA) much more before HP so they would need only one tick for HP healing and for the rest they get the armor healing boost (1AP>1HP) (If they retreated soon enough, so that they still have aror left over (still very much HP)
Additionally this would deny Marines rfk in the early game, since a skulk with cara is more likely to escape after killing someone than an uncarapaced.
So with this change aliens have to camp more (since they are slower)
Marines would have to move in groups (++teamwork) since they have little changse if ambushed by an caraalien.
The Armor boost and speed decrease should be quite much so that its a real change in style and behavior.
Fade should have somewhat ha like qualities in both walking speed and toughness, so that with this upgrade he would become really the shock trooper of the aliens and is devastating one he has closed the distance and is in close combat.
Onos would be slower than HA and extremly tough, even mroe than now, a real tank.
I think this would balance combat as well, since early cara regen fades are way to overpowered, because they are much to fast to get all their HP/AP down in time [not that i care about combat. if you disagree, please ignore the above paragraph]
If you think this would overpower aliens to much for a 2 res upgrade think about this:
1. All things are subject to playtests
2. Who says that really good treats should only cost 2res? focus in combat has rines to the double cost, so if really needed, we could apply such a thing here as well (reswize in ns pointwise in co)
And the best of all:
ITS OPTIONAL!
You can coose if you would like to be the slow moving behemoth or the fast ninja, its up to you.
Nobody urges you to a way.
Additionally it would add diversity to the aliens the rines encounter, wich is always nice. Both teams would have to adapt to this canges and i think it will make the game much more enjoyable.
What do you think?
Only constructive critizisms please!
thx