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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
Highno
For rine switching through weapons sounds realistic to me but why do aliens have such a system too?

For me it is very annoying when im playing as a onos it takes too long to switch to 4th weapon for instance.
while the whole rineteam pumps their bullets into me im slowly walking away while watching my horns go down till i can use it and then i most often get killed.
Umh yes i think there have to be some changes.

My Idea for the aliens is to have one button for one attack but that fires instantly and does not switch.
So you push a button and the skulk leaps and u push another button and the skulk bites.
Athough this seems more "realistic" to me

BobTheJanitor
I actually entirely agree with this idea. I've always thought that switching to a one-button system for alien attacks would help to take some of the steepness off of NS's learning curve and give new players more of a chance to get into the game without having to learn a lot of confusing finger gyrations.

Edit: Further clarification: I would keep the current slot1 slot2 slot3 +attack commands in for people who want this system, and for marine side. I would also have a +slot1attack, +slot2attack and so on command. So that on aliens for example you press +slot3attack as a skulk and you immediately leap. Then when close to a marine you press +slot1attack and you immediately bite, no worries about lastinv or weapon slots and weapon switch lag and all that confusion. And it would be available to everyone, so it remains entirely fair.
Stavesacre
I honestly have never once been able to pull off a leap-bite attack. This might help out nubs like me who cant perform skills like that.
I think this would be a great way to go, it would be much more realistic, and also give another distinctive flavor to the alien team that sets them apart from the Marines.
Shazbot
Hack skills?

Hud_fastswitch 1

Then just have 4 keys binded to slot1 - slot4.

To leap-bite, simply hit slot3, +attack, slot1, +attack. Once you have the right config, it's not hard to do with a little practice.
hmz
Get a mouse with enuff buttons biggrin-fix.gif

I juz bound "last used weapon" to some mousebutton on the left side of the mouse, leap bite as much as u like........

Ofcourse its still annoying to switch quickly to another slot
BobTheJanitor
QUOTE (Shazbot @ Oct 20 2004, 09:31 AM)
Hack skills?

Hud_fastswitch 1

Then just have 4 keys binded to slot1 - slot4.

To leap-bite, simply hit slot3, +attack, slot1, +attack. Once you have the right config, it's not hard to do with a little practice.

This is exactly what we're trying to work around. I'm quite familiar with the concept of weapon switching, believe me. I can leap bite someone from a few feet away or from across the room. But the question we're asking here is: should this be so difficult? Look at it not from the point of view of someone who has played NS forever and has the motions down to instinct. Think of newer players just coming in to the game. Switching back and forth from one weapon to another is extremely counter-intuitive. What would be wrong with being able to simply activate a weapon in one button instead of switching around constantly? Provide a real argument, don't simply tell me how it works right now. I know how it works right now. tounge.gif
DragonMech
In essence you want the alien's attacks to be selected automatically?
BobTheJanitor
Think of it as if you had a button for leap. And a button for blink. And a button for swipe. And a button for parasite. And a button for stomp. And so on and so on. The only reason suggesting that would be silly is that it would require the binding of 20 different keys. So just have four keys that switch to the appropriate weapon slot and fire the attack immediately. A simple combination of the slot commands and then an attack command. It's possible to script something that works similar to this right now, but it's not perfect, and I'd rather see it implemented in the game for everyone to use on equal footing, instead of only being open to those that can figure out how to script it themselves.
DragonMech
OK I misunderstood. I rather like it actually, but what would the default bindings for the attacks be? Most of the keys in the wasd area are taken by other commands (flashlight, use, etc.)

Would this be something each person had to configure on his own?
BobTheJanitor
Yes, and that would be the main drawback, which is why I'd still want the regular 1-4 slot bindings and a normal +attack key for people who are more comfortable with that method. But at the moment I've already got convenient binds near my fingers for slots 1 to 4, it would be easy enough to swap those out and make them into attacks 1-4 instead. It would all be down to what the individual wanted to use.
RobB
Mouse 1 - alien1; +attack
Mouse 2 - menu
Mouse 3 - alien2
Mouse 4 - alien 3
Mouse 5 - alien 4

i have 5 mouse keys, I'd like to have them to do something =)
Highno
I already made such a script its +attack, slot1/2/3/4
that aint the problem but on most of the servers it says 'no scripting allowed'.

Now scripting wont change anything on the charge attack of onos.
That i think is the most silly thing about aliens switching weapons.
You have to wait till your onos has lowered its horns and after two or three seconds u can use charge.
RobB
yes, t'is delay is bad - and deadly. an onos should be able to charge right away and not need to pre-glow the engines...
Kester
QUOTE (RobB @ Oct 20 2004, 05:24 PM)
Mouse 1 - alien1; +attack
Mouse 2 - menu
Mouse 3 - alien2
Mouse 4 - alien 3
Mouse 5 - alien 4

i have 5 mouse keys, I'd like to have them to do something =)

I have 5 button mouse and there all bound already =[

I always thought aliens were ment to be the harder class to learn, with traits that if learnt can make you a formidable enemy, I don't think we should dumb it down, it only takes a few hours of practice to learn anyhow.

Learn and don't dumb down, you'll feel better after anyhow, knowing you've mastered it.

I do agree on the onos charge though, alien weapons should be instant, its not like they have to holster a weapon and pull a new one out.
Joe2
I already make this script too:
http://www.unknownworlds.com/forums/in...pic=80715&st=30

I use (on BS 0 server):
Mouse1: Slot1+Attack
Mouse5: Slot2+Attack
DEL: Slot3+Attack
END: Slot4+Attack

PS: i use arrow for movement.
BobTheJanitor
QUOTE (Kester @ Oct 20 2004, 12:56 PM)
I always thought aliens were ment to be the harder class to learn, with traits that if learnt can make you a formidable enemy, I don't think we should dumb it down, it only takes a few hours of practice to learn anyhow.

Learn and don't dumb down, you'll feel better after anyhow, knowing you've mastered it.

I have mastered it, as I've pointed out before. I hate talking myself up, but to make my point: I know very well how to leap bite. I know how to blink/swipe/meta all around the room and take out squads of marines. While I'm not the best fade ever, I can hold my own as a fade at CAL level. I have weapon switching down to the split second.

And it is because I know the system this well that I know how problematic it is. It's prone to lag problems, to weapon switches being lost in a frame drop, to carefully timed actions being swallowed by a lost packet, and a million other things. When you're already dealing with an engine this old, adding an extra level on which things can go wrong is just begging for trouble. I don't want to 'dumb it down'. I want to make it more intuitive. Constant button mashing isn't a great skill. It's mostly an unneeded pain in the fingers. And there is no skill that can get around frame drops and packet loss.
KeksImperium
i love to see this smile-fix.gif
Faskalia
I personally like it.

It would improve fading alot (curretnly its just too much of an hizzle to blink,meta,slash).

Anyone played AvP, there the aliens had a leap ability which could be executed with a single key stroke.
KeksImperium
QUOTE (Faskalia @ Oct 21 2004, 10:00 AM)
Anyone played AvP, there the aliens had a leap ability which could be executed with a single key stroke.

that gives me an idea!

the main problem is switching between leap/bite and blink/slash
maybe onos with charge/gore
(i dont think lerks and gorges have this kind of problem)

so how about a single special attack button covering these?
the skulk will leap, fade blink and onos charge...
tankefugl
This subject has also been partially covered in http://www.unknownworlds.com/forums/in...showtopic=79908.
Stavesacre
What if you made it where keys 1-4 on press immediately did the attack, and also switched to that attack.
So if I was to press 3 I leap, and I press 1 mid leap I bite, and when I press attack, (mouse 1) I bite because my current weapon is now bite. Seeing as how 1-4 are all so close to the wsad keys this would be useful as weapon switch and also just using them.
And mouse wheel (or pgup pgdwn) for scrolling through weapons with out fireing(using) them.
monopolowa
QUOTE (Stavesacre @ Oct 21 2004, 10:11 AM)
What if you made it where keys 1-4 on press immediately did the attack, and also switched to that attack.
So if I was to press 3 I leap, and I press 1 mid leap I bite, and when I press attack, (mouse 1) I bite because my current weapon is now bite. Seeing as how 1-4 are all so close to the wsad keys this would be useful as weapon switch and also just using them.
And mouse wheel (or pgup pgdwn) for scrolling through weapons with out fireing(using) them.

that wouldnt necessarily be a good idea, as people would xeno when they only want to switch to their xeno attack...

I like this idea, particularly in the case of the "movement" abilities, leap and blink
Pheus
Been suggested god knows how many times, reason why it hasnt been implelemented lies with the dev's
krimson
i was actually pretty interested in this idea until someone said xeno =P

knowing me, i would press xeno accidentally and then be really peeved...

but, i guess if its a bind, and an option, dummys like me could avoid that by not doing +slot4attack.

but, yeah, i think its a pretty cool idea.

i dont really have a huge problem leapbiting, but as a lerk, it would also be cool to be like "gas, umbra, gas, umbra" without pressing 2, click, 3, click, 2, click.....

basicaly, this is saving us a click.

bbbbuuuutttt would it be for aliens, or marines as well?

because i wonder... this isnt a HUGE problem, but what about pistols? people scream about pistol scripts because you can shoot it so fast... say i were to bind 2 keys for my pistol attack, and were to just alternate my middle and pointer finger... i can do that pretty fast, and with me also pressing my mouse button, thats like 3x as fast as normal.

as far as how it would help fades, i dont know. im a bad fade. i dont even know what the hell people mean by their swipe/blink/meta combo of eternal crapness...

but, i actually like it.
Pheus
QUOTE (krimson @ Oct 25 2004, 03:34 PM)
as far as how it would help fades, i dont know. im a bad fade. i dont even know what the hell people mean by their swipe/blink/meta combo of eternal crapness...

lirl biggrin-fix.gif

But yeah, it prettymuch means switching weapons alot to maximise the efficiency of the fade. It can get pretty hectic at times tho, alot of buttons to press and thinkabout. Having one button binds would make it a fair bit easier on us poor fades smile-fix.gif
Radagast
just practice, its not that hard. i dont think this is a good idea, its just extra useless coding that 80% of people would ignore.
Darkwolf
What happens if we press weapon 2 and weapon 3 at the same time.

(like blink and meta)
taboofires
No script can do this. You still have the weapon switch delay regardless of how cleverly you alias things.

That said, I'm used to the hud_fastswitch 1 method, so I would end up writing a script to combine the two, with my different marine and kharaa configs. It would still be much better than anything that is even possible now.

edit: To answer Darkwolf's question - There is a difference between weapon switch and weapon firing delays. You can still only swipe so many times per second, for instance. So, if you hit another button while the attack animation is still playing, it won't do anything. As it is now, you can order an attack (an onos charge, in the first post) from a standstill, and not be able to actually use the attack for a while.
monopolowa
QUOTE (Radagast @ Oct 28 2004, 02:48 AM)
just practice, its not that hard. i dont think this is a good idea, its just extra useless coding that 80% of people would ignore.

I disagree...There are attacks I would use much more often if I didn't have to change away from my main attack...umbra for example - if I was planning on umbraing the other aliens, sure, I'd make sure I was ready with the attack, but in the spur of the moment, when I'm swooping in to bite marines I just dont have time for that umbra if i'm going to be ready to bite. (technically I would, but I'd much rather play it safe than crash into the marine spraying umbra in his face)

And no, I think most people would make use of it, especially the attacks that deal with movement (blink/leap) and I guess stomp as well


This does buff the aliens a tiny bit, because the controls will be more natural for everyone, but hey, good controls make it a better game (more enjoyable)

I don't think this is needed for marines, because they dont switch weapons as often -- sure, when the lmg clip runs out you want the pistol fast, but the aliens would go from their base attack to the support ability and back, and they do it more often



BTW, I have fastswitch enabled, but it doesnt work with mousewheel_up ... mousewheel_down is instant but I still need to click to select the attack when I scroll up...anyone know how I can fix this?
RobB
thats a known issue afaik
Joe2
Bump
(because it was no longer visible from the I&S forum, and it's a suggestion i like to see in the next update)
c4t
QUOTE (Stavesacre @ Oct 20 2004, 09:49 AM)
I honestly have never once been able to pull off a leap-bite attack. This might help out nubs like me who cant perform skills like that.
I think this would be a great way to go, it would be much more realistic, and also give another distinctive flavor to the alien team that sets them apart from the Marines.

alias +leap "weapon_leap;wait;+attack"
alias -leap "-attack;wait;weapon_bite"
bind mouse2 +leap


i think having separate buttons for abilities may be nice but might crowd up the keyboard
Church
bind mwheelup slot2;
bind mwheeldown slot1;

there. You can now learn to blink swipe with the best of them. Scroll up, switch to blink, scroll to down to switch to swipe. With the wheel it's easily spammable so you're sure to switch.
Church
EDIT: Double post.
Joe2
Please, this is not a leap/bite, blink/swipe scripting thread...

This thread is to have one button for one attack but that fires instantly and does not switch (and this without scripting).
Joe2
+movement is a little of this idea...
kiddo
joe @

i know what you mean. I'm not sure if you saw, but I made a topic about +movement topic

http://www.unknownworlds.com/forums/index....howtopic=100024

I've desribed how +movement might work for other classes and why it shouldn't be added to some classes. As far as I'm aware +movement is only to be used for movement cammands, it was said by one devs.
Joe2
I saw your topic...
but i prefer the idea that you have one button for one attack but that fires instantly and does not switch, like in AvP.
kiddo
joe @

that wont happen. It was stated by one of the devs already.
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