Joe2
Oct 20 2004, 12:21 AM
Just have a idea that if you gestate to an other form, you can gain some res like recycle:
cost = new_form_price - [ current_form_price / 2 ]
Also, you gain ressource only if you hatch.
| CODE |
current_form -> new_form = cost
skulk -> gorge = 10 skulk -> lerk = 30 skulk -> fade = 50 skulk -> onos = 75
gorge -> skulk = -5 gorge -> lerk = 25 gorge -> fade = 45 gorge -> onos = 70
lerk -> skulk = -15 lerk -> gorge = -5 lerk -> fade = 35 lerk -> onos = 60
fade -> skulk = -25 fade -> gorge = -15 fade -> lerk = 5 fade -> onos = 50
onos -> skulk = -37 onos -> gorge = -27 onos -> lerk = -7 onos -> fade = 13 |
What do you think about this ?
[Edit: corrected Skull to Skulk, thank mirrodin]
Dark_Shimmer1
Oct 20 2004, 12:26 AM
I like it.
It encourages people to gorge and revert to skulks early game to get resource towers up, in alignment with my proposed resource model.
Lt.Realness
Oct 20 2004, 12:29 AM
hm I'm fine with the current res costing system -.-
Krad
Oct 20 2004, 12:45 AM
Excellent idea.
theclam
Oct 20 2004, 02:47 AM
I agree. I never understood why you have to PAY to go back to skulk.
Especially because it discourages you from going gorge, dropping an rt, and going back to skulk. They'll just not drop an rt in the first place.
KeksImperium
Oct 20 2004, 06:42 AM
interesting idea

has quite potential i think!
Bacde
Oct 20 2004, 06:57 AM
I love the idea, and such a good equation to impliment it too.
Only wierd part is that it still costs 13 to go from onos to fade... Not like its much of a problem anyway.
Morphs
Oct 20 2004, 07:44 AM
Good idea, but this change will require a lot of testing to balance it out.
krimson
Oct 20 2004, 08:04 AM
yea, i think the fade -> onos is good still being at 50, because its a fairly easy thing to have lots of res to go onos.
i do like this idea as well.
i hate having to pay as a gorge 2 more res to go back to skulk after i start off dropping a res.. people who do that should get a slight reward for not reswhoring =P
Gneralas
Oct 20 2004, 08:56 AM
This is an awesome idea, i like the figures you have put with it too
Kester
Oct 20 2004, 12:52 PM
| QUOTE (krimson @ Oct 20 2004, 09:04 AM) |
yea, i think the fade -> onos is good still being at 50, because its a fairly easy thing to have lots of res to go onos.
i do like this idea as well.
i hate having to pay as a gorge 2 more res to go back to skulk after i start off dropping a res.. people who do that should get a slight reward for not reswhoring =P |
agreed
I like the idea alot, alot of the time people won't evolve if they've already evolved to, say, a lerk, untill they die. This would promote it a little more i think, helping out the team when they need it.
Dead-Inside
Oct 20 2004, 01:08 PM
So.. Everyone who's read it loves it. Let's do it...
This will, however, give the aliens an advantage if you still start with Gorgemoney! You should start with 20 res instead, and have to wait for 5 res, which will then give the start about the same speed (Except that people might be more willing to actually GET the RTs this time).
What do ya think about that?
JNighthawk
Oct 20 2004, 01:30 PM
Hot. Great idea. Except for Dead-Inside's idea. That's cold. So cold. Like an eskimo.
dashaus
Oct 20 2004, 03:24 PM
| QUOTE (Joe2 @ Oct 19 2004, 07:21 PM) |
Just have a idea that if you gestate to an other form, you can gain some res like recycle:
cost = new_form_price - [ current_form_price / 2 ] Also, you gain ressource only if you hatch.
| CODE | current_form -> new_form = cost
skull -> gorge = 10 skull -> lerk = 30 skull -> fade = 50 skull -> onos = 75
gorge -> skull = -5 gorge -> lerk = 25 gorge -> fade = 45 gorge -> onos = 70
lerk -> skull = -15 lerk -> gorge = -5 lerk -> fade = 35 lerk -> onos = 60
fade -> skull = -25 fade -> gorge = -15 fade -> lerk = 5 fade -> onos = 50
onos -> skull = -37 onos -> gorge = -27 onos -> lerk = -7 onos -> fade = 13 |
What do you think about this ?
|
great idea! It definetly makes it worthwhile to go gorge drop tower and than go ack to skulk to help your team instead of staying gorge and "doing nothing"(read waiting for rez

)
Mchief
Oct 20 2004, 04:16 PM
I like this
Crispy
Oct 21 2004, 12:23 AM
I think this would encourage people to change lifeforms a bit too much, resulting in a loss of coherence for the Alien team. It might also make them extemely overpowered in terms of adaptability, something that they already excel at (upgrades).
dashaus
Oct 21 2004, 12:48 AM
| QUOTE (-[Kobayashi]- @ Oct 20 2004, 07:23 PM) |
| I think this would encourage people to change lifeforms a bit too much, resulting in a loss of coherence for the Alien team. It might also make them extemely overpowered in terms of adaptability, something that they already excel at (upgrades). |
marines easily outtech aliens .... i dont really think that the aliens are more adaptive since marines can have every counter at once while if an alien wanted to adapt to a certain situation he would have to die to pick new upgardes this doesnt seem like they excel to me :/ -just my opinion though!
Dark_Shimmer1
Oct 21 2004, 12:53 AM
I'm not sure how adaptive you call the DMS upgrade path that all pub games seem to follow.
mirrodin
Oct 21 2004, 12:54 AM
You realize it's spelled skulk right? With a k at the end...
Other than that I give this idea three gorges out of three gorges.
Dark_Shimmer1
Oct 21 2004, 12:56 AM
"SKUL" and "GORG" used to appear in the scoreboard.
The amount of times I heard "We need more gorgs!" over voice comm made the laughs go away pretty fast.
krimson
Oct 21 2004, 08:59 AM
im a little concerned as to why no devs or zunni, or anyone other than "regular ol' people" have not been posting...
maybe they like it?
*eerie music*
proteinstain
Oct 21 2004, 03:38 PM
I like this idea.
Joe2
Oct 22 2004, 03:05 AM
@Dead-Inside: Bad idea, if you start at 20 res, the time you can drop RT, marines will have big advantages in map control.
@mirrodin: corrected
@Kobayashi: Yes, it would encourage people to change lifeforms, but only a little.
Don't forget that you must not die, and you lost half the price of your current form.
Maxx1
Oct 22 2004, 03:24 AM
I dont think you realise how much impact this will have on clan games.In a regular competetive game the rines have just enough time (if they play well) to prepare before the first fade appears.This will greatly shift the balance for the alien team.
Im not saying that the idea is bad but, it would require a lot of balancing to implement.I was going to say that reducing the cost of "skulking" to 0 would be a good idea,but realised that its a price you pay for maintaining your current position.
Otherwise you can just suicide and retain the res.
Blue_Mary
Oct 22 2004, 04:05 AM
I've thought about this for a bit.
I don't see this being overpowering or abusable in the least.
And it's nowhere near as bad as reupgradable upgrades, which should NOT happen.
I'm for this. However, God forbid reupgradable upgrades make it, then I'm against this.
One or the other, but I want this, it sounds nice.

3 out of 3 Fades =P
Crispy
Oct 22 2004, 06:53 PM
If it's this or reupgradable upgrades then this gets my vote.
If you read my post you'll see that I was neither for or against the idea, just posting a concern, whihc has been replied to. That said I'm still on the fence for this one.
Joe2
Oct 22 2004, 07:05 PM
| QUOTE (Maxx!! @ Oct 22 2004, 05:24 AM) |
I dont think you realise how much impact this will have on clan games.In a regular competetive game the rines have just enough time (if they play well) to prepare before the first fade appears.This will greatly shift the balance for the alien team. |
My idea don't shrink the time for the first fade to appear, so your example is bad...
| QUOTE |
| Im not saying that the idea is bad but, it would require a lot of balancing to implement. |
Perhaps you surestimate too much the little impact of my idea. Changing lifeform is far to be free.
gopher
Oct 22 2004, 11:31 PM
I'm all for it. Now the fade can do something useful with his ress even when he doesn't have 80+ ress.
Wyattx3
Oct 23 2004, 12:07 AM
yeah, if rines can recycle buildings, its only fair that the aliens can keep a fraction of what they had to give to their team.
DailyNodes
Oct 23 2004, 12:48 AM
I love it!
exileSoul
Oct 23 2004, 01:39 AM
i dont like the whole idea of you gaining res by going back, but other than that i like.
Quaunaut
Oct 23 2004, 02:52 AM
I'd be a fan for this, if it wasn't totally worthless: Anyone who knows the classes here, knows that you almost always change abilities depending on class. Such as, Adrenaline for Skulk, Celerity for Fade, Celerity for Onos, Adrenaline for Gorge, and either Cel or Adren for Lerk. Sure, those center around just 2, but lets look at it further: Regen for fade/onos/lerk, cara for skulk/fade/lerk, redempt for onos/gorge. Things change a lot, all around- and I doubt someone going to a different lifeform would really care all around.
Not to mention, this makes the Fade that much easier to obtain- frankly, if I went Lerk, with your system, I could go fade probably quite a bit before it already is now, which is quite early.
c0ke
Oct 23 2004, 03:20 AM
great idea ^_^
qua, the option "dying" does not get lost
im_lost
Oct 23 2004, 04:13 AM
Quaunaut still raises a good point. A good lerk might be able to get more kills fast enough that the 35 res cost to go fade would be quickly earned. Then again, every guide to being an early lerk recommends playing it safe and sporing marines. It might work, though I don't like the idea of getting res back for devolving.
I actually like the reupgradeable upgrades idea better. It's a smaller change that makes more sense. Though I'm not sure why it was brought into this thread in the first place.
GrimReaper8
Oct 23 2004, 04:21 AM
Well I'l put my two bob in on this toppic.
I must say I'm not an expert for this, I rarely play NS mode (mainly due to the fact that it's so hard to find public servers with two full teams of good players (witch NS mode realy needs) So often one team or the other is made up of, well,
ordenary players, or, both teams have 2-4 good players & rest are, well, you know

) But from what I have seen it would sertenly help to move things along for the aliens in the early stages of the game.
But I can see the potentual for problems in the mid-game. (again I'm no expert, I'm mostly trying to censolodate what everyone else is saying, as well as give my own opinion) It seams to me to be worth at least a long hard look, but I agree with what alot of you are saying, with something like this the balance is very,
very important, it would only take a small mistake or mis-calculation so make a very big problem!
All in all, base idea: Two out of five.
If done properly & the balance is handeld right: four out if five.
Hope I've help at least a little bit

!
Joe2
Oct 26 2004, 05:02 PM
| QUOTE (Quaunaut) |
| I'd be a fan for this, if it wasn't totally worthless |
not totally, think of:
skulk -> gorge -> rt -> skulk
onos, lose the 2nd hive -> gorge (gain 27) + 13res -> new hive (comeback)
| QUOTE (Quaunaut) |
| Not to mention, this makes the Fade that much easier to obtain- frankly, if I went Lerk, with your system, I could go fade probably quite a bit before it already is now, which is quite early. |
1st, you must not die.
2nd, you have not all upgrades, so it's more difficult to kill marines without risk.
3rd, you must gain 15 more res.
| QUOTE (i'm lost) |
| A good lerk might be able to get more kills fast enough that the 35 res cost to go fade would be quickly earned. |
If your team-mate don't stole your kill, and if you don't die.
Cheese
Oct 27 2004, 07:16 PM
hmm i like the idea.
And yes! there woudl be a lot of playtesting.
And yes! it would ahve a huge impact on clanwars.
but still...i like it
Zunni
Oct 27 2004, 10:51 PM
I'm not sure why this is necessary??
If you have 50 res go fade, if you have 40 res, then you will play it safe to get 50 so you can onos.... So this will encourage res-whoring even worse than it is now.. because not only will you be hoarding res for yourself, you will be no longer attacking to do so..
I see this as a MAJOR slowdown for the aliens.. High level aliens will be holding back to try to get enough res to go to the next level..
If you could immediately go back to "lerk/fade/onos" when you died (like combat) then maybe... But that's not going to happen so no..
krimson
Oct 28 2004, 06:14 AM
i dont think it would.
i think it would encourage fades to do something other than just have 100 unused res. same for onos.
if you made backpeddling evolutions less "i cant believe i just wasted all that res" then i would htink you would promote people going gorge more often to drop a hive, or to drop some DCs at a choke, or onos-> take double -> gorge -> now he has enough res to drop everything because eh had a ton from rfk, and got some back from de-evolve.
i dont think it would make us res**** more. and, despite what any servers do/say, theres always some people who res****.. and, i think a few people NEED to. if everyone went gorge, dropped an RT, at least 50% of them would not have their rt around long enough to pay the 35 back for it. they would either die as gorge, or lose their RT before enough res was pumped out of it. and, then we would have a whole team of defenseless fatboys.
anyways. thats another time, another thread.
Joe2
Oct 28 2004, 11:13 AM
fade -> onos = fade -> skulk -> onos = 50 res
So, if you are a fade with 40 res and want to be onos and don't want to take any risk, you can gestate to skulk. You have now 65 res and can attack without fear to lose the recycled fade res. And i don't think skulk res-**** without doing attack.

| QUOTE (Zunni) |
| I'm not sure why this is necessary?? |
Think of better comeback and better adaptability...
the_x5
Oct 28 2004, 03:51 PM
Fix your typo first: not
skull, it's
skulk
Then I'll say that this is a very cool idea which should definitely be playtested so that the numbers work balanced
*vote
yes*
Joe2
Nov 1 2006, 11:51 PM
Does my idea has been tested since this long time ?
NEX9
Nov 26 2006, 06:09 AM
i ma bump you as well girl i lik ehte starting number but to fade to ono eep
Cxwf
Nov 27 2006, 03:45 PM
Regaining some res for dropping a higher lifeform (Lerk, Fade, Onos) makes some sense, but honestly, whats this ability going to be used for 95% of the time? Probably going Gorge, building something, then going back to Skulk and saving 5 res off the normal cost of the building. That changes the entire dynamic of alien structure costs.
This isn't to say that Alien structure costs can't possibly be changed, but unless you know you WANT to change structure costs ahead of time, you can't do this.
Perhaps if you only regained res for evolving from Lerk/Fade/Onos, and not for evolving from Gorge?
Joe2
Dec 5 2006, 04:19 PM
What are you talking about ?
You don't save res from the building, but from the lifeform.
And i don't see where that change the dynamic of alien structure costs... explain that !
Have you read all the old posts ? The last sentence feel like you didn't.
kill4thrills
Dec 13 2006, 02:23 AM
I like this idea a lot. This also looks simple enough that it may be implemented via a server-side plugin. Anyone care to code one so we can see its effects on balance?
Cxwf
Dec 15 2006, 07:48 PM
QUOTE(Joe2 @ Dec 5 2006, 10:19 AM) [snapback]1584467[/snapback]
What are you talking about ?
You don't save res from the building, but from the lifeform.
And i don't see where that change the dynamic of alien structure costs... explain that !
Have you read all the old posts ? The last sentence feel like you didn't.
Let me ask you this...how much does an alien RT cost to build?
Well, the slot on your build menu says "15 res". But thats not actually the answer. The correct answer is "25 res", because a skulk first must spend 10 res to become gorge before spending 15 res to create the res tower. Afterwards he gains no further benefit from being a gorge and will usually return to being a skulk, now with 25 less res.
Of course, sometimes a gorge can build several buildings at one shot, and spread out the 10 res gorge cost between them. For example, 3 Upgrade Chambers cost a total of 40 res, for about 13 each. If you only want 2 Upgrade Chambers that costs 30 res, for 15 each. But the "official" cost of 10 res is just not accurate in normal gameplay.
So...if returning from Gorge to Skulk gives you 5 res back, then that directly reduces the cost of ALL alien structures. A Res tower is now 20 instead of 25. A Hive is now 45 instead of 50. And so on.
THATS why this is a bad idea.
Joe2
Dec 19 2006, 01:36 AM
QUOTE
Let me ask you this...how much does an alien RT cost to build?
15 res, with a initial cost of 10... My idea don't change that.
QUOTE
Well, the slot on your build menu says "15 res". But thats not actually the answer. The correct answer is "25 res", because a skulk first must spend 10 res to become gorge before spending 15 res to create the res tower.
With what you said, marine use only 15 res for a reinforced node and aliens need 25 res for a crappy one... Aliens' node cost too much

But if one node cost 25, then 2 must cost 50 res... but if you're still a gorge, it cost only 40...
You win 10 res, that's a lot !
[ironic] The game must change the price of a res node to 25 after the first builded node, so that a res node cost always 25 res

[/ironic]
QUOTE
Afterwards he gains no further benefit from being a gorge and will usually return to being a skulk, now with 25 less res.
Are you saying that gorge are only useful to build structure ? Do you know they are also useful for healing teammate, especially if the hive is far ? Also, gorge can be useful for spiting/bile bombing mines...
QUOTE
Of course, sometimes a gorge can build several buildings at one shot, and spread out the 10 res gorge cost between them. For example, 3 Upgrade Chambers cost a total of 40 res, for about 13 each. If you only want 2 Upgrade Chambers that costs 30 res, for 15 each. But the "official" cost of 10 res is just not accurate in normal gameplay.
Gorge -> chamber -> chamber -> chamber = 40
With my idea:
Gorge -> chamber -> skulk -> gorge -> chamber -> skulk -> gorge -> chamber -> skulk -> gorge -> chamber = 65
As you see, dropping 3 chambers without morphing cost less than my idea. So no problem here.
QUOTE
So...if returning from Gorge to Skulk gives you 5 res back, then that directly reduces the cost of ALL alien structures. A Res tower is now 20 instead of 25. A Hive is now 45 instead of 50. And so on.
Ok, when you have 45 res, morph to a gorge and try to build a hive... you see the problem ? You need to wait for 5 more res !
In fact, you still need 50 res to start a hive... That don't change the time you have a hive. So there no problem.
Also, remember that marine can recycle structure... gorge can't
Joe2
Aug 26 2008, 11:57 AM
QUOTE(Joe2 @ Nov 2 2006, 12:51 AM)

Does my idea has been tested since this long time ?

Still no answer...
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