c4t
Oct 16 2004, 11:40 PM
the grenade feels way to light in my opinion. i seriously feel like im throwing a feather. like you throw it hard but it goes barely anywhere? if theres another thread about this link me and close, i did a breif search but nothing.
anybody else share the same opinion?
Alkiller
Oct 17 2004, 01:02 AM
| QUOTE (The FAQ) |
Things that have been discussed and will not be going into NS for gameplay or story reasons:
- "Realistic" weapon physics
|
AdvPredator
Oct 17 2004, 03:06 AM
The grenade is too small and it don't go enough far for is weight.
exileSoul
Oct 17 2004, 05:58 AM
i liked the old nade. its almost impossible to hit a moving skulk.. or kill a skulk for that matter. i find myself MISSING actual ocs =\ i feel like im throwing a tennisball. i thew a nade in a vent and it popped back out and killed me!!
c4t
Oct 17 2004, 11:00 AM
| QUOTE (Alkiller @ Oct 16 2004, 08:02 PM) |
| QUOTE (The FAQ) | Things that have been discussed and will not be going into NS for gameplay or story reasons:
- "Realistic" weapon physics
|
|
i dont know what their definition of "realistic" is. so im just giving my input so maybe we can get closer to "realistic" ?
Zunni
Oct 17 2004, 02:51 PM
In B5 betas the grenade bounced like they were made of rubber, so they were updated.. They are not bad at this time, but I suspect Flayra may want to further tweak them in the future..
However I don't see any ideas in your original posts on how to adjust this or make it better.. Can you elaborate how you'd like to see it fixed?
exileSoul
Oct 17 2004, 03:35 PM
i think they need to do splash damage like a gl nade because right now its almost impossible to hit anything due to it's bouncyball-like physics :|
im not sure if that helps thou
Taaketa
Oct 17 2004, 04:46 PM
The present gernade in NS should have these properties:
A resonable bounce distantance. Eg: Say your dumb enough to throw it on the ground it will hop but prehaps only bounce a foot away or even less.
For the ability to have the angle of chucking so it actually bounces round corners, the old gernade I remeber had such a bad angle trying to get it just right so you could lob it of a wall and hit things hiding round a corner was extremly diffcult.
The launch angle should really be 0-5 degrees from where you look. Eg. Your looking straight ahead and throw it the gernade will not travel too far because of its weight, but may slide. Or if you angle to 45 degrees then it means that you getting the best lob you can really throw to get over an object and get the distance.
theclam
Oct 17 2004, 06:54 PM
I don't like the arc of the grenade at all. It's too difficult to predict where to throw it (especially because you get them so rarely). Maybe that's also because it's impossible to throw it any appreciable distance. I think using an arc similiar to the grenades in CS:S would be nice. As much as I hate the game, they got the grenades right.
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