Drummer
Oct 15 2004, 02:42 AM
ok, on one server i play on, i get this weird lag where my aim is lagged, even though mouse look is client-side. other people on the server dont experience it, and i dont experience it on other servers. i would undertand if it was a connection problem, but again, mouse look is client-side. i cant determine whether the problem is on the server, in my client, or somewhere between. any theories are welcome.
Cloud_King
Oct 15 2004, 06:45 AM
cl_lw 1 cl_lc 1
Mr_Headcrab
Oct 15 2004, 07:39 AM
I used to have a simmilar problem, are you running in Direct3d or OpenGL? if in D3d, switch to OpenGL, it may fix it. otherwise, im not sure
Align
Oct 15 2004, 02:11 PM
Mouse interpolation?
Drummer
Oct 16 2004, 09:03 AM
| QUOTE (Kissle @ Oct 15 2004, 02:45 AM) |
| cl_lw 1 cl_lc 1 |
what are these?
ThisIsASheep
Oct 17 2004, 03:57 PM
AFAIK these handle the client-side unlag functions.
Did a quick google:
| QUOTE (cl_lw) |
If you set this to 1 the clients weapon sound and animation will all happen client side as soon as you press fire. It should be noted that when set to 1 the animations and marks displayed are determined client side, as a result they may not be an accurate representation of where you are actually hitting.
|
In short, your client does not wait for the server's OK to render animations, it renders them as soon as you execute them with e.g. firing a weapon.
| QUOTE (cl_lc) |
| Lag-comp is the "new" way the game "compensates" for the players with high-ping (ie: dialup). Some of you may remember the days when whoever was "winning" the game was also the player with the lowest ping, no more. How does it work? Glad you asked, heh. When player A, "the shooter" who has 90 ping fires a round at player B, "the target" who has 250 ping, the server determines the difference between the pings, in this case 160, and "compensates" the shooter's bullet with the target's movement accordingly, kinda like time-travel, thus effectively equalizing the aiming/shooting/hitting aspect of the game for players at all pings. |
This means that each action that is sent to the server has an information about the player's latency, which means that what the client sees he hits actually gets hit.
Try playing around with these, maybe that's what your problem is related to.
Drummer
Oct 18 2004, 11:33 PM
thanks, ill try that (and im running in OpenGL already)
slayerkl2
Oct 19 2004, 12:35 AM
w00t im tring that i got a fast cable thing but i alwys have like 700 ping ><. Maybe these can help me
Ari
Oct 19 2004, 04:43 AM
looks like a tech support issue.
MrKilljoy
Oct 19 2004, 10:29 AM
cl_lc seems to be default 1...
anyways, if switching video modes didn't help, gl_d3dflip 1 can be helpful
Axel_Stone
Oct 20 2004, 12:18 AM
Just a suggestion, uptime on your computer can matter. No matter what they say, realtek NICs are freaky sometiems also. Attempt a driver update on it may help. Other issues can come into play, but most bizzare lag problems dealing with connectivity can be simple hardware issues (NIC, cable, modem/router) or software (NIC drivers, mainboard drivers)
Drummer
Oct 20 2004, 03:11 AM
i might believe that, except its natural selection specific
Captain_Sparky
Oct 21 2004, 12:09 AM
I know that Sympatico has had a few problems with their system, which can cause major lag. Call your internet provider and find out what's wrong with your connection speed, if any.
Hope this helps.
Drummer
Oct 21 2004, 08:51 AM
well, im at a university with dual oc3's so......i dont think that's it
Dukem
Oct 22 2004, 09:01 PM
Maybe you are drunk whilst playing. See your doctor for more information...
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