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Unknown Worlds Forums > Natural Selection > Natural Selection Discussion > Ideas and Suggestions Forum > Ideas for future versions
JEBUs
Ok the OC is probably the godsend of the aliens. But 1 marine can easly take it out. 1+ marines = no chance for the OC. Now with the marine turrets, the turret can take out the skulk a cuple times before it finally gives in.

My point anyway is increasing the OC damage to 40, and increaseing the range by out 30%.

Some of you might go, "JEBUS YOU NOOB THE OC IS FINE AND IT WILL BECOME TO POWER FULL!"


Since the alien res is so terrible with big games 8 vs 8 or plus. It needs to be vital to the aliens. For example, 14 vs 14, alien res Fked up. 1 Oc gaurding DBL, 4 marines ran into DBL and knifed the OC right infront of my gorge eyes. THAT IS freaking BS! Maybe if a rine gets to close to it its arms on its side give it a brutal melee attack! Or something in this works.


Please, please help the OC!





JEBUS
Ripur
the oc needs helping but there is currently a division in how that help should be granted.

Some people think the alien's power should lie souly in the hands of the players, with structures like OCs being simply an alarm for what rines are currently upto. In that mentality a single oc shouldn't really be altered in terms of hp/rof/range/damge/etc. but have some extra ability (parasite chambers always struct me as good idea) or be really cheap.

The other mind set is aliens NEED some static defence and it should be relativly strong so either in it's killing powers or longevity. Your above post would fall into this category and it is reasonable suggestion that merits testing if the Devs decide that aliens do need decent turrets.

There are also random ideas of having OCs interact with other chambers and/or parasited rines that sound pretty simple and effective if you have the time to look for them.

I personaly would rather see OCs shoot parasites, and be built all over the place (walls and ceilings). This way they can annoy marines and strip away armour, but not prove any real threat to groups of rines. They would probably also need to be dirt cheap but the same could be said for the current OC.
schkorpio
well heres an idea, how about when a OC dies it explodes roughly about the 1/2 the size as a grende? (to be confirmed ). that way marines cant just knife it or weld it, and it will detract shotgunners from running up too close to wipe them out without any fear.

basically it would make oc's more usefull as they would have to be taken out at a range at the end,

shotgunners could still rush in, but they would have to finish the oc's off with their pistols from a range, which in effect would slow down the progression atleast, and also give the oc's more time to deal dammage.

i'm sure there would be other uses
KeksImperium
QUOTE (schkorpio @ Oct 15 2004, 08:51 AM)
well heres an idea, how about when a OC dies it explodes roughly about the 1/2 the size as a grende? (to be confirmed ). that way marines cant just knife it or weld it, and it will detract shotgunners from running up too close to wipe them out without any fear.

basically it would make oc's more usefull as they would have to be taken out at a range at the end,

shotgunners could still rush in, but they would have to finish the oc's off with their pistols from a range, which in effect would slow down the progression atleast, and also give the oc's more time to deal dammage.

i'm sure there would be other uses

or produce a spore cloud on death...
RiotingNerd
actually a single skulk can take out a single turret no problem. just circle-strafe around it, turrets dont track that fast

seriously didnt anyone ever play 1.04? every single player always circle-strafed the turrets
Taaketa
QUOTE (RiotingNerd @ Oct 15 2004, 04:44 PM)
actually a single skulk can take out a single turret no problem. just circle-strafe around it, turrets dont track that fast

seriously didnt anyone ever play 1.04? every single player always circle-strafed the turrets

You know more than often the commander bulids 3 turrets to cover each other. Kind of hard to try and circle one while 2 others are shooting at you and have no problem tracking since you arn't circling them.

OCs are a problem but I will express that if the perma gorge could ever come back OCs would gain effectiveness again as a static defence since a gorge can offer that and rapidly bulid more DC or even MC to help with the healing of the OCs from energy the MCs supply even 1 MC gives enough feed back for a near constant heal 2 MCs offer more than enough to maintain a high level or energy.

Parasiting OCs would be intresting but then whats going to hinder the marines at all now? Gorges in my opinion or the compliment to OCs they heal, have their own spit at hive 1, in fact you could just say OC's are static relicate of the gorge without healing.

And why the heck did their ever get the name Offensive chamber anyway?

It really does give them impression that aliens are naturally the attackers when one of their own structures have the very word. Why not name it Spike Chamber or something..
JEBUs
Can a Devolper plz read this.


Yeah i like the xeno explosion idea but the spore cloud would be better.
Iron_Maiden
OCs can play a tiny rol in Early Game ... (right now) but they are indeed weak and it is the only Alien Chamber that does DMG.....
JEBUs
so everyone agrees they shoudl do soemthing?
RiotingNerd
QUOTE (Taaketa @ Oct 15 2004, 06:15 PM)
QUOTE (RiotingNerd @ Oct 15 2004, 04:44 PM)
actually a single skulk can take out a single turret no problem. just circle-strafe around it, turrets dont track that fast

seriously didnt anyone ever play 1.04?  every single player always circle-strafed the turrets

You know more than often the commander bulids 3 turrets to cover each other. Kind of hard to try and circle one while 2 others are shooting at you and have no problem tracking since you arn't circling them.

OCs are a problem but I will express that if the perma gorge could ever come back OCs would gain effectiveness again as a static defence since a gorge can offer that and rapidly bulid more DC or even MC to help with the healing of the OCs from energy the MCs supply even 1 MC gives enough feed back for a near constant heal 2 MCs offer more than enough to maintain a high level or energy.

Parasiting OCs would be intresting but then whats going to hinder the marines at all now? Gorges in my opinion or the compliment to OCs they heal, have their own spit at hive 1, in fact you could just say OC's are static relicate of the gorge without healing.

And why the heck did their ever get the name Offensive chamber anyway?

It really does give them impression that aliens are naturally the attackers when one of their own structures have the very word. Why not name it Spike Chamber or something..

good effort, except were clearly talking about a SINGLE oc vs a SINGLE turret. obviously you cant compare an oc to 3 turrets.
JEBUs
asrifle.gif pudgy.gif



Not everyone has read it yet wink-fix.gif
Alkiller
Eh. A skulk can kill a single turret. A marine can kill a single OC.

A skulk can't kill 3 turrets covering each other, just as a marine will have trouble with 3 OCs covering each other.

A GL/siege can kill those OCs, just as a fade can kill those turrets.

I think OCs need to be encouraged, not buffed.
Gneralas
I dont like the idea of changing the Range/damage etc. but the explosion or spore on death sounds like a good idea, it will stop those annoying sgers running up and blasting away the ocs and barely getting hurt
JEBUs
QUOTE (Gneralas @ Oct 16 2004, 10:37 PM)
I dont like the idea of changing the Range/damage etc. but the explosion or spore on death sounds like a good idea, it will stop those annoying sgers running up and blasting away the ocs and barely getting hurt

considering its the only chamber that dose damage it should be increased by the damage/range, and i like the spore cloud alot too.
The_Real_Quasar
I think the OC's themselves are fine, it's their use that's off.
Commanders, for instance, will fit a TF into a corner and then surround it with turrets...
Gorges will not do this, they will group the OCs or put them in hidden corners.
It all comes down to perspective. Commanders can see the angles and ecetera, and they work from those. Gorges cannot see this.

There's no real solution to this problem, and it's just one of the reasons why NS will never be truly balanced.
Dark_Shimmer1
I was playing a game last night where a Commander dropped an unbuilt armoury behind a wall of 4 OCs. the OCs started firing at the armoury and then the marines came in and killed off a few of the OCs before the skulks got them.

I think targetting needs to be improved before anything else about OCs is changed. Commanders should not be able to use unbuilt buildings as decoys for OCs.
Vividos
Agreed, the OC needs a slight boost in all areas.
6 res per OC? Aliens use safety in numbers, maybe this would help?
Cheese
Give the OCs a sporecloud if it gets attacked and give it parasite Shots! Voila
KeksImperium
also emiting sporecloud would make rooms where an OC stands feel more infected...

you can see the infection spreading smile-fix.gif
Buggy
Increase the speed of which the spikes 'travel' from oc to marine.
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