Cheese
Oct 14 2004, 11:43 AM
Ok i guess something similar has been posted before but i ran through the search function searching for "Markers" Lasermarkers" "marine marker" "marker" and havent found anything. So lets start:
I basically got the Idea from Warhammer 40k. 8for people who know the game-->TAU Pathfinders)
Now the idea is:
Give marines the possibility to mark Enemy Buildings by pointing at the buliding and pressing a key (perhaps L for lasermarker...whatever)
As soon as this Marker has been activated it is possible for all MArines to see the bulidng at their Minimap and at the Map if they press C (default). It should also be possible for the Commander to see these amrked Builidngs.
There could also be messages for the Commander like "Hive marked".
Advantages:
- Marines wouldnt run into WOLS over and over again.
- a Marines cheks at a Hive Location and finds a growing Hive. He writes to his Comm: "Hive @Roomname is growing". Perhaps the Commander doesnt seethe textmessage. Perhaps his Teammates dont see the textmessage. Perhaps the player is muted and noone hears what he says. With the Laser Marker he could point it and the Comm would get a Message "Hive marked". If his teammates would press C (default) one time they would immediately see that this Hive is growing (marked red at the map)
- If you take your time to mark an alien RT your Teammates would know about it
So Dissadvantages:
- it would make Marines stronger. And at the moment they are allready overpowered.
Solutions:
- Buildings have to be marked to make it possible to siege them.
- Laser markers have to be upgraded for xy Res and xy time.
SLizer
Oct 14 2004, 12:21 PM
Smm sounds intresting i would give it thumbs up
TychoCelchuuu
Oct 14 2004, 12:33 PM
It seems to similar to parasite for me; the teams should be as different as possible.
Cheese
Oct 14 2004, 12:42 PM
mhm i know that its similar to Parasite.
A Difference would be that it is against buildings-only, does no damage.
A possibility to change it from parasite is to make it Comm VIew only.
Or Comm View and Ego View only...but to be honest...i dont really like that as much as my topic-start idea.
Lt.Realness
Oct 14 2004, 12:42 PM
A better idea could be that the marine has to stay nearby the building to mark it! Like it's in starcraft when you're nuking a building this wouldn't be unfair to the aliens.
Cheese
Oct 14 2004, 12:47 PM
hmm he has to stay near the building...but for how long? does the Marking dissapear if he moves away?
if yes that would be the C (default) map we have at the moment!
And if he stays near a WOL for some time hes probably dead! Another idea would be to add limited "ammo" for the Marker. And/Or a shorter Range to "fire" it.
Lt.Realness
Oct 14 2004, 12:59 PM
ya some sorta that..but I don't like the idea of pointing buildings and marking them. It'd be unfair and also a bit useless and a waste of time (who want's to stay in front of a building just for pointing on it because your teammates are too stupid to get things you're gonna say). Normally every good team doesn't need something like that.
example
1 marine runs down a corridoor and gets attacked by an oc. He'd report this over mic "oc over here.." or something like that. and if there's a dc behind it he'll at it. He'll propably die but his mates know about it now and will clear them out!
KeksImperium
Oct 14 2004, 01:09 PM
as a tau player i would also like to see a tau ghost suit

(imagine a ha with jp, stealth and a weapon better than hmg)

but this aint happening so i dont suggesting it

anyway

markerlights are a interessting idea, but i dont see the role it should fit...
if the marines have nukes (what i dont want) i would say its needed for them
but using them for sieging would make it more complicated (not good)
Cheese
Oct 14 2004, 02:43 PM
hmm the role of Markers:
Ninja players would use these markers to point out important buildings to other marines. means their role is to help "Scouts" scouting and reporting.
btw:
That was the idea behind it. And the Siege thing is one way to keep it balanced. But there should be another way to mark the buildings because it would mean you cant siege anything without the Marker upgrade.
N_3
Oct 14 2004, 03:12 PM
would be 'better' if the commander could mark such objects on the map using map-only waypoint/sign like things
Kester
Oct 14 2004, 03:44 PM
| QUOTE (Cheese @ Oct 14 2004, 03:43 PM) |
hmm the role of Markers:
Ninja players would use these markers to point out important buildings to other marines. means their role is to help "Scouts" scouting and reporting.
btw: That was the idea behind it. And the Siege thing is one way to keep it balanced. But there should be another way to mark the buildings because it would mean you cant siege anything without the Marker upgrade. |
You could have it so a nearby obs would allow a seige, so you could either have an obs with your seiges or upgrade to Laser Markers then have a rambo get into the hive a mark it, along with other important chambers. Using this method you could take out targets of importance better rather than just the nearest object.
This might make the rines a bit overpowered though, having the choice of what to seige first, but i think you could balance it out with cost, and other factors.
theclam
Oct 14 2004, 05:11 PM
I don't like this idea. As other players have said, its too similiar to parasite. If you want to tell the team something, then just type it or say it. Also, motion tracking and scanner sweep provide enough intel for the marines. I don't think I would ever use this if it was put in.
Bishop_X
Oct 14 2004, 07:18 PM
I like it so long as its temporary, say like 45 seconds, this allow evey one to realize somethings there, but they can still be surprised if, 300 min later, they go back after not doing anything about it.
I would also suggest that each marines gets a limited number of charges, maybe around 5, so they cant go and spam every building in a hive.
votes yes
monopolowa
Oct 14 2004, 08:06 PM
What about cloaked structures? "Marking" those would make cloaking even more useless than it is against scans
Cheese
Oct 14 2004, 09:06 PM
| QUOTE |
| What about cloaked structures? "Marking" those would make cloaking even more useless than it is against scans |
yes thats right. I allready thought about this one too. It shouldnt be possible to mark cloaked buildings. And if a building cloaks the marking should dissapear. Means a Marine in a Hive would have to attack it first to set the Mark. Afterwards he would have to keep attacking it (so it doesnt cloak again)
| QUOTE |
| I like it so long as its temporary, say like 45 seconds, this allow evey one to realize somethings there, but they can still be surprised if, 300 min later, they go back after not doing anything about it. I would also suggest that each marines gets a limited number of charges, maybe around 5, so they cant go and spam every building in a hive. |
I can live with the Timelimit/Chargelimit of markers! Would make the whole thing more balanced.
KeksImperium
Oct 18 2004, 12:43 PM
i suddenly got the idea this could be used for co as an upgrade
so you can mark a place on the ground to be hit with a siege cannon

(or a series of siege shoots)
maybe a one shot thing like mines or nades
Faskalia
Oct 18 2004, 01:04 PM
Offtopic
Sounds nice, why not add the BA Death Company. Hehe BA for the win!
Ontopic
I think its a good idea. Lets make it an item.
Comm drops the pointer, rine gets it as a slot4 item, when used you see a laserbeam that gets more intese with as time passes. After 5 seconds the marker needs to cool down for 10 seconds and the target is marked forever.
During the marking process the rine cant move and the pointer must be on the target the whole time.
mirrodin
Oct 18 2004, 01:19 PM

Khornate Berserkers ftw...
Blood for the Blood God
Skulls for the Skull Throne
More Blood for my lord Khorne
I like it.
cookman
Oct 18 2004, 08:32 PM
I wouldn't like lasers unless they pinpointed some nuclear strikedown spot.
Dark_Shimmer1
Oct 19 2004, 01:59 AM
You could call this ability
'Triangulate'.
you must have an observatory built, and possibly a 'triangulate' upgrade researched.
Once that is satisfied, marines could 'lock' an object with the triangulate ability and it will appear on mini maps, commander views etc.
KeksImperium
Oct 19 2004, 05:52 PM
now i have it

the marker call a
scanner sweepafter use it must be recharged or something like this
in adition the comander scanner sweep needs to be more expensive
or maybe the sweep lasts as long the marine dont moves...
so whats the reason for this?
if marines want to siege a hive they actually have to do something, instead of just sitting behind a corner and waiting
this will put some thrill to the game and also give the marines a chance to uncloak chambers without the com
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