phoenix911
Oct 14 2004, 11:37 AM
as the name says i think mines should be resupplyed, but not so we can lay massive mine fields.
u can still only lays one mine but when your mine blows up you get to place enother one.
reason is we had to use a point for the mine and having to die just to get to use that i think is silly.
u would still be able to lay another mine with one of your exsiting one if you die and spawn back just like now but if u use a mine and you live your get a mine back but wont be able to place it till one of yours blows up.
hope that is clear
Iron_Maiden
Oct 14 2004, 12:46 PM
co_I guess you mean.... Guess this would make base camping easier......
RyoOhki
Oct 14 2004, 02:42 PM
It's actually not that bad an idea, but the balancing could be tough. Mines are already quite useful in co; I question whether they need a buff.
EDIT: hey that rhymes.
TheAdj
Oct 14 2004, 02:50 PM
The people that get mines are the ones that usually die the most, that usually results in massive carpets of mines. The last thing that's needed is EVEN MORE mines.
AlienCow
Oct 14 2004, 03:19 PM
Pff dunno what you mean! ^
I often get mines as my first upgrade, surprises all the skulks.
If they can be resupplied, then why shouldn't hand grenades be resupplied too?

Interesting idea, but it would probably make them too good - and more importantly, generally in CO, you're dead so quickly that you don't have time to return to base and resupply - and who in their right mind would? You keep advancing till you die. Thats it.
Zunni
Oct 14 2004, 03:34 PM
A) Thanks for coming back, there are many areas where a good discussion can occur. Mines are a good topic
I have a question about your idea:
Question: Would you still get a new mine when you die?
Question: If yes, to the above then, Would you get a new mine regardless of which mine exploded (3 or 4 or 5 lives ago?)
Question: Would simply giving a player unlimited mines but only allowing 1 to be placed at a time/per life make more sense, or be a better implementation?
So basically you get unlimited mines but you can't place a second mine until your first one blows up.. If you die, then the mines work as they do currently..
Just a thought..
Kester
Oct 14 2004, 03:37 PM
I personally think 1 mine per life (how it is currently) is fine, on the server I play on most, mines are an important tactic for rines, and giving more mines to the rines would just inbalance it a little too much.
TheAdj
Oct 14 2004, 03:42 PM
| QUOTE (AlienCow! @ Oct 14 2004, 10:19 AM) |
| ...and more importantly, generally in CO, you're dead so quickly that you don't have time to return to base and resupply - and who in their right mind would? You keep advancing till you die. Thats it. |
Why would this require being in base? Simply throw the mine down wherever you are currently. Mines aren't effective only in base, they do crazy damage in hives, vents, and active areas. When you die put the new mine in base and move out.
Shazbot
Oct 14 2004, 03:49 PM
I believe you should get a mine every 1:30 min (or lower), and not on death. If you say "OMG MINE SPAM", then you obviously don't understand my idea. The average death time in combat is under a min, so this would actually lower the amount of mines, statically. Same goes for handgrenades, but they need a different timer, since they're not as good as mines.
Another thing, if you die and just recieved your mine, you will respawn with it the next round. And if you are holding the mine/grenade when the timer is reached, you should get another one, so that you would hold 2 grenades/mines. So, you could actually save up your grenades/mines if you'd like.
phoenix911
Oct 14 2004, 04:25 PM
| QUOTE (Zunni @ Oct 14 2004, 10:34 AM) |
A) Thanks for coming back, there are many areas where a good discussion can occur. Mines are a good topic
I have a question about your idea:
Question: Would you still get a new mine when you die?
Question: If yes, to the above then, Would you get a new mine regardless of which mine exploded (3 or 4 or 5 lives ago?)
Question: Would simply giving a player unlimited mines but only allowing 1 to be placed at a time/per life make more sense, or be a better implementation?
So basically you get unlimited mines but you can't place a second mine until your first one blows up.. If you die, then the mines work as they do currently..
Just a thought.. |
you could only place one mine per time you spawn like now, the only diff is if your alive and the mine you place during that spwan live is used then you can then place another, and the mine would be resupply liked resupply dose so u would not be a base camping F.A.G... this still mean you can not place one in base and then place enother sumwhere else til the one back at base is used or destroyed. the mine would read as one in inventry but would be shaded red saying u can not use it so you know when your mine is able to be place so when the mine you place is been used then it would go back to be normal selction color for you to use.
phoenix911
Oct 14 2004, 04:27 PM
| QUOTE (Zunni @ Oct 14 2004, 10:34 AM) |
So basically you get unlimited mines but you can't place a second mine until your first one blows up.. If you die, then the mines work as they do currently..
Just a thought.. |
yes that wat i was thinking before i guess i never mad it clear from the start sorry
Faskalia
Oct 14 2004, 04:27 PM
| QUOTE (Zunni @ Oct 14 2004, 05:34 PM) |
A) Thanks for coming back, there are many areas where a good discussion can occur. Mines are a good topic
I have a question about your idea:
Question: Would you still get a new mine when you die?
Question: If yes, to the above then, Would you get a new mine regardless of which mine exploded (3 or 4 or 5 lives ago?)
Question: Would simply giving a player unlimited mines but only allowing 1 to be placed at a time/per life make more sense, or be a better implementation?
So basically you get unlimited mines but you can't place a second mine until your first one blows up.. If you die, then the mines work as they do currently..
Just a thought.. |
I like that thought.
But 1 mine is not enough, 5 should suit the rines need rather well.
Thats 5 mines, which can be placed by a single rine. Once all 5 are set you cant place another till one of the set mines blows off, or you disable it.
This might result in a rather strong mine upgrade during the first 2 mins. But when it comes to endgame you wont see 50+ mines set in the rine base. (unless there are 10 rines with mine upgrade each)
monopolowa
Oct 14 2004, 08:01 PM
| QUOTE (Faskalia @ Oct 14 2004, 11:27 AM) |
But 1 mine is not enough, 5 should suit the rines need rather well. Thats 5 mines, which can be placed by a single rine. Once all 5 are set you cant place another till one of the set mines blows off, or you disable it.
This might result in a rather strong mine upgrade during the first 2 mins. But when it comes to endgame you wont see 50+ mines set in the rine base. (unless there are 10 rines with mine upgrade each) |
you're darn right it would be a strong upgrade for marines. every marine would get mines first chance...One marine could scatter his mines around a hallway, then camp it with his lv 1 weapons...with him shooting the skulks can't just concentrate on jumping over the mines...
This would encourage camping by the marines and give them the upper hand very quickly for an early shotgun rush
In a 10v10 game that's a lot of instant death for lv 2 skulks
Anyway, I like the original idea of not getting a new mine until you die or the old one goes off...It encourages putting mines in tricky places, rather than strictly base defense, since the sooner a skulk trips over one, the sooner you can place the next one. And skulks get a better chance if they come across a marine carrying his mines around instead of the gun
Also, I think instead of an infinite supply, you should get new mines via the resupply effect (this may have been suggested or implied already)
If it's still unbalanced, I suggest upping the mine cost to 2 points, maybe toss in grenades as well since nobody ever gets those (being discussed in another thread already but I think it fits well with this one)
BobTheJanitor
Oct 14 2004, 08:12 PM
| QUOTE (Ryo-Ohki @ Oct 14 2004, 08:42 AM) |
It's actually not that bad an idea, but the balancing could be tough. Mines are already quite useful in co; I question whether they need a buff.
EDIT: hey that rhymes. |
But it doesn't scan well. The rhythm is off. If you pronounce co as 'koh' (and not see-oh), and change the second line to "I question the need for a buff." Then it will scan perfectly. (/obsessive)
On the topic: I think mines work pretty well right now. For people that die a lot, they get a lot of mines and get more chances to pick off skulks and thus get more points for better upgrades. For the uber players that never die, they don't really need the mines anyway, so the fact that they're never resupplied doesn't really hurt.
phoenix911
Oct 14 2004, 08:13 PM
yer i would want mines to be supplyed via the resupply effect, that wat i wanted cos then u would not be sitting in base wastin a mien then having to come back and get it to move out again.
phoenix911
Oct 14 2004, 08:16 PM
| QUOTE (sithlord1234 @ Oct 14 2004, 03:01 PM) |
maybe toss in grenades as well since nobody ever gets those (being discussed in another thread already but I think it fits well with this one)
|
hey i like this idea but if where going to mix skill togethere then we should make scan area and MT as one, effectivly making room for one completly new upgrade
Church
Oct 15 2004, 12:07 AM
How about this: You still get one mine every time you die...but you ALSO get one mine every minute or so. you still won't get unlimited mines unless you die a whole freakin lot.
semi
Oct 20 2004, 12:38 AM
How about getting your mine back when you're trying to drop it on the floor as you enter the hiveroom and your stupid teammate thinks it would be a good idea to start walking backwards because theres a big alien buffalow, so you end up putting the mine on his foot and losing it?
In QuakeC terms: When the mine entity gets removed as soon as its placed due to coliding with a player, just add them one more mine.
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