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Sir_Pepe
Not much changed, but i removed the detail textures from the zip since they are no longer supported by ns.

user posted image user posted image
user posted image user posted image

[ Screenshots ][ Download ]

Enjoy.
Belgarion
Yay!
BobTheJanitor
I had to build the minimap myself. Oopsie?

Otherwise, a very nice and atmospheric map. The ambient sounds in many areas add a sweet touch. Sad to see the detailtextures go. This version is a lot less laggy than the old one as well, good job. biggrin-fix.gif
Sir_Pepe
QUOTE (BobTheJanitor @ Oct 11 2004, 06:28 PM)
I had to build the minimap myself. Oopsie?

ew, will be fixed asap.
DarkATi
Why does Thursday get a U-Turn and not me? *complains*

LOL

Nice map.

~ DarkATi
Thaldarin
QUOTE (DarkATi @ Oct 12 2004, 03:15 AM)
Why does Thursday get a U-Turn and not me? *complains*

LOL

Nice map.

~ DarkATi

lol ... after hearing that I must download. Only ever seen good solid screenshots of this Pepe. Now I will play smile-fix.gif Some feedback later on in the day.
Kabelen
Downloading.. Looks nice. GW!
Dr_Zenz
Weee, I got my own U-turn, too. \o/
DarqAngelRES
incredible!!!
1)Room with TSA logo (espacially the logo and the announcement)
2)Fade in a tube (the movement up and down)
3)Ambience music
4)Room with pillar screens with blue writings on
5)Every step of the map!
Olmy
I demand a u-turn! tounge.gif

I'll download this when i get home.
Thaldarin
Just curious, but why is that Thursday's U-Turn ? Randomness or a reason?
TheAdj
I've never been big on custom maps for ns due to the complexity they have versus any other HL mod. I glanced at most of them just in case I see one that I think would do well in competitive play. I've fallen in love with this map already, I just gave it a good 30+ minute lookover. I'll see if I can get a playtest going with some other competitive players and see what we get out of it, then post back here with the results.
BobTheJanitor
I'm curious, sir pepe, have you tried submitting this to tyr to see about PTing it for officialness?
Spacer
Every time I walked through Thursday's- U-turn I got told that my texture alignment was off, and that I should be using more ns.wad textures.

biggrin-fix.gif

ONLY JOKING! This map owns still smile-fix.gif.
Dr_Zenz
QUOTE (Thursday- @ Oct 14 2004, 04:03 PM)
Just curious, but why is that Thursday's U-Turn ? Randomness or a reason?

As far as I know you found a little Texturebug years ago in this Map.
Gneralas
This is one of my favourite maps ever!! w00t marine.gif
Lt_Gravity
where is the "ns_encladus only" server biggrin-fix.gif
Crispy
Well I just had a look at the nsworld pics. It looks pretty solid but I have a few nagging details.

The 'new chamber' Hive:

hive5.gif -healme!-
pudgy.gif -Soz man-

-----------------------------------------------------------------------------------------------

The Hive is just a tad inaccessible for poor ol' Gorgey. Other than that you might want to add some trims to the sides of the floor grating. I like the 'datacore pillar' Hive and that binary texture is mint! Overall impression of the map is good. No PC to play it on atm tho.
Charge
just scouted around it ingame and must say it is damn good
the_bERt
It's a shame... that so few attention is given to this great map, i think there are 100 siege servers running an not a single one with this map
Lt_Gravity
same problem as ever:
you have to feature webspace to host the maps so you can download it from there. this webspace also has to be connected to the party running the server. know what I mean? its a lot of work to create a custommap server. maybe when I have time I will start managing the customcycle for our server (4th try!!!).
the_bERt
i know, but since its possible to config the server to let clients download the map via ftp that "downloading 3 mb maps with adsl in 1 hour" should be forgotten.
If you make a server, ill give it a visit - in fact i played with/against your clanmates today ^^.
Lt_Gravity
send me a mail explaining how it works and you have your "german server-central for custom created maps" tounge.gif
the_bERt
Steam FAQ
td_alakad
Very cool map. I love the sound effects. And the snowy glass effect aswell. It gave me shivers, and it made the whole map feel very cold and isolated.

The music in the Crew Quarters, is that from Parasite Eve? tounge.gif
And one of the sound effects sounded like it was from one of the many Metroid games.

Good stuff.
ReK
I've got no pc atm, but in a few months im setting up my clan server, if this map is as good as it looks and everyone says, ill be happy to put it on the cycle list. ip and name tba, sorry.
TOmekki
i only found 8 rt's :o

so either i'm blind, or you should consider adding 1 more. i suggest the control room (red room next to it) near chamber hive.

also, the lab hive is VERY open, and easily spawncamped. you need to add some cover and vents.

in chamber hive the roof is very high and overall all the 3 hives are very jp-friendly. with core and lab this isnt as troubling as with chamber since they both have narrow corridors outside them, but chamber hive is just jp-heaven.

overall excellent map, has all the chances to become official.
iopred
Wow, fantastic map!

It feels very solid and has some amazing architecture around the entire map.

First of all, that huge hive with the three teired infenstation... incredible, I love that hive!

I also loved the pipe vents, they were extremely sexy!

My only problem is Marine start was a little bland, and that HUGE corridor could bring up a few problems with Marines vs Skulks, and the bottom Hive was a little bland vs the others.

Finally, there is a weld spot in the Control Room opens up a red room... which does nothing.. I couldnt find any exits from it or anything, just a plain room? Did I miss something?

Great map all up! Im sure this will become official.
TOmekki
see below
TOmekki
in the red room you can place sieges that will reach the hive. otherwise, as i understood, you need to place sieges further ahead on the hallway, which is pretty risky.

edit&bump: ok, i was wrong: 9 rt's. still, i did some testing and it seems lab hive is incredible easy to siege (at least on paper). there's either the long, wide, curving hallway which allows sniping the hive and still protecting the sieges reasonable, since you can back off in case of spores (and aliens still need to come forward into the open to eat you). the other side is worse i reckon, because you can simply place the tf and sieges in crew quarters and camp the door.

QUOTE
also, the lab hive is VERY open, and easily spawncamped. you need to add some cover and vents.

in chamber hive the roof is very high and overall all the 3 hives are very jp-friendly. with core and lab this isnt as troubling as with chamber since they both have narrow corridors outside them, but chamber hive is just jp-heaven.


quoted myself for emphasis.

i <3 this map nevertheless.
GiGaBiTe
plz dont lose the source to your map this time.. lol

ns_fenris remake team came crashing to the ground.

i still have cargo hive c if you want it lol.
frostymoose
only problem I think this map has ... the TSA logo hologram is solid. is there any way to make it so you can move though it instead?
BulletHead
make it a func_illusionary would generally do it smile-fix.gif
Sir_Pepe
QUOTE
Just curious, but why is that Thursday's U-Turn ? Randomness or a reason?

A long time ago, in the "Post Your Screenshots"-Thread you suggested something for a screenshot of this hallway. I don't know what it was, but i did what you said and "Thursday's U-Turn" sounds much cooler than "Maintainance Hallway 17b" wink-fix.gif

QUOTE
I'll see if I can get a playtest going with some other competitive players and see what we get out of it, then post back here with the results.

Yay!

QUOTE
I'm curious, sir pepe, have you tried submitting this to tyr to see about PTing it for officialness?

Actually, i haven't. I had too much to do in RL and haven't played NS for months. But I could give it a try. Where do i have to send the map?

QUOTE
The 'new chamber' Hive:

I hate chamber Hive too. Well, now it's much less crappy than it was before but still... maybe, if this map gets to be PTed offically, things will change.

QUOTE
The music in the Crew Quarters, is that from Parasite Eve? tounge.gif
And one of the sound effects sounded like it was from one of the many Metroid games.

What's "Parasite Eve"? confused-fix.gif

QUOTE
make it a func_illusionary would generally do it

The logo is a model (cycler iirc)... and i have no idea how to make models non-solid.

Thanks for all your comments smile-fix.gif
Radagast
get rid of that music in the crew quaters, the rpg like music, it ruins the map, like totally ruins the map.

other than that, i think this map has what it takes to go official. i love that weldable that makes trigger_hurt open smile-fix.gif

oh one more thing, weldables take far too long to weld.
jplove
<strike>Download link on the first page is dead. Anyone know of an alternate source to dl it from?</strike>

Found a dl link here instead.
Foo
you spelled Thursday 'Thurday', oops...
Swiftspear
AH, NECROMANCY OF THE MOST TERRIBLE KIND!

This map had better be submitted to the NS forums map pack.
Depot
I just installed this map on my server. It's a very pretty map with great detail and seems to be balanced.
Crispy
QUOTE (Foo @ Mar 12 2005, 01:52 AM)
you spelled Thursday 'Thurday', oops...

Not only that but he's gone and changed his name to "Thaldarin"
Lt_Gravity
FINALLY WE SEE IT AGAIN!!!

and thats hell of a good map. its a shame sir pepe doesnt tel us much about the development process. definetely into the mappack!

Diablo_fx
link is broken, but nsworld savess us.. heh
download..
Depot
I have noticed this error message in the server's console regarding this map,
QUOTE
[META] ERROR: Couldn't find game entity 'info_textlights' in game DLL 'ns':
Lt.Realness
QUOTE (Lt Gravity @ Mar 12 2005, 11:55 AM)
FINALLY WE SEE IT AGAIN!!!

and thats hell of a good map. its a shame sir pepe doesnt tel us much about the development process. definetely into the mappack!

I have to agree with that! I wouldn't have started to make ambient sounds for ns_source without playing this map! I can't exactly say if this version is less laggy than the older one, because I only played it myself this time. It's sad to see that the textures are gone but you handled it pretty good!
carioca
download link are broke. wink-fix.gif
nogoodnickname
everything else i like except yellow rooms. hope i can find server with that
carioca
biggrin-fix.gif
leaf saw in thaldarin(thursday) u tunnel.
Swiftspear
why are we bumping this if the map author is no longer interseted? Sad story maby, but I don't think these bumps are helping any.
Lt_Gravity
QUOTE (Swiftspear @ Apr 28 2005, 04:04 PM)
why are we bumping this if the map author is no longer interseted? Sad story maby, but I don't think these bumps are helping any.

1. take a look at the community.

2. take a look at the players.

3. take a look at the servers running custommaps.


answers:
1. hard to impossible to achieve ANYTHING with a self made map. noone really carwes exept some individuals.
2. 1337-ness everywhere so you could puke all the day long. where is the more mature "over 18" community from ns 1.0?
3. ns_siege. ns_goopsiege. ns_weldsiege. ns_stargate. why bother with creating ns_*REALLYAWESOME*, ns_*BESTLAYOUTEVER* or ns_*YOUNEVEREXPERIENCEDNSLIKETHIS*? maybe that are valid reasons. some people still continueing though. might be insanity wink-fix.gif

sits a shame because encladus is a really nice map.
Sir_Pepe
QUOTE (Swiftspear @ Apr 28 2005, 04:04 PM)
why are we bumping this if the map author is no longer interseted? Sad story maby, but I don't think these bumps are helping any.

Very busy != not interested.

user posted image

user posted image

Maybe the new Version will arrive next week with over 30 minor changes, 2 new resnozzles, 1 completly reconstructed hive and improved r_speeds.
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