Sir_Pepe
Oct 11 2004, 10:41 PM
Not much changed, but i removed the detail textures from the zip since they are no longer supported by ns.

[
Screenshots ][
Download ]
Enjoy.
Belgarion
Oct 11 2004, 11:05 PM
Yay!
BobTheJanitor
Oct 11 2004, 11:28 PM
I had to build the minimap myself. Oopsie?
Otherwise, a very nice and atmospheric map. The ambient sounds in many areas add a sweet touch. Sad to see the detailtextures go. This version is a lot less laggy than the old one as well, good job.
Sir_Pepe
Oct 11 2004, 11:54 PM
| QUOTE (BobTheJanitor @ Oct 11 2004, 06:28 PM) |
| I had to build the minimap myself. Oopsie? |
ew, will be fixed asap.
DarkATi
Oct 12 2004, 02:15 AM
Why does Thursday get a U-Turn and not me? *complains*
LOL
Nice map.
~ DarkATi
Thaldarin
Oct 12 2004, 08:08 AM
| QUOTE (DarkATi @ Oct 12 2004, 03:15 AM) |
Why does Thursday get a U-Turn and not me? *complains*
LOL
Nice map.
~ DarkATi |
lol ... after hearing that I must download. Only ever seen good solid screenshots of this Pepe. Now I will play

Some feedback later on in the day.
Kabelen
Oct 12 2004, 11:37 AM
Downloading.. Looks nice. GW!
Dr_Zenz
Oct 13 2004, 08:11 PM
Weee, I got my own U-turn, too. \o/
DarqAngelRES
Oct 14 2004, 09:43 AM
incredible!!!
1)Room with TSA logo (espacially the logo and the announcement)
2)Fade in a tube (the movement up and down)
3)Ambience music
4)Room with pillar screens with blue writings on
5)Every step of the map!
Olmy
Oct 14 2004, 11:01 AM
I demand a u-turn!
I'll download this when i get home.
Thaldarin
Oct 14 2004, 03:03 PM
Just curious, but why is that Thursday's U-Turn ? Randomness or a reason?
TheAdj
Oct 14 2004, 03:29 PM
I've never been big on custom maps for ns due to the complexity they have versus any other HL mod. I glanced at most of them just in case I see one that I think would do well in competitive play. I've fallen in love with this map already, I just gave it a good 30+ minute lookover. I'll see if I can get a playtest going with some other competitive players and see what we get out of it, then post back here with the results.
BobTheJanitor
Oct 14 2004, 03:40 PM
I'm curious, sir pepe, have you tried submitting this to tyr to see about PTing it for officialness?
Spacer
Oct 14 2004, 04:44 PM
Every time I walked through Thursday's- U-turn I got told that my texture alignment was off, and that I should be using more ns.wad textures.

ONLY JOKING! This map owns still

.
Dr_Zenz
Oct 16 2004, 08:49 PM
| QUOTE (Thursday- @ Oct 14 2004, 04:03 PM) |
| Just curious, but why is that Thursday's U-Turn ? Randomness or a reason? |
As far as I know you found a little Texturebug years ago in this Map.
Gneralas
Oct 17 2004, 03:00 AM
This is one of my favourite maps ever!! w00t
Lt_Gravity
Oct 17 2004, 06:58 AM
where is the "ns_encladus only" server
Crispy
Oct 17 2004, 04:45 PM
Well I just had a look at the nsworld pics. It looks pretty solid but I have a few nagging details.
The 'new chamber' Hive:

-healme!-

-Soz man-
-----------------------------------------------------------------------------------------------
The Hive is just a tad inaccessible for poor ol' Gorgey. Other than that you might want to add some trims to the sides of the floor grating. I like the 'datacore pillar' Hive and that binary texture is mint! Overall impression of the map is good. No PC to play it on atm tho.
Charge
Oct 17 2004, 06:45 PM
just scouted around it ingame and must say it is damn good
the_bERt
Oct 18 2004, 02:11 PM
It's a shame... that so few attention is given to this great map, i think there are 100 siege servers running an not a single one with this map
Lt_Gravity
Oct 18 2004, 04:25 PM
same problem as ever:
you have to feature webspace to host the maps so you can download it from there. this webspace also has to be connected to the party running the server. know what I mean? its a lot of work to create a custommap server. maybe when I have time I will start managing the customcycle for our server (4th try!!!).
the_bERt
Oct 18 2004, 06:15 PM
i know, but since its possible to config the server to let clients download the map via ftp that "downloading 3 mb maps with adsl in 1 hour" should be forgotten.
If you make a server, ill give it a visit - in fact i played with/against your clanmates today ^^.
Lt_Gravity
Oct 20 2004, 06:27 AM
send me a mail explaining how it works and you have your "german server-central for custom created maps"
the_bERt
Oct 20 2004, 08:57 AM
td_alakad
Oct 20 2004, 09:50 AM
Very cool map. I love the sound effects. And the snowy glass effect aswell. It gave me shivers, and it made the whole map feel very cold and isolated.
The music in the Crew Quarters, is that from Parasite Eve?

And one of the sound effects sounded like it was from one of the many Metroid games.
Good stuff.
ReK
Oct 20 2004, 08:00 PM
I've got no pc atm, but in a few months im setting up my clan server, if this map is as good as it looks and everyone says, ill be happy to put it on the cycle list. ip and name tba, sorry.
TOmekki
Oct 22 2004, 06:55 AM
i only found 8 rt's :o
so either i'm blind, or you should consider adding 1 more. i suggest the control room (red room next to it) near chamber hive.
also, the lab hive is VERY open, and easily spawncamped. you need to add some cover and vents.
in chamber hive the roof is very high and overall all the 3 hives are very jp-friendly. with core and lab this isnt as troubling as with chamber since they both have narrow corridors outside them, but chamber hive is just jp-heaven.
overall excellent map, has all the chances to become official.
iopred
Oct 22 2004, 09:27 AM
Wow, fantastic map!
It feels very solid and has some amazing architecture around the entire map.
First of all, that huge hive with the three teired infenstation... incredible, I love that hive!
I also loved the pipe vents, they were extremely sexy!
My only problem is Marine start was a little bland, and that HUGE corridor could bring up a few problems with Marines vs Skulks, and the bottom Hive was a little bland vs the others.
Finally, there is a weld spot in the Control Room opens up a red room... which does nothing.. I couldnt find any exits from it or anything, just a plain room? Did I miss something?
Great map all up! Im sure this will become official.
TOmekki
Oct 22 2004, 10:26 AM
see below
TOmekki
Oct 28 2004, 02:27 PM
in the red room you can place sieges that will reach the hive. otherwise, as i understood, you need to place sieges further ahead on the hallway, which is pretty risky.
edit&bump: ok, i was wrong: 9 rt's. still, i did some testing and it seems lab hive is incredible easy to siege (at least on paper). there's either the long, wide, curving hallway which allows sniping the hive and still protecting the sieges reasonable, since you can back off in case of spores (and aliens still need to come forward into the open to eat you). the other side is worse i reckon, because you can simply place the tf and sieges in crew quarters and camp the door.
| QUOTE |
also, the lab hive is VERY open, and easily spawncamped. you need to add some cover and vents.
in chamber hive the roof is very high and overall all the 3 hives are very jp-friendly. with core and lab this isnt as troubling as with chamber since they both have narrow corridors outside them, but chamber hive is just jp-heaven.
|
quoted myself for emphasis.
i <3 this map nevertheless.
GiGaBiTe
Oct 29 2004, 01:39 AM
plz dont lose the source to your map this time.. lol
ns_fenris remake team came crashing to the ground.
i still have cargo hive c if you want it lol.
frostymoose
Oct 29 2004, 04:14 AM
only problem I think this map has ... the TSA logo hologram is solid. is there any way to make it so you can move though it instead?
BulletHead
Oct 29 2004, 04:54 AM
make it a func_illusionary would generally do it
Sir_Pepe
Oct 30 2004, 09:26 PM
| QUOTE |
| Just curious, but why is that Thursday's U-Turn ? Randomness or a reason? |
A long time ago, in the "Post Your Screenshots"-Thread you suggested something for a screenshot of this hallway. I don't know what it was, but i did what you said and "Thursday's U-Turn" sounds much cooler than "Maintainance Hallway 17b"

| QUOTE |
| I'll see if I can get a playtest going with some other competitive players and see what we get out of it, then post back here with the results. |
Yay!
| QUOTE |
| I'm curious, sir pepe, have you tried submitting this to tyr to see about PTing it for officialness? |
Actually, i haven't. I had too much to do in RL and haven't played NS for months. But I could give it a try. Where do i have to send the map?
| QUOTE |
| The 'new chamber' Hive: |
I hate chamber Hive too. Well, now it's much less crappy than it was before but still... maybe, if this map gets to be PTed offically, things will change.
| QUOTE |
The music in the Crew Quarters, is that from Parasite Eve? tounge.gif And one of the sound effects sounded like it was from one of the many Metroid games. |
What's "Parasite Eve"?
| QUOTE |
| make it a func_illusionary would generally do it |
The logo is a model (cycler iirc)... and i have no idea how to make models non-solid.
Thanks for all your comments
Radagast
Oct 31 2004, 08:38 AM
get rid of that music in the crew quaters, the rpg like music, it ruins the map, like totally ruins the map.
other than that, i think this map has what it takes to go official. i love that weldable that makes trigger_hurt open

oh one more thing, weldables take far too long to weld.
jplove
Mar 11 2005, 08:10 PM
<strike>Download link on the first page is dead. Anyone know of an alternate source to dl it from?</strike>
Found a dl link
here instead.
Foo
Mar 12 2005, 06:52 AM
you spelled Thursday 'Thurday', oops...
Swiftspear
Mar 12 2005, 10:25 AM
AH, NECROMANCY OF THE MOST TERRIBLE KIND!
This map had better be submitted to the NS forums map pack.
Depot
Mar 12 2005, 01:40 PM
I just installed this map on my server. It's a very pretty map with great detail and seems to be balanced.
Crispy
Mar 12 2005, 04:54 PM
| QUOTE (Foo @ Mar 12 2005, 01:52 AM) |
| you spelled Thursday 'Thurday', oops... |
Not only that but he's gone and changed his name to "Thaldarin"
Lt_Gravity
Mar 12 2005, 04:55 PM
FINALLY WE SEE IT AGAIN!!!
and thats hell of a good map. its a shame sir pepe doesnt tel us much about the development process. definetely into the mappack!
Diablo_fx
Mar 12 2005, 07:26 PM
link is broken, but nsworld savess us.. heh
download..
Depot
Mar 15 2005, 12:52 PM
I have noticed this error message in the server's console regarding this map,
| QUOTE |
| [META] ERROR: Couldn't find game entity 'info_textlights' in game DLL 'ns': |
Lt.Realness
Mar 15 2005, 01:40 PM
| QUOTE (Lt Gravity @ Mar 12 2005, 11:55 AM) |
FINALLY WE SEE IT AGAIN!!!
and thats hell of a good map. its a shame sir pepe doesnt tel us much about the development process. definetely into the mappack! |
I have to agree with that! I wouldn't have started to make ambient sounds for ns_source without playing this map! I can't exactly say if this version is less laggy than the older one, because I only played it myself this time. It's sad to see that the textures are gone but you handled it pretty good!
carioca
Apr 27 2005, 05:02 PM
download link are broke.
nogoodnickname
Apr 28 2005, 04:49 PM
everything else i like except yellow rooms. hope i can find server with that
carioca
Apr 28 2005, 07:53 PM
leaf saw in thaldarin(thursday) u tunnel.
Swiftspear
Apr 28 2005, 09:04 PM
why are we bumping this if the map author is no longer interseted? Sad story maby, but I don't think these bumps are helping any.
Lt_Gravity
Apr 29 2005, 04:22 AM
| QUOTE (Swiftspear @ Apr 28 2005, 04:04 PM) |
| why are we bumping this if the map author is no longer interseted? Sad story maby, but I don't think these bumps are helping any. |
1. take a look at the community.
2. take a look at the players.
3. take a look at the servers running custommaps.
answers:
1. hard to impossible to achieve ANYTHING with a self made map. noone really carwes exept some individuals.
2. 1337-ness everywhere so you could puke all the day long. where is the more mature "over 18" community from ns 1.0?
3. ns_siege. ns_goopsiege. ns_weldsiege. ns_stargate. why bother with creating ns_*REALLYAWESOME*, ns_*BESTLAYOUTEVER* or ns_*YOUNEVEREXPERIENCEDNSLIKETHIS*? maybe that are valid reasons. some people still continueing though. might be insanity

sits a shame because encladus is a really nice map.
Sir_Pepe
Apr 30 2005, 11:13 AM
| QUOTE (Swiftspear @ Apr 28 2005, 04:04 PM) |
| why are we bumping this if the map author is no longer interseted? Sad story maby, but I don't think these bumps are helping any. |
Very busy != not interested.

Maybe the new Version will arrive next week with over 30 minor changes, 2 new resnozzles, 1 completly reconstructed hive and improved r_speeds.
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