hashar
Oct 9 2004, 06:10 PM
Hello,
This is a feature request to get kill and death counts to be removed from the "showscore" in ns classic. Ns is a team game and one should not care about its kill or death ratio but only in its score.
So the score table should only show well the score and maybe score should be improved a bit so that marines get score points when they build things or assist a builder, same for skulks when they assist a gorge.
Maybe it will raise a bit the interest in team play ?
I once saw a fades with a 90/4 ratio wondering at the end of the game "how can we have lost the game ? look at my ratio ?" , maybe he should have learned that ns <> co and help its team when the marines were building pg next to the hive instead of spawn killing rines at IP / PG.
Alcapwn
Oct 9 2004, 06:24 PM
| QUOTE (hashar @ Oct 9 2004, 01:10 PM) |
Hello,
This is a feature request to get kill and death counts to be removed from the "showscore" in ns classic. Ns is a team game and one should not care about its kill or death ratio but only in its score.
So the score table should only show well the score and maybe score should be improved a bit so that marines get score points when they build things or assist a builder, same for skulks when they assist a gorge.
Maybe it will raise a bit the interest in team play ?
I once saw a fades with a 90/4 ratio wondering at the end of the game "how can we have lost the game ? look at my ratio ?" , maybe he should have learned that ns <> co and help its team when the marines were building pg next to the hive instead of spawn killing rines at IP / PG. |
ya, it has NO place in ns...
for co yeah, but not for ns.
WishCow
Oct 9 2004, 06:40 PM
Yeah, I'm for this too, but I think it was discussed already and didn't go in. Maybe for a server variable? sv_showfragcount 0/1?
rennex
Oct 9 2004, 06:49 PM
Hey guys, this is a first person shooter. There's a scoreboard because people like to keep an easy count of their frags and it usually is a good indicator as to who is the most skilled on a server. Kills were blocked from view on the scoreboard but were allowed back in with 3.0
If you're going to give me the whole 'this game is about teamwork, not frags' argument, go join the army for some teamplay.
titanium
Oct 9 2004, 06:57 PM
| QUOTE (rennex @ Oct 9 2004, 01:49 PM) |
Hey guys, this is a first person shooter. There's a scoreboard because people like to keep an easy count of their frags and it usually is a good indicator as to who is the most skilled on a server. Kills were blocked from view on the scoreboard but were allowed back in with 3.0
If you're going to give me the whole 'this game is about teamwork, not frags' argument, go join the army for some teamplay. |
indeed
a game is a game and part of the game is your own fun, some of which is based on how well you're doing. a game is pointless if the only thing it exists for is for "teamplay" and you get absolutely nothing out of it yourself.
obuh
Oct 9 2004, 07:02 PM
hay guys, let's make the people who can't frag but know how to press +use appear at the top of the scoreboard !
d0omie
Oct 9 2004, 07:42 PM
well, if it means that people will actually build things why not? I enjoy playing NS without needing to see my 1337 score. You know how you are doing. And killing a marine in a critical place or securing a hive is worth more than a handull of kills.
Insomnia
Oct 10 2004, 12:06 AM
People can always go status in console
Deus_Ex_Machina
Oct 10 2004, 12:23 AM
| QUOTE (obuh @ Oct 9 2004, 02:02 PM) |
| hay guys, let's make the people who can't frag but know how to press +use appear at the top of the scoreboard ! |
If that's what it takes to encourage newbies to build the damn IP instead of ramboing off in the beginning if the game, so be it.
I certainly have respect for those with madskillz!!!1one, but if you're so touchy about showing off your score, maybe you should play another game. I mean, does being at the top of the socreboard matter that much?
| QUOTE |
| a game is a game and part of the game is your own fun, some of which is based on how well you're doing. a game is pointless if the only thing it exists for is for "teamplay" and you get absolutely nothing out of it yourself. |
You shouldn't need a written K:D ratio to affirm your own success, you should know yourself whether you're kicking rump or sucking it. Again, if you only get something out of NS when you can yell "I R TEH WINAR, OMGZZ I PWNT JOO, LORK AT MY 1337 SCOREF" in the ready room, maybe NS isn't for you.
TheAdj
Oct 10 2004, 01:08 AM
Stop crying about something as insignificant as the scoreboard showing kills and deaths. People will do whatever they want with or without it. It won't MAGICALLY MAKE NEWBIES BUILD STUFF. Seriously, use a bit of logic when you give an idea, this idea and what it seeks to accomplish are totally unrelated.
MarineAnimal
Oct 10 2004, 02:31 AM
I will stop playing NS if I can't see my score anymore.
Zek
Oct 10 2004, 04:32 AM
The argument that hiding the score will cause players to stop ramboing shows a serious lack of understanding of why people rambo; they want to have fun. It's not because it makes them feel good to see a big number next to their name, or because they need their names to be on top, it's because they think shooting things is more fun than building or sitting around doing nothing. That's never going to change, no matter how much you try to hide their kill ratios.
Deus_Ex_Machina
Oct 10 2004, 06:05 AM
Let me say, I don't think nixing the scoreboard will magically make NS free from crappy rambos, but seeing my score isn't that important to me, so I couldn't care less if they remove it or not. But I do get annoyed when some jackass starts going on about how much he owns and if anyone has anything to say they can look at his score.
Fortunately there is a mute option.
ZERG
Oct 10 2004, 08:04 AM
Been there, done that. Let's move on.
RaZa
Oct 10 2004, 12:45 PM
| QUOTE (MarineAnimal @ Oct 9 2004, 09:31 PM) |
| I will stop playing NS if I can't see my score anymore. |
Why not make it so you can see your score, but nobody elses? Best of both worlds if you ask me.
slipknotkthx
Oct 11 2004, 03:18 AM
Or we can just leave it how it is and actually fix real problems.
SleeplessOne
Oct 11 2004, 05:15 AM
People actually look at kills?
And yes, there were more marines on the team before they left at the end of the game.
taboofires
Oct 11 2004, 07:59 PM
Scores are a useful tool for the commander, if nothing else. Guns go to people who can aim, and probably not the guy who is 4/25.
One's score is only so good an indication (particularly if you're sticking with other marines, but it helps when included with other feedback.
Helps when you're deciding who should fade or save for the hive, as well. Kills = rfk = earlier res spending.
Insomnia
Oct 12 2004, 12:19 AM
Plus the score lets you know who is a semi decent player. ie you know sleepless one would be good to have as a gorge.
Marr
Oct 12 2004, 11:38 PM
I don't think frag counts belong on the scoreboard... Put 'em somewhere useful, like in a tooltip when the comm hovers his cursor over his marines. That way he could tell who deserves that cool new BFHMG!
In place of frag counts, display how many RTs your team has at the moment. That's the number one most important stat anyway.
And it's been suggested before, but instead of frags, let the alien team see how much res everyone's got. That way they could actually *gasp* plan on who'll drop hives/go fade, etc.
Slow_Smurf
Oct 13 2004, 08:25 AM
I've supported this every time it has come up

Personally I think NS lost it's goal at some point. In order to be faster/more popular/whatever the **** it switched from being team based to much much more dependent on a single(or a few) players skills. The very fact that fades literally win or lose games now is a good message there. If the fade dies early, aliens lose, period.
Ah well, I know I'm in the minority in liking long games(or at least the devs believe I'm in the minority, I don't really have data there). I liked when NS relied more on strategy and less on how quickly you could kill that skulk. Oh and that whole thing about marines being the teamwork side....yeah....that got lost somewhere.....
Anyway, what is wrong with this? Couldn't we try it? Make it an option for servers? Vote on it? Personally, if that one fellow quits because he can't see his score, I couldn't care less. He isn't the type of person I'd want to play with, in any game, then. I play to have fun, and generally in a team game, you have more fun by either using teamwork or winning as a team. Sure, there is that "I'm kicking ****" buzz, but you can know that without score, and if you're slightly less arrogant about it then, the goal is done. This is largely what brought me to NS, when I started(1.04 prehaps? I don't recall) the score wasn't there, that tipped me off this was a game that understood teamwork was paramount. What happened?
joev
Oct 13 2004, 08:58 AM
Ideas and suggestions belong in I&S, not beta discussion.
kthxbye.
<moved>
joev.
KeksImperium
Oct 13 2004, 09:09 AM
i dont care about scores

im not sure if removing kills would bring more teamplay....
i think ppl who look at the kills will not become good team players just because they cant see their kills.
they have fun running around killing everything and not building
AlienCow
Oct 14 2004, 03:31 PM
| QUOTE (Insomnia @ Oct 12 2004, 12:19 AM) |
| Plus the score lets you know who is a semi decent player. ie you know sleepless one would be good to have as a gorge. |
Actually, I could sit at the first hive and continuously build chambers and have a rather high score. The "Gorge Score" shows how well they have spammed in general

But usually you are right, yes.
I only care about my score in Combat. I am not team-friendly in Combat, I play alone lol, and don't care whether we win or lose - just if my ratio is to my liking from my invisible-focus-uber-skulk.
NS does not
need the scores, but I'm easy either way.
Kester
Oct 14 2004, 03:49 PM
I don't think it should be changed because atm it quickly allows the comm to see who his best players are, and give out the hmg's or jp to them (when you have limited res you don't want to give your jp's to someone who dies every 2 mins)
It also allows people to see if anyone on that server needs to be buddied up with. I've often buddied up with a less talanted player, to help them improve.
monopolowa
Oct 14 2004, 08:25 PM
I think the scores/ K/D/whatever should be displayed briefly at the end of a game of NS, so people can see how they did compared to everyone else. Personal stats can be checked with /status, and aliens should be able to tell who has what res at any time.
Only the commander should have access to the entire team's stats so he can decide who gets guns, etc. (maybe some additional displays for seconds building, or times the marine followed the wps, etc)
DragonMech
Oct 14 2004, 08:54 PM
| QUOTE (h20 @ Oct 9 2004, 12:24 PM) |
ya, it has NO place in ns...
for co yeah, but not for ns. |
^^^^^^^^^
^_^
Kester
Oct 14 2004, 11:26 PM
no matter if you show scores or not, your gonna have rambo players.
I vote no. I like to keep a check on my score, it lets me now i've done well, even though we might of lost the map (and i don't mean because i've ramboed, you can still get a good score, use teamwork and lose)
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