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Full Version: Does Env_beam Work With Two Func_trains?
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Yuniargo
Hi, I'm trying to create this effect:

func_beam targetted at two func_trains

The thing is it works half the time. If I type "map (mapname)" then it works. If I type "map (mapname)" again it doesn't work. If I type it again, it works. It's like it only works every other map load and it's very frustrating.

Has anyone played with this and know what could be going on?

I've tried it with and without origin brushes in the func_train entities.

By the way, this looks extremely cool with the "Ring" flag checked in the env_beam.

Repro:
1. Create a brush standard wall texture.
2. Create a brush inside that with the "Origin" texture.
2. Convert brush to func_train entity.
3. Name the func_train "Point1".
4. Copy the func_train and name the new entity "Point2".
5. Make several path_corners around the map.
6. Set up the path_corners so they go in order, and the last path_corner should target the first path_corner.
7. Make each func_train point at a different starting path_corner.
8. Create a trigger_auto and have it target "Point1".
9. Create another trigger_auto and have it target "Point2". (You can do the last two steps from 1 trigger_auto and a multi_manager if you want)
10. Create a env_beam.
11. Have the Start Entity be "Point1" and the Ending Entity be "Point2" on the env_beam.
12. Set the Life to 0 (infinite) on the env_beam.
13. Check the "Start On" flag on the env_beam.

Compile and test. Did you get the same results as me, or does the beam travel between the two moving func_trains correctly after map load, then reloading the map?
GiGaBiTe
i looked at the ns_next bsp in a hex editor and it uses func_trains with env_beams to do the generator thing, so the effect does work, but i wouldnt know why it only works every other map load. if your using a trigger_random to start the sequence, then that could be the problem, that entity never seems to want to work right. if the trains are toggleable on / off try using a func_button to where you can control it and see if that makes a difference.
MrRadicalEd
If you were to have looked this up at VERC, 69th Vladitude or any other mapping resource; giving the env_beam a target of more than one entity will have that env_beam randomly choose one of them as it's target
ShenTraX
I remember those days.

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