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Full Version: Ambient_generics Arent Working For Me
Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
Once_Only
My sounds arent playing, its very annoying. What I have is an ambient_generic in front of a big machine, and its set to play the 'bighum.mp3' file. When I selected the file location, it entered in 'ambience/bighum.mp3' I tohught mabye you needed a full path, but when I had the entire path to the file, the game crashed and said it could not load sound file D (D being the drive my steam folder is in) The volume is set to 10 as is the start volume, the spinup time is set to 1, as is the fade in time. There is no dynamic preset, and I set the flag 'medium radius'

Alas my sound doesnt play. Help? I went to the verc collective, but that didnt help too much.
MrRadicalEd
Ah that's your problem

ambient_generic plays .wavs only

use trigger_mp3audio for .mp3 files
NetBent
There are some different things you will need to do with the mp3audio entity. Post here if you need them. Don't bother making another post.
Once_Only
Ill try the target_mp3audio (theres no trigger_mp3audio in my entities list) but I cant even get my ambient_generics to play wavs!
MrRadicalEd
oops. correct it is target_

make sure "Start On" and since its an ambient sound make sure its looping
Lt_Gravity
to play mp3 files never worked for me, no matter what I have tried.
brute_force
http://www.unknownworlds.com/forums/in...showtopic=75248

*cough*
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