Maines start out in an auxiliary landing bay and there are two dropships one stays and the other takes off. (I'd like it to be triggered to move to the new path corners when the game start but a.t.m. I just have it triggered by a trigger_once)
They are idential, the one that stay has the comm chair. The marines then take one of three elevator/trams into the main complex. (The whole level is setup to use 4 levels and demonstrate applications of the func_seethrough)
I need something identical in function to the Halo dropships but is preferably original, not a baltant rip-off.
I encourage the use of a new .wad file (new textures) and need it in the form of a .rmf or .map. New sprites would be cool too.
I'll host all of the good designs (be sure to put in a .zip with a readme giving yourself credits tho if you want me to host it for download) I'll try to find some clever way to give you credits in the ready room for the winning design.
Besides I always find maps are better when multiple people work different things on them.