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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
Dead_Man
Yo,
I'm part of a team who's going to make a mod for HL2, and I'm sorta learning how to make models, this is my first model. Any constructive critisism is apreciated and welcome. I don't think this model will be made into a NS model, unless on high demand.
(Oh and it's not finished in case you hadn't noticed tounge.gif )
KTHXBI!
FunkyFungus
N1 !!

keep it up wink-fix.gif

btw for hl2 you can add much more details smile-fix.gif
hmz
looks shweet
TychoCelchuuu
QUOTE (FunkyFungus @ Oct 6 2004, 09:14 AM)
btw for hl2 you can add much more details smile-fix.gif

I doubt it, polycount looks really really high with all those cylinders.
eug3n
QUOTE (TychoCelchuuu @ Oct 6 2004, 07:57 AM)
QUOTE (FunkyFungus @ Oct 6 2004, 09:14 AM)
btw for hl2 you can add much more details smile-fix.gif

I doubt it, polycount looks really really high with all those cylinders.

mashed potatoes for brains? wow.gif
Chubbieboi
I like it biggrin-fix.gif

reminds me of the SG1 mp5 and I like Stargate ^.^
Thief
good start, keep it up
CoolCookieCooks
you should model the mag/clip as a seperate thing rather than part of the gun itself biggrin-fix.gif
Drfuzzy
QUOTE (CoolCookieCooks @ Oct 6 2004, 11:30 AM)
you should model the mag/clip as a seperate thing rather than part of the gun itself biggrin-fix.gif

Also needs to be thinner than the gun so it can fit in w/o clipping into the model (where the model runs through another part of a model, looks ugly when you animate tounge.gif)
Chrono
QUOTE (eug3n @ Oct 6 2004, 06:26 AM)
QUOTE (TychoCelchuuu @ Oct 6 2004, 07:57 AM)
QUOTE (FunkyFungus @ Oct 6 2004, 09:14 AM)
btw for hl2 you can add much more details smile-fix.gif

I doubt it, polycount looks really really high with all those cylinders.

mashed potatoes for brains? wow.gif

tychocelchuuu is right
Dead_Man
Yeah, I screwed up the bottom part (trigger area and clip) completly and I'm re-doing it. The highest cylinder poly count is 50, bit high to use in HL1, but would be ok for HL2. Oh and it only looks so high because of the way it's rendered, for example: the gun grip looks really high poly, but if you look close it's only about 10 tounge.gif

I spose I could redo all the cylinders making them a lower poly so it could be used in NS too....... If on high demand though smile-fix.gif

I have no idea how to skin or do animations for it yet anyway, but I've got a few good tutorials on how to. biggrin-fix.gif

Anyways, please, more feedback and if you want it in NS...
BAshh
it's not bad for a first model, but i'd suggest redoing the whole thing from scratch once you're don. Why? because most first models arent very accurate. As yours isn't. Don't get me wrong i like it so far, it's much better than my first model, but i see some problems. The handle for one, is too blocky, it doesnt look like something you'd like to hold. The front grip, looks like an mp5 front grip, but that's not really the way they are:

user posted image

see? it slopes down to the lower part, as well it still slants like the other grips. It's not all perfectly round, or in two parts. So it's close, but it could be better.

I'd lower the cylinder poly counts they're wasteful, nothing should go over 10 sides, maybe 12 if you want, but nothing more. Clip thing already stated. and i'd look at making more detail in the body itself (what you have of it at least) add groves, releaf's you know, definition.

i do like what you've done though, and i think you're going to be great at modelling if you keep at it.
Dead_Man
Thanks dude,

I rekon I need to start again too, but I'm sorta thinkin of makin a p90 instead of the mp5, mp5's come up to often during games and it's time for something new biggrin-fix.gif

Also, I'm using Milkshape to make the model, do you suggest I use 3dsmax instead? I've had a go at it, but there's so many tools it just gets confusing... confused-fix.gif
BAshh
by no means. I use ms3d exclusively, and it comes out great in my humble opinion. Finish this model first, just to improve your skills.

and model what you wish wink-fix.gif just keep up the good work. If you need any MS3d help, pm me i know it well.
Dead_Man
Thanks dude,
Mayby I'll make some models just for NS too biggrin-fix.gif
Phyco
Even if it is for Hl2 the less poly you use the better

Make sure you're cylinders dont have that many sides because that is just a waste because once it is smoothed and skined you cant tell the difference b/w 18 sides and 8-12
Chrono
QUOTE (Phyco @ Oct 6 2004, 08:15 PM)
Even if it is for Hl2 the less poly you use the better

Make sure you're cylinders dont have that many sides because that is just a waste because once it is smoothed and skined you cant tell the difference b/w 18 sides and 8-12

phyco just went up a notch tounge.gif
Dead_Man
QUOTE (BAshh @ Oct 6 2004, 06:18 PM)
See? it slopes down to the lower part, as well it still slants like the other grips. It's not all perfectly round, or in two parts. So it's close, but it could be better.


Yeh,
I'm not sure how to do that..... I've tried joining it up and everything, but it always looks wrong, would you just create a heck load of vertexes and then put in the faces or......how?

Anyways, heres an update:
As you can see, im starting to add some detail. It's kinda hard to see it cos it was a quick render, but you get the idea smile-fix.gif
Dead_Man
Now how's this for a first model!? biggrin-fix.gif

Almost done, just a few more holding thingy-ma-bobs then I'm basically done (Apart from the detail that I'll add)
Dead_Man
Ok, the mp5 has been finished!!! biggrin-fix.gif:D:D (Ill put a screenie up tonight)

Anyways we need ideas for guns to be used, it has been decided that the mp5 is for the AI, not the player, becuase it's over used. The p90 will be for the player, but we need more ideas! Both pistol and normal gun thingy!
Drfuzzy
Looks very good, just make the clip thinner. We're not shooting sniper rounds here wink-fix.gif
Dead_Man
What is a reasonable poly count for HL1? And how do I do a poly count?
Drfuzzy
If your in milkshape 3d, goto the model statistics button on one of the dropdown boxes with all the plugins. Triangles = polys


Most computers can handle around 6000 polys, but everyone will throw a fit if its over 3000, so its good to keep it around there.
Dead_Man
Lol,
Well I'm screwed then.....5580 poly's sad-fix.gif

Well, here's the final screenie (apart from a small amount of detail that I'll put in)

Chrono
QUOTE (Chrono @ Oct 6 2004, 12:59 PM)
QUOTE (eug3n @ Oct 6 2004, 06:26 AM)
QUOTE (TychoCelchuuu @ Oct 6 2004, 07:57 AM)
QUOTE (FunkyFungus @ Oct 6 2004, 09:14 AM)
btw for hl2 you can add much more details smile-fix.gif

I doubt it, polycount looks really really high with all those cylinders.

mashed potatoes for brains? wow.gif

tychocelchuuu is right

we warned you but you just ignored us
MrSocks
oh well its a first model, i'd say its pretty damn good for a first tounge.gif
Dead_Man
Dude,
Like this is my first ever model. It's kinda expected that it's sloppy and will have to many poly's. I didnt know that a cylinder should have about 15 poly's max untill I had already made it. I have stated that I'm going to remake the model.
KTHXBI!
Chrono
im just saying you should take most peoples advice most people know what they are talking about (not me tho im insane tounge.gif )
rabbity
pretty good for a first modle
when you've pretty much mastered primitives modelling, be sure to learn poly-by-poly modelling too, its a very powerful method of modelling :D
Phyco
the clip in the second to last ss looks too fat or is it just me?
Dead_Man
It looks fat in the last screenie, but thats just at the angle I rendered it. It's a lot thiner than the 2nd last screenie smile-fix.gif
HellspawnUK
as per usual request, lets see a wireframe, we may be able to help u optomize with a look on the wires
Mr_Headcrab
Excellent for a first model

I especially like the SG-1 season 1-5 scope of duem on the top.
Dead_Man
Im at school ATM, but I've managed to reduce the poly count by a LOT. I dont have a screenie ATM cos im @ skool. Ill give u one tonight smile-fix.gif

The p90 is also going well ^.^
I'll give u a screenie of that too
anubis69
gotta love stargate
Mr_Headcrab
Jaffa Kree!


/me randomly Zats a random forumite numerous times
Radagast
any info on the mod youre working on?
Dead_Man
Yeah,
The website is: www.endurance.kaosfusion.com smile-fix.gif

The site looks horrible because the person who did it has no experience at html. But you get the idea smile-fix.gif
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