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BobTheJanitor
Read the posting format before posting.

This is the home for any and all released maps (that haven't gone official, obviously). This is being done in a effort to make it easier to find maps that have been pushed out of sight by newer threads. If you're submitting a map to become official, go through the regular channels. This is only for maps that have been released to the general public.

This is only for maps in a playable state. Don't add your two-halls-and-a-res-node map here. If your map is still in progress, please add a normal topic about it and keep us updated. When it's complete, it may be added to this thread.

-- Posting Format --

Map Name

One optional screenshot, 640x480 or smaller. Find your best possible screenshot and post it here if you'd like, to get people interested in your map. Try and keep filesize small as well. 24 bit bitmaps are not your best option here. JPEGs are your friends. This thread is a quick reference to maps, it shouldn't take hours to load. Incorrectly formatted screenshots will be removed.

Link to thread (If one exists)

Direct link to download

-------

Any reply not meeting these specifications will be deleted. Maps in beta state are acceptable, as long as they are fully playable betas (since some maps seem to stay in a permanent beta state). As the map is updated, be sure to update your post here as well. Feel free to PM me with any questions.
Yuniargo
ns_checkers2 by Yuniargo aka duckling, f0RkidlE, [AM]-=f0RCE=

Link to thread: http://www.unknownworlds.com/forums/in...showtopic=82822

user posted image

Download:
http://www.iownallyourbase.com/hosting/hos...s_checkers2.zip

Map version: Beta 2

Description:
Your mission is to reclaim a space docking station infested by the Kharaa. Take your time. There are only 4 hives.

Contact information:
email: yun@hehe.com
#NSMapping on irc.gamesurge.net as duckling
#Quake on irc.efnet.net as f0RkidlE or Soupf0Rk
Meat_Popsicle
co_teabags
user posted image
link to download site: http://cariad.co.za/twhl/mapvault_map.php?id=1587
link to thread (but not download):http://www.unknownworlds.com/forums/in...&hl=teabag&st=0
Rendy_CZech
co Overmind

Version: final
Game: combat
Size: large
Players: 32 optional
Theme: Terran undeground research facility
Location: Earth

Concept:
I started this map with vision of very big and complex layout. I wanted map, which you can't remember after first play. Map where you have always something new to explore. For better orintation I've added signs lead you throught sections of the map.

Note:
My first map ever, don't be disgusted by Hl textures and prefabs, I've used them to attain earth theme (NS don't contain usefull concrete textures).

->DOWNLOAD

->TOPIC
Sir_Pepe
ns_enceladus final version

A large ns classic map, located under the surface of the freezing saturn moon enceladus.

user posted image
Click to enlarge

[ More screenshots ][ Download ][ Thread ]
BigD
co_nadir

The post.

The download.

Concept: Marines literally start above the aliens! 3 floors of a space station for you to have fun on!
moultano
ns_shiva beta 3
thread
download
user posted image
Rendy_CZech
ns Hulk

Version: beta 3 (functional)
Game: classic
Size: medium
Players: 16-20 optional
Theme: spaceship interior
Location: UCC Cerebus - terran spacecraft

Story:
UCC Cerebus, one of the few TSA ships equipped with a
hyperspace engine unit. Before her disappearance from
the Sol sytem two years ago, her ongoing mission was to
establish contact with new lifeforms in distant regions
of the Universe. Until just a few hours ago all contact
with the ship had been lost. At 23.6.2244 8:06 PM,
UCC Cerebus waspicked up on radar in close proximity to
Space Station Nothing. All communication attempts from
the residentTSA garrison at SSN have failed.

Space Station Nothing's executive TSA officer has decided
to send out small Frontiersmen unit to investigate the
situation. You now find yourself in the company of these men,
sitting in a dropship bound for the UCC Cerebus. Peering out
through a visual in the dropship a gargantuan asteroid can be
seen, embedded in the hull of the seemingly lifeless ship.
You glance up at the scanner readout as initial data from the
ship flashes up on the screen:

-REACTOR STATUS: NOMINAL-
-ESCAPE POD STATUS: TOTAL DESPATCH-
-HYPERDRIVE STATUS: INACTIVE; POWER AT MAXIMUM-
-OXYGEN CONTENT: NORMAL-
-ATMOSPHERE: BREATHABLE-
-NO LIFE FORMS DETECTED ON BOARD-

As you look around all you see are blank faces, masks painted
from an indelible monotone palette and cut from the archetypal
mould that is a Frontiersman's basic training. Their purpose is
to give the impression that this is just another routine operation,
but you know that behind each facade is the same cocktail of emotions
that's being shaken up inside you. The anticipation, the excitement,
the fear.

Docking clamps awkwardly shunt into position around you jolting
this tin can claustrophobia in which you've found yourself imprisoned.
But it won't last long, you tell yourself as your eagerness to break
the tedium rises up inside you like a bloodlust. You can almost taste
the challenge that lies ahead, that which you have dreamt for for so
long. As you take your first steps out onto the deck of the
UCC Cerebus -adrenaline coursing through your veins- you know what
it is to be a Frontiersman.


Background story written by Stephen "Crispy" Etheridge, based on
an original concept by Rudolf "Rendy" Klenovsky.

->DOWNLOAD

->THREAD

->BETATEST THREAD
pixtor soon
DiCola
ns_oasis

IPB Image

Link to thread

Direct link to download
Plaguebearer
ns_thorstation

user posted image

ns_thorstation download
GaidinTS
Incursion


user posted image

Link to thread

Download
Black_Hawk_VS
Map - Ns_Blackhawk

IPB Image

Here is the topic - http://www.unknownworlds.com/forums/index....showtopic=86498


Here is the download - http://www.barbertonrhps.com/ns_blackhawk.rar


{edit} Fixed link to downlad
unslord
ns_marineris

Refinery Station Marineris

user posted image

[Thread] [Download]
Grey_Hawk
co_drillchuck by GreyHawk

user posted image
(click to enlarge)

Link to Thread: click here

Download: click here

uffo
co_futile final+ collector's edition

user posted image

thread
download co_futile
TOmekki
submit it. now.
Invader_Scoot
Ns_Siege007_v2
user posted image

Link to Topic

Download
Greedo
ns_takeback

user posted image

thread: ns_takeback release

download: ns_takeback.zip
Drek
ns_abyss_b1

user posted image

Bry's NS Custom Maps

Discussion Thread
Zenzen
co_queda

Download


is just a simple 4fun combat map...

marines spawn at one side an aliens at other, u can jump cuz when u reach the end u are teleported to the beguin, if u fall at one side, u will back to the same side like the draw...

IPB Image

ICQ: 89409609
MSN: lzzbra@hotmail.com
e-mail: lzzbra@gmail.com
Kouji_San


Game type: Classic
Layout: Semi "horizontal" symmetrical: Hallways and some rooms would be slightly different due to being on different levels, it'll try to simulate a true battleship layout
Map class: Serious
Size: Large
Env_gamma: 1.6
Final resnodecount:11

This is the new and improved version of ns_achio_v1b2. This map is based on
the old map, but other then that it's completely rebuilt from scratch.

Some of the layout location has roughly remained the same, lot's of the
old areas have also remained but have had a total style revision. Not only that,
this map is smaller then the old version. Yet I've managed to get some new
"never seen before" areas in Achio.

I�ve tried even more to lay the emphasis on Achio being a huge battle ship with
the use of lot�s of exterior views. This map also has the 2 button door, which
has to be opened either by two marines, two aliens or a smart gorge with it�s
spit ball. However in this map this will open up a true double res, the one in
the original Achio had only one resnode and one already accessible close by.

Anyway, I hope you enjoy this version of the map, also I�m always in for
feedback on the layout or other improvement/bugs I can fix.

Most important map features:
  • Unique gameplay additions:
    • Hives based bacterium lockdown resnodes
    • Weldable resnode
    • Alien only trough wall teleporter, similar to the movement chamber
    • Two button security door
  • The map is moddeled to resemble a realistic ship layout as close as possible
  • Huge external views of the ships external hull
  • Story based custom sky texture
  • The readyroom is actually inside of the frigate TSA Cerberus, also seen on sky texture. Possible followup combat map
  • A dropship in the readyroom, which is also present in the marinestart. Linking them together
Link to thread

Latest version:
ns_achio_v2b5 release date, Jul-26-2007:

Most important additions/fixes:
- The map is now compatible with NS 3.2 (transparant minimaps included)
- The aft alien trough wall teleporter is now only useable when the aft engine hive is alive (thanks puzl for fixing the hive targetondeath)
Minimap

Mirror hosted by home.nl
StixNStonz
NS_Nexus

Currently in Beta 2

IPB Image

Note: That screen is a lot darker than in-game.

Perks:
-every hive is a viable second hive, from any first hive (due to map layout, completely unlike most NS maps)
-never-before-seen gameplay (the Shafts especially)
-balanced, symmetrical rt layout
-many weldables; some important ones, some less important, some help for secret passages
-secret passages. No fake walls or hidden buttons, but simply maneuvreable architecture paths that are exceptionally hidden to the naked eye
-sprawling ventilation system, very scary for marines, and very useful for aliens and ninjas
-very detailed

Download Here!

Thread Here, with more screens
Invader_Scoot
IPB Image

ns_stargate-nsa
Screenshot : : Download
Entity Count: 250
cgamers
ns_quake_v1

Well i call it v1 because it should now be playable after gameplay tests and it will be the last version of this map before, hopefully, NS2. It is a bit empty, this map but the Plan is to include some more Structures in the next version.
IPB Image

The Idea was that the Maries found some kind of entrance, a portal into another World (thanks to unsichtbar for givin his stargate texture). The Style of this map is pretty dark but as you will possibly see on the other screenshots if you follow the download link there are welderpoints in every important area of the map. With these the marines are able to welder themselfs some light to get advantages inside these areas. And it has the Quake 3 jumppoint-thingies. ^^
What i like to request is your Opinion, critics for gameplay that may be important to know for a NS2 map which can be posted anonymously behind the download link.
Thank you.

DOWNLOAD

P.S. You will find some more of my costom maps behind the Download Link
NEX9
oh well at least the map name ns quke is getting some good use.. runs off to think of another name
WhiteKnight1
co_starfight

set on a space ship in space.

Link to screenshots and download here


co_starfight
BigD
CO_MOIRAD20
THREAD
DOWNLOADS:
Mirror 1 : Mirror 2
Cosmic_Flare
Idk how to ma, but I thought ns_machina should be commemorated or commented on. That map wasn't that great, in terms of gameplay, but it was a heluva map. Seriously. Don't believe me, press f4 to the RR.

You will stare for DAYS biggrin-fix.gif


-notice unique asteroid design

-the marine ship docks in the machina

-the freakin planet behind it all





-=TH=- Apocalyptic Meteor... out.
CodeStrike
NS_Bunker_mvm
a yes, This is a MVM map. they detail are about avrage, but the scripted sequences make up for that.

Description:

The map is about two marine teams who fight with each other.
this is outside, inside, underground and alien side.
the oh so famous "Test Chamber" it's Machine is used (was little hard to remake, so its a little differant).
as we all know, this goes teribly wrong, and the teams get teleported to the xen border world.
this takes some time, made into 4 scenes which need to be triggered in order to activate the machine, and so the portal.
this is the major special feauture, but we all know, a bunker without a nuke, that's no bunker.

DownLoad:
Click Here

Thread:
Click Here

IPB Image
uffo
forgot this thread alltogether.
anyway, here goes:

co_perkele - download
youtube video
own thread

and lowsy screenshots:

IPB Image
nosebleed
co_centurion




Download now
slayer20
ns_dreamviews_b1

Remember...it's only a dream!

It's also a small siege map...I was able to play it on the <BAD> clan server but the first time we played we had to many resources (in the first dreamviews map, this is the second) so everyone was like "Keep making turrets!" which at the time I forgot about the whole turret spamming thing which caused the server to crash.
The second time we were doing fine but for some reason the commander started recycling everything then spammed turrets everywhere...

Anyway...the moral of the story is don't spam turrets...this should really be common knowledge...


Anyway you can download the map here
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