A little update which adds details, which are all subject to change and most are just examples which would require testing to get a solid number.
EDITS:
-Spelling
Annex:Overview
-The team to take control of all the resource nodes first, wins.
-There is no RFK.
-Resource Towers take a **** load of time to build.
Marines:
-The Marines start with a command console (Invulnerable) and a Rts.
-The Commander can drop weapons, supplies and can spend resource to activate sealed doors or traps (Based on the mapper).
-The Commander can only drop a RTS if there is a marine in the nodes area.
-Marines can choose Armor, Damage, Motion Tracking and Scan upgrades in a combat style via leveling.
-The Resource Towers provide resources and act as armories and IPs for the marines.
Aliens:
-The aliens start with a RTS and nothing else.
-The gorge is the only one who is able to drop RTS towers, they cost nothing but require some time to get up.
-The aliens gain upgrades such as focus, regeneration and focus combat style but evolving into life forms costs resources gain from the RTS.
-The Resource Towers provide resources and act as movement/defense chambers and as IPs for the aliens.
Map Design:
-Annex battlefields are supply frigates that have an unstable energy grid (no building and bad doors) and just carry nano-sludge (the RTS race).
-A map will be designed in a tug of war fashion with RTS spaced evenly.
-The maps give an advantage for the aliens with vents and such things.
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Marines:
-All resources go to the commander.
The Commander:
-He needs to keep the marines supplied with health packs and ammo packs when they are too far without an RTS.
-The commander can drop weapons and equipment near RTS.
>Wielder: 10 resources
>Mines: 15 resources
>Shotgun: 15 resources (Level 3+ marines only)
>HMG: 20 resources (Level 5+ marines only)
>GL: 25 resources (Level 6+ marines only)
>JP: 30 resources (Level 7+ marines only)
>HA: 30 resources (Level 7+ marines only)
-Any weapon around a resource tower not used, will be recycled for 75% of the cost instead of being lost.
-The commander can drop Resource Towers for the cost of 20 resources and having a marine near it.
-The commander can activate turrets, doors, armories or anything the mapper includes by spending resources on them, but once active they will drain resources so you must manage it.
-Your main job is to keep the marines outfitted and conserve resources.
The Marines:
-Your main job is take control of resource towers which the commander drops and build them
-You gain levels like in combat for things like:
>Damage from 1 to 3 costing 1 point each.
>Armor from 1 to 3 costing 1 point each.
>Motion tracking costing 2 points.
>Scanning costing 2 points.
>Grenades for 1 point.
>Leadership for 2 points (gives you a small range aura which increases the speed and reload time of allies, does not effect self and does not stack.)
Aliens:
-All resources are split evenly.
-You gain combat levels for things such as:
>Chamber upgrades.
>Hive ability upgrades
-You can spend your resources to become a life form such as.
>Skulk: (free)
>Gorge: 15 resources
>Lerk: 35 resources
>Fade: 55 resources
>Onos 75 resources
-Gorges can build resource towers for free.
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Comments?