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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > NS Customization
l0tus
just an experiment i put together in PS7 real quick. the word hostile is animated to scroll across the recticle whenever it locks on to an enemy. it gets a little crunchy when HL starts to enlarge it (as i suppose any sprite does) because i tried to keep the default sprite size in mind, and had to make the circle small to fit.
user posted image
hosted here by NSArmslab.com.
DragonMech
W1N!!!
Paranoia2MB
secks
*tries it out*
Chrono
i like it smile-fix.gif
Drfuzzy
You need to center the circle, its off to the side :o
l0tus
the circle is off to the bottom·left so i could fit it all into a sprite the same size as the default. for me, it's more than close enough. im not using it to aim, after all...
Sykotic
Fantastic concept lotus, looks great in game, even the text shows up great 90% of the time, and the other time the alien is too close for you to pay attention to it smile-fix.gif
Just a question though, i'm really really fond of the original MT sprite. I'm going to have a go at it now, but i'm sure you'd be alot more succesful, I was wondering if perhaps the original sprite could be resized to fit that blue circle in your sprite. (imo, it would be the pinnacle of sexiness)
Fox_One
Looks fantastic! biggrin-fix.gif
Drfuzzy
Yea, i love this sprite, but when you jump around the corner to shoot the skulk on the circle, its not where its suppose to be because its off-center.
l0tus
...lol.
Vash_Fourty_Five_Lc
Just got off a siege game with this, great stuff. I guess it is sorta mis-leading benig off-center, but I didnt have any problems. Great great great stuff, I'm gonna have a go at adding a few touches probably, you're doing some great work, conversions and creations alike. Keep it up my man. biggrin-fix.gif
CplDavis
omg that is awsome!

using now

lotus you have now proven yet again why you are my fav custom sprites guy for NS

<8 biggrin-fix.gif
cortex
:O nice one lotus. im pretty sure you can deviate from the original size of the sprite so you can make it centered.

i would use it but, i have my own biggrin-fix.gif
Sykotic
Hrm, after spending the majority of a couple of hours working on this, this is the final thing that i came up with in regards to my comment before ^ (till i can be bothered going back and touching up a few things)

The inner red circle is constantly spinning, other than that the animation is exactly the same as lotus' (although i'm not too sure the larger circle pulls off as well as yours does lotus).
Dark_Soul
very nice work Lotus, you're doing some great sprites here smile-fix.gif
Vash_Fourty_Five_Lc
very nice Sykotic, gonna release that one too?
l0tus
yeah it looks like you might've shrunk the outside recticle to one px thick instead of 2. that might be causes it to look a bit odd at certain distances. i had tried a thinner recticle initially, but those four flat pixels it puts on the sides to complete the circle looked weird to me when HL softened them in·game. im werking on another right now, sans recticle. as for your new animation: i thought about something like that, but i was just too lazy after putting in that hostile, heh. i'd like to see yours sometime. sounds awesome-
Mr_JeburtO
/me uses
jesterusaf
so lotus if u center it and give it the red circle spinning thingy, i will shine your shoes
Sykotic
Well, here it is, and yeah you are right l0tus, I shrunk the reticle, and i don't think it's quite what i'm after- i'll sit down when i get a chance and rework a similar one from scratch instead of using the default mt sprite. It's still fairly feasible, but i'd love to see what you come up with now smile-fix.gif

*edit* rofl would you believe it was 121k, 1k over the upload limit - here it is zipped.
If you want to use it anywhere, don't bother crediting me, credit l0tus and the NS team.
Fox_One
Well, I tried redoing this...hit some snags.

Here's how it should look:
user posted image


Here's how it looks in-game:
user posted image

I've already mirrored it so the text is correctly aligned, but the...blobbiness I can't figure out.
cortex
maybe try thinning and dimming the circles... if its too bright the anti-aliasing shows up all screwed.
kabo0m
I used it and I love it (not the latest version) and I am going to tell my clan about it smile-fix.gif

user posted image


user posted image
Shazbot
Looks like the red circle is not perfectly in the center... more to the top. Maybe I just think that because I need to go to sleep... *passes out*
l0tus
@Fox: i believe its the fact that you resized the default sprite's (canvas) area that made it blob out like that. thats why i was trying to use the default sprite size, as some people have commented on. i learned that when you change the actual size of a sprite that NS needs to rotate and resize (i.e. that ricochet spark we were talking about over at NSA), bad things can happen... confused-fix.gif
Fox_One
Ahhhhh...thanks for the heads-up.

Hmmm...shame the MT sprite doesn't have a corresponding .txt file...
jesterusaf
is there a way that u can fix the quality of it? the letters are fine but the circles are blocky
Fox_One
Look at the sprite. It's a pixel circle, no AA. It's designed that way. tounge.gif
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