Heavy_D
Oct 1 2004, 04:27 PM
This is a model I decided to make after seeing several marine teams fail to build the IP's at the start of the game in the course of an evening playing. It's just a modification to add an aerial to the portal that extends when building is complete, like so:

You can download the model from
hereThis is the first time that I've made a HL model, so I may have made some rookie mistake. One thing I did do which I'd avoid in future was skinning all the new parts on the original skin. There was a lot of empty space on the original IP skin, but I used up most of it on the aerial. Consequently when I decided it needed a base to come out of, I had to be creative to map it at all. The skin for the base is kinda low res compared to the rest of the model, but I don't want to change it. In the future perhaps I'd make it a seperate skin, but I'm used to Quake where that isn't an option. At least it keeps the skin size down. The additions do amount to another 100 polys, but given that the Ip is pretty much the lowest poly structure to begin with, I'm sure it won't be a problem.
Owen1
Oct 1 2004, 04:32 PM
hmm... a small but effective modding... GJ, now i wish panther had finished the high poly structures so this coulda been put on his IP
BobTheJanitor
Oct 1 2004, 07:03 PM
How cute, it looks like a remote controlled IP. Now I just want to go drive it off to the hive so I can spawn there. Or drive it under an onos for telefragging.
Paranoia2MB
Oct 1 2004, 07:36 PM
(New Idea for a Voogru mod is coming guys!) lol
Drfuzzy
Oct 1 2004, 08:17 PM
| QUOTE (Paranoia-2MB @ Oct 1 2004, 02:36 PM) |
| (New Idea for a Voogru mod is coming guys!) lol |
INCOMING IP! NEED FADES TO CARGO NOW!
XP
l0tus
Oct 1 2004, 10:52 PM
...i'm using it. too bad HL won't let you attach sprites to models, because some kind of glow sprite on the top of the antenna in the idle1 -like a small red pulsing light- would look smooth.
Obst
Oct 1 2004, 11:23 PM
Actually, you can do that.
Get an attachment to the point you want the sprite at.
Then use { event 7000 0 "XX" } in the idle anim.
To get the XX, just open ur ns.ps with a texteditor and look what's the name of the effect with a red pulsing light (flare or such, don't know precisely).
l0tus
Oct 1 2004, 11:40 PM
obst, you rock. would it need to be an additive sprite, or an indexed alpha (like v_weapon projectiles)...?
Chrono
Oct 2 2004, 12:39 AM
| QUOTE (Obst & Gemuese @ Oct 1 2004, 04:23 PM) |
Actually, you can do that. Get an attachment to the point you want the sprite at. Then use { event 7000 0 "XX" } in the idle anim. To get the XX, just open ur ns.ps with a texteditor and look what's the name of the effect with a red pulsing light (flare or such, don't know precisely). |
if you can do this then why cant we have sprite player models?
Obst
Oct 2 2004, 03:18 AM
Sprite player models? Huh?
@l0tus: It doesn't matter. You can't include your own stuff into the ns.ps, and most/all of the stuff in it is currently in use so you can't switch out the spritefiles anyway. So just look for the flare, its event and use it
Ratonetwothreetwoone
Oct 2 2004, 04:43 AM

yeeeaahh doom player models
Chrono
Oct 2 2004, 04:45 AM
| QUOTE (Rat12321 @ Oct 1 2004, 09:43 PM) |
yeeeaahh doom player models |
exactly what i was thinking i asked fuzzy about it a while ago he said you cant have sprite player models
Kaine
Oct 2 2004, 06:29 AM
i was thinking about this the other day. basically, sprites on playermodels is a pandoras box you DO NOT WANT TO OPEN. its a bastard to get right, and even if you do, is exploitable beyond belief.... for starters... sprites don't get cloaking... don't even get me started on the difficulties involved with getting the alignment of the sprites right -.-
Fox_One
Oct 2 2004, 07:43 AM
Just make sure you only let the sprite be visible during the active animation...
Radagast
Oct 2 2004, 07:47 AM
| QUOTE (Kaine @ Oct 2 2004, 01:29 AM) |
| i was thinking about this the other day. basically, sprites on playermodels is a pandoras box you DO NOT WANT TO OPEN. its a bastard to get right, and even if you do, is exploitable beyond belief.... for starters... sprites don't get cloaking... don't even get me started on the difficulties involved with getting the alignment of the sprites right -.- |
kaine i expect those "OMG THERES AN ALIEN HERE" skulk skin replacement sprites on my doorstep tomorrow
Commie_Spy
Oct 4 2004, 01:30 AM
this has to be simplicity at its best... no lie
Shazbot
Oct 4 2004, 03:11 AM
Ya, they should have this as default

Does it's job perfectly, thanks!
The_Fluffy_Duck
Oct 5 2004, 12:17 AM
has any devs seen this? this is a simple yet great idea. Maybe if the devs dont like an arial they can have a red light that turns green or somthing.
Great I love it.
Ratonetwothreetwoone
Oct 5 2004, 01:25 AM
meh.. rines walk through it.. its weird, and if it doesnt get made the default ip i imagine that would be the reason why
CeReal
Oct 7 2004, 05:03 AM
can we have a ip with a sign "Build Me !" ?
Delarosa
Oct 7 2004, 05:26 AM
sorry for the late/random post...
but here's the image i'm using when it's hosted... hopes it's ok to host it..
DeathKnight
Oct 7 2004, 06:40 AM
Mirrored at
www.nsarmslab.com.
I love this new IP.
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