MrRadicalEd
Sep 29 2004, 11:24 PM
I jumped right in to something new after learning many leasons with Flint. I have enough of the map compiled to show some screens of my progress on this new project
| QUOTE |
 Marine start |
| QUOTE |
 "Fork in the road" from marine start |
| QUOTE |
 Another "fork in the road" from marine start |
| QUOTE |
 Main halls from marine start. They include a vent way(center bulge from ceiling) for alien use. |
| QUOTE |
 A room with the marine's first resource node. I didn't get the lighting at first go, but I'll sure get the second time |
KungFuDiscoMonkey
Sep 29 2004, 11:47 PM
Pretty nice work. I especially like how the recessed lights look and that's a nice texture for the computer monitor. Also some very nice brush work although the map needs a bit of color since it seems to have the same ambiant light everywhere.
Belgarion
Sep 30 2004, 01:07 AM
a Sir_Pepe admirer methinks?
looks good, but as my friend said, you need more variation in lighting. it's really bland at the moment. put little spots of color around and larger pockets of colored lighting in alcoves and such. also, some of the brushwork looks very rudimentary. put some more detail into it and make it look less boxy (particularly those machines with the yellow texture)
frostymoose
Sep 30 2004, 01:08 AM
lighting is a little boring as of now.
edit: looks like it's a common sentiment...that said I think it's also lacking in ... stuff. seems like there are precious few places to ambush from with mr. skulk.
Recoup
Sep 30 2004, 01:27 AM
methinks lighting needs fixing, maybe less white and more bling bling?
however, the architecture is nice! me likes!
RaZoR
Sep 30 2004, 03:03 AM
I agree with the rest, I think the lighting could use some work.. But I love the brush work, especially in the first picture.
Crispy
Sep 30 2004, 12:22 PM
MS definitely needs colour, and lose the rail texture in there too, it lacks detail and just sticks out like a sore thumb.
RaZoR
Sep 30 2004, 02:29 PM
| QUOTE (-[Kobayashi) |
| -,Sep 30 2004, 07:22 AM] MS definitely needs colour, and lose the rail texture in there too, it lacks detail and just sticks out like a sore thumb. |
I disagree, I like the wy he's done marine start; from what we see in the one picture. (other than the need for more diverse lighting.)
Crispy
Sep 30 2004, 05:55 PM
You have to be joking, it looks like the TSA builders were under-staffed and the foreman had to give his 6 year old son the task of making a rail, armed only with Lego bricks...
AlienCow
Sep 30 2004, 06:25 PM
LOL.
I think it doesnt need removing, just improving - a more detailed texture on it, the rail looks too bland and...lego-like...at the moment.
Kester
Sep 30 2004, 06:25 PM
| QUOTE (-[Kobayashi]- @ Sep 30 2004, 06:55 PM) |
| You have to be joking, it looks like the TSA builders were under-staffed and the foreman had to give his 6 year old son the task of making a rail, armed only with Lego bricks... |
agreed
RaZoR
Sep 30 2004, 06:28 PM
| QUOTE (AlienCow! @ Sep 30 2004, 01:25 PM) |
LOL.
I think it doesnt need removing, just improving - a more detailed texture on it, the rail looks too bland and...lego-like...at the moment. |
Sorry, I was a bit vague, I like the look of the ms, but I do have to agree with Kobayashi on the railing, It's too plain.
MrRadicalEd
Sep 30 2004, 08:43 PM
Yeah I know the lighting is bland and shows in some areas. Since the post I made a lot of tweaks that has made the map MUCH nicer. MS railing were 8 units, and are now 4 units(smaller is better and doesnt stick out so bad now)
Hall lighting brightness increased. MS room now has "light butter" colored accent lights from the upper wall trim/ceiling angled down. The "gen room"(with those yellow things) is darker now and sports red accent lights on parts of the walls and behind the silver pipes. I also included lights on the stairs in there(not seen in picture) like in the Hera ready room almost.
and Belgarion, I have no idea who Sir_Pepe is
raqualevangel
Sep 30 2004, 08:55 PM
i dont think im used to seeing ns2.wad yet. it just seem strange for a ns_map. although i think your map could be the one that gets me used to it. architecture and texturing is nice. just add more variation and contrast to lighting. aka broken lights, less bounce maybe, no ambient light, etc.
Minotaur0
Oct 1 2004, 02:30 AM
Cool brushwork and texture usage but the lighting really needs more work. Make it darker and vibrant.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.