| QUOTE |
| hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlcsg.exe"-nowadtextures -wadautodetect -cliptype Precise -hullfile "C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2" Loading hull definitions from 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt' Entering C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ precise ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\nshulls.txt ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] 6 brushes (totalling 37 sides) discarded from clipping hulls CreateBrush: Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 666 (10.53 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (6.02 seconds) Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_delta.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_delta.wad' Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns_glass.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\ns_glass.wad' Warning: Wad file '\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\co_snow.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\ns\co_snow.wad' Warning: Wad file '\program files\valve hammer editor\wads\join_signs.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\join_signs.wad' Warning: Wad file '\program files\valve hammer editor\wads\ns_ca_infested.wad' not found, also tried 'C:\Program Files\Steam\SteamApps\chip_trekie@msn.com\half-life\wads\ns_ca_infested.wad' Including Wadfile: c:\program files\valve hammer editor\tools\zhlt.wad - Contains 1 used texture, 0.66 percent of map (4 textures in wad) Using Wadfile: c:\program files\valve hammer editor\nssamaurai.wad - Contains 60 used textures, 39.74 percent of map (611 textures in wad) Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns2.wad - Contains 28 used textures, 18.54 percent of map (296 textures in wad) Using Wadfile: c:\program files\steam\steamapps\chip_trekie@msn.com\half-life\ns\ns.wad - Contains 61 used textures, 40.40 percent of map (578 textures in wad) Using Wadfile: c:\program files\valve hammer editor\ns_bulletsiege.wad - Contains 1 used texture, 0.66 percent of map (1 textures in wad) added 8 additional animating textures. Texture usage is at 5.40 mb (of 8.00 mb MAX) 18.20 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlbsp.exe"-estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] priority [ High ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4190 (0.53 seconds) BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3843 (1.75 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3046 (1.27 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4222 (1.73 seconds) 10.77 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlvis ----- Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlvis.exe"-full -estimate -texdata 8192 -high "C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2" 1562 portalleafs 4963 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ High ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (11.50 seconds) LeafThread: (167.61 seconds) average leafs visible: 152 g_visdatasize:65740 compressed from 306152 179.56 seconds elapsed [2m 59s] ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (webmaster@xp-cagey.com) ----- BEGIN hlrad ----- Command line: "C:\Program Files\Batch Compiler\Zoners Tools P Series (v1.7p15)\hlrad.exe"-extra -bounce 1 -estimate -texdata 8192 -high -lights "C:\Documents and Settings\Owner\Desktop\maplights.txt""C:\Program Files\Valve Hammer Editor\maps\sA map\ns_incubus_a2" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 8388608 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ High ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Documents and Settings\Owner\Desktop\maplights.txt'] Warning: Duplication of texlight 'light_stripblue' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'! Warning: Duplication of texlight 't_lightred2' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'! Warning: Duplication of texlight 'light_newwhite' in file 'C:\Documents and Settings\Owner\Desktop\maplights.txt'! [43 texlights parsed from 'C:\Documents and Settings\Owner\Desktop\maplights.txt'] 8641 faces Create Patches : 68298 base patches 444 opaque faces 285887 square feet [41167764.00 square inches] Error: Exceeded MAX_PATCHES Description: The map has a problem which must be fixed Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem ----- END hlrad ----- |
| QUOTE (GiGaBiTe @ Oct 1 2004, 02:33 PM) |
| from that first version of that map i saw in hammer, the brushwork was pretty bad. if you cleaned some of those brushes up it would probably be alot easier to compile. |