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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
The_Evil_One
I havent had to ask a question in a few days, woohoo tounge.gif

Alright, im having a problem with RenderFX Hologram. I have a func_illusionary texture, set to additive, 255, Hologram. When it shows up in-game I can only see it if im 45degrees to the left of it. Otherwise its just not there... heres a screen to show you whats happening:

Here you can see it
Here you can't
Ashaman_Joe
I tried Hologram, and had the same problem. For me, Distort seems to work better. smile-fix.gif
BlackPlague
func_illusionary
fx- 50-190 MAX
rendermode- additive

smile-fix.gif
The_Evil_One
Plague... I tried that, same problem still sad-fix.gif
BlackPlague
ok do this. select all of the holographic entities, send to world, and select them again and send to entity i said before smile-fix.gif
Hii
hologram is used for models, and doesn't work well with brushes iirc, use distort.
BlackPlague
have you fixed your problem yet?
Crispy
No offense and also off-topic, but can't you give that escape pod just a little more eye-candy? I'd hate to be stuck in a pod where:

- I can't sit/lie down
- My movement is restricted to a short, straight line.
- I cannot wash/eat
- I have no form of entertainment except twiddling of the thumbs (one of which has been taken off in the explosions previous to my frantic escape) hence no twiddling.
- I have no medical equipment to treat my now-gangrenous thumb.
- I have no waste disposal to dispose of my now-gangrenous arm, not to mention the fact that I'm knee-deep in s**t.
- I haven't any way to put myself out of my misery.
- I eventually die one of the most painful deaths ever to not be recorded because there was no way of doing so.

To conclude:

Eye-candy can form part of the nutritional requirements that help your young one grow into a strong and healthy map
The_Evil_One
1) its pretty much just a landing pod
2) no, I cant, because with the detail of the room around it, the wPoly count would be too high. Ill make it a <i>bit</i> better, but cant do much more than that.
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