REDDmonkey
Sep 26 2004, 08:01 PM
Next installment in the pack, just posting for C&C and i think cookies got something to say. The polycounts around 1600 at the moment, which should be ok as its for the v_model, i dont think there are any major problems with the model either

. Two renders, both quite bad :E;
REDDmonkey
Sep 26 2004, 08:01 PM
the other:
Shazbot
Sep 26 2004, 08:02 PM
Looks absolutely terrific...
All hail the great modeller REDDmonkey!
BAshh
Sep 26 2004, 08:05 PM
very nice. i always liked the orginal mine, but i wanted more, this looks like it'd give me that. great job
CoolCookieCooks
Sep 26 2004, 08:06 PM
its proving to be a B**** to skinmesh though with all those tiny indents and outdents
Windelkron
Sep 26 2004, 08:40 PM
looks nice, not too many wasted polies (one spot though where there are: left side of the mine, the little panel with a line down the middle... line isn't necessary). Add some more polies to the cylindrical light.
Darth_Shade
Sep 26 2004, 08:41 PM
thats hot stuff
gr8 work there
drealiT
Sep 26 2004, 09:06 PM
ya i'm definately up for skinning this
DragonMech
Sep 26 2004, 09:07 PM
Sexsah!
Black_Viper
Sep 26 2004, 09:10 PM
I hope i dont get to close to it when playing... I woundnt want it to blow up... I just want to admire the master piece...
Great Work!!!
axman
Sep 26 2004, 10:05 PM
h
that looks great
o
whos skinmeshing it?
t
And ill skin for you ;p
BigBull
Sep 26 2004, 10:44 PM
*Summons Mesher!*
Chrono?
umm
Cookie?
Anyone?
MrSocks
Sep 26 2004, 10:48 PM
soo...
is the shotgun being put off till later then?
i woulda thought that shotty was next, seeing as it's already started
hm anyone seen udder or genforr?
they just... disappeared, udder with the shotty and genforr with all his skins
oh well
very nice btw, and, is putting a laser on the mine too much of a problem?
like how hard is it if i wanted to do that for myself after the mine is released?
Fox_One
Sep 26 2004, 10:54 PM
| QUOTE (CoolCookieCooks @ Sep 26 2004, 03:06 PM) |
its proving to be a B**** to skinmesh though with all those tiny indents and outdents |
Nubs need to learn to read the subtext.

And what happened to the pistol?
BAshh
Sep 26 2004, 10:54 PM
cookie is meshing it, he's already stated. so calm down and watch the fun happen
Omega_Death
Sep 26 2004, 10:59 PM
BTW is there going to be a high poly pack? I've seen the LMG, the pistol, and the mine. Are there any plans to redo all the marine weapons/items?
BigBull
Sep 26 2004, 11:07 PM
arg i thought his post said "this will be a bla bla to mesh"
woops.
Goodluck cooks
Sykotic
Sep 26 2004, 11:08 PM
As with all your models Redd, this is stunning

I really can't wait till all your models get done (and the current ones pending get compiled), because this will be a pack to make the devs sweat with excitement
MrSocks
Sep 26 2004, 11:09 PM
if you read through a bit of the pistol thread, you'll see that their planning "something" and the pistol release is being delayed until then
that's why the pistol thread was locked
the pistol is already done their just waiting to release
soooo... no one has seen udder or genforr?
SWAT_Pointman
Sep 27 2004, 02:33 AM
Ah I though title said Marine
Chrono
Sep 27 2004, 03:01 AM
| QUOTE (MrSocks @ Sep 26 2004, 04:09 PM) |
if you read through a bit of the pistol thread, you'll see that their planning "something" and the pistol release is being delayed until then that's why the pistol thread was locked the pistol is already done their just waiting to release
soooo... no one has seen udder or genforr? |
i know exactly what they are doing and they are doing it for the perfect reasons just give it time and youll all be pleased
axman
Sep 27 2004, 03:01 AM
hes gona make the high poly grenade 1,000 poly cylinder with 200 poly pin w00t
Hybridclaw
Sep 27 2004, 03:17 AM
what happened to the pistol and shotgun?
did i miss the release?
*cough*
make a high poly gorge
*cough*
Chrono
Sep 27 2004, 03:52 AM
/offtopic of the mine
if i was to do the high poly nade would you guys want me to stick to brigs design? or make a new design? (if you say new design pm me some concepts or something)
MrSocks
Sep 27 2004, 04:14 AM
know what the grenade right now looks pretty good actaully, im not sure if there's that much you can do for it..?
if your gonna do one like brigs again there's not much you can do, its just a cylinder with a little boxy thing on top..
Phur_Instinkt
Sep 27 2004, 08:05 AM
Someone needs to pm me when all of this is said and done
Awesome work!
CoolCookieCooks
Sep 27 2004, 02:29 PM
less rambling are more crits pls >_<
yes reddmonkey and me have decided to do all the marine v models first. And the pistol, well Chrono said it all

i am going to skinmesh every model that redd does for the high poly pack
coris
Sep 27 2004, 05:24 PM
teh sexh :o~~~
CarNagE1
Sep 27 2004, 05:47 PM
The mine and the granade are realy looking incredible. Plz some one mesh it and skin it i wish to use it all ready
CoolCookieCooks
Sep 27 2004, 05:58 PM
can you remove that pic of the grenade please, its nothing to do with this thread whatsoever and its such an offtopic post.
Fam
Sep 27 2004, 06:02 PM
Please keep the conversation on topic. If you wish to discuss other issues, please use or create the appropriate threads.
Redford
Sep 27 2004, 06:02 PM
EDIT:
I have been infromed that this is a V model, which still doesn't make much sense. Who the heck runs around with their mines out just to observe how beautiful they are?
Clashen
Sep 27 2004, 06:28 PM
| QUOTE (Redford @ Sep 27 2004, 08:02 PM) |
EDIT:
I have been infromed that this is a V model, which still doesn't make much sense. Who the heck runs around with their mines out just to observe how beautiful they are? |
uh, it will be used as P and W too, like all other custom models.
CoolCookieCooks
Sep 27 2004, 06:47 PM
well this will be too high poly to be a p/w model, the hl engine just wont take it.
BulletHead
Sep 27 2004, 09:28 PM
damn you all for killing my FPS
Will this be a packrel in the end?
Fox_One
Sep 28 2004, 09:26 AM
| QUOTE (CoolCookieCooks @ Sep 27 2004, 01:47 PM) |
| well this will be too high poly to be a p/w model, the hl engine just wont take it. |
That's unlikely...
wnn
Sep 28 2004, 09:29 AM
With 20 mines all over the base each one having 2k-3k polies, it would give you fps drops (even if they're small) no matter what video card you have, the HL Engine can't render too many polygons at once..
MrSocks
Sep 28 2004, 12:23 PM
just the v model would be fine, not like your really ever that close to mines that are planted, your not gonna be inspecting them
Spawn_of_Chaos
Oct 5 2004, 06:40 PM
he has a point there.
Fox_One
Oct 5 2004, 06:42 PM
| QUOTE (WoW_Nirss @ Sep 28 2004, 04:29 AM) |
| With 20 mines all over the base each one having 2k-3k polies, it would give you fps drops (even if they're small) no matter what video card you have, the HL Engine can't render too many polygons at once.. |
Remember when Sushi did the polygon test? First he had 60k polies on-screen, and it was fine. Then he had around 90k polies on screen. It was chugging along at 15fps, but it was surviving.
(Until he phased

)
P.S., the mine's under 2k, not 2-3k.
Owen1
Oct 5 2004, 06:48 PM
| QUOTE (CoolCookieCooks @ Sep 27 2004, 06:47 PM) |
| well this will be too high poly to be a p/w model, the hl engine just wont take it. |
as opposed to my highpoly hacks in TS that have reached 8-9k on player models?
the max polies onscreen at any 1 time varies with the strength of your machine, if you have anything like an Nvidia G2+... then you're cool to use lots of these in p/w
Black_Vault
Oct 6 2004, 03:07 PM
actually, i think that the HL can have an unlimited number of polies.
Owen1
Oct 6 2004, 04:08 PM
| QUOTE (Black Vault @ Oct 6 2004, 03:07 PM) |
| actually, i think that the HL can have an unlimited number of polies. |
you think wrong then... the engine itself has been known to raep people at about... 500k onscreen
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.