However i got no errors in the map compile what-so-ever. i also recompiled with a full vis and once again no errors but the same effects in game.
i had previously compiled the map and everything was fine, the only thing i changed was adding some more texture lights and func_walls in the floor.
here you can see what its supposed to look like.....

and heres what it looks like after i move slightly...

also


which is supposed to look like...

and finally

the compile log follows....
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\ZHLT\hlcsg.exe"-nowadtextures -wadautodetect -cliptype precise -hullfile "C:\Program Files\Steam\SteamApps\**********@hotmail.com\half-life\ns\nshulls.txt"-chart -estimate -low "C:\Program Files\Valve Hammer Editor\maps\ns\co_event_round3.map"
Loading hull definitions from 'C:\Program Files\Steam\SteamApps\**********@hotmail.com\half-life\ns\nshulls.txt'
Entering C:\Program Files\Valve Hammer Editor\maps\ns\co_event_round3.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ C:\Program Files\Steam\SteamApps\**********@hotmail.com\half-life\ns\nshulls.txt ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
14 brushes (totalling 112 sides) discarded from clipping hulls
CreateBrush:
(8.56 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(5.05 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 13336/32768 266720/655360 (40.7%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 1081/32767 43240/1310680 ( 3.3%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 309960 bytes ===
Including Wadfile: \program files\zhlt\zhlt.wad
- Contains 1 used texture, 3.57 percent of map (4 textures in wad)
Using Wadfile: \program files\steam\steamapps\**********@hotmail.com\half-life\ns\ns.wad
- Contains 7 used textures, 25.00 percent of map (578 textures in wad)
Using Wadfile: \program files\steam\steamapps\**********@hotmail.com\half-life\ns\ns2.wad
- Contains 7 used textures, 25.00 percent of map (296 textures in wad)
Using Wadfile: \program files\steam\steamapps\**********@hotmail.com\half-life\ns\ns_bast.wad
- Contains 2 used textures, 7.14 percent of map (22 textures in wad)
Using Wadfile: \program files\steam\steamapps\**********@hotmail.com\half-life\ns\ns_eclipse.wad
- Contains 1 used texture, 3.57 percent of map (61 textures in wad)
Using Wadfile: \program files\steam\steamapps\**********@hotmail.com\half-life\ns\ns_tanith.wad
- Contains 2 used textures, 7.14 percent of map (101 textures in wad)
Using Wadfile: \program files\steam\steamapps\**********@hotmail.com\half-life\ns\co_**********.wad
- Contains 6 used textures, 21.43 percent of map (45 textures in wad)
Using Wadfile: \program files\steam\steamapps\**********@hotmail.com\half-life\ns\v_wad.wad
- Contains 2 used textures, 7.14 percent of map (80 textures in wad)
Texture usage is at 0.99 mb (of 4.00 mb MAX)
14.59 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\ZHLT\hlbsp.exe"-chart -estimate -low "C:\Program Files\Valve Hammer Editor\maps\ns\co_event_round3.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2417 (0.98 seconds)
BSP generation successful, writing portal file 'C:\Program Files\Valve Hammer Editor\maps\ns\co_event_round3.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3054 (3.64 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2313 (1.59 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3580 (6.66 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/400 1344/25600 ( 5.3%)
planes 2765/32768 55300/655360 ( 8.4%)
vertexes 2242/65535 26904/786420 ( 3.4%)
nodes 1477/32767 35448/786408 ( 4.5%)
texinfos 1081/32767 43240/1310680 ( 3.3%)
faces 1817/65535 36340/1310700 ( 2.8%)
clipnodes 4940/32767 39520/262136 (15.1%)
leaves 870/8192 24360/229376 (10.6%)
marksurfaces 2778/65535 5556/131070 ( 4.2%)
surfedges 7907/512000 31628/2048000 ( 1.5%)
edges 4281/256000 17124/1024000 ( 1.7%)
texdata [variable] 1040472/4194304 (24.8%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 4550/524288 ( 0.9%)
28 textures referenced
=== Total BSP file data space used: 1361786 bytes ===
18.50 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\ZHLT\hlvis.exe"-full -chart -estimate -low "C:\Program Files\Valve Hammer Editor\maps\ns\co_event_round3.map"
694 portalleafs
2497 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(5.98 seconds)
LeafThread:
(671.97 seconds)
average leafs visible: 270
g_visdatasize:47926 compressed from 60378
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/400 1344/25600 ( 5.3%)
planes 2765/32768 55300/655360 ( 8.4%)
vertexes 2242/65535 26904/786420 ( 3.4%)
nodes 1477/32767 35448/786408 ( 4.5%)
texinfos 1081/32767 43240/1310680 ( 3.3%)
faces 1817/65535 36340/1310700 ( 2.8%)
clipnodes 4940/32767 39520/262136 (15.1%)
leaves 870/8192 24360/229376 (10.6%)
marksurfaces 2778/65535 5556/131070 ( 4.2%)
surfedges 7907/512000 31628/2048000 ( 1.5%)
edges 4281/256000 17124/1024000 ( 1.7%)
texdata [variable] 1040472/4194304 (24.8%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 47926/2097152 ( 2.3%)
entdata [variable] 4550/524288 ( 0.9%)
28 textures referenced
=== Total BSP file data space used: 1409712 bytes ===
678.09 seconds elapsed [11m 18s]
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\ZHLT\hlrad.exe"-extra -bounce 1 -chart -estimate -low "C:\Program Files\Valve Hammer Editor\maps\ns\co_event_round3.map"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from info_texlights map entity]
[8 texlights parsed from info_texlights map entity]
1817 faces
Create Patches : 8221 base patches
0 opaque faces
39044 square feet [5622406.50 square inches]
702 direct lights
BuildFacelights:
(216.00 seconds)
visibility matrix : 4.0 megs
BuildVisLeafs:
(30.16 seconds)
MakeScales:
(12.22 seconds)
SwapTransfers:
(11.63 seconds)
Transfer Lists : 10912614 : 10.91M transfers
Indices : 5550368 : 5.29M bytes
Data : 43650456 : 41.63M bytes
GatherLight:
(2.33 seconds)
FinalLightFace:
(0.73 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/400 1344/25600 ( 5.3%)
planes 2765/32768 55300/655360 ( 8.4%)
vertexes 2242/65535 26904/786420 ( 3.4%)
nodes 1477/32767 35448/786408 ( 4.5%)
texinfos 1081/32767 43240/1310680 ( 3.3%)
faces 1817/65535 36340/1310700 ( 2.8%)
clipnodes 4940/32767 39520/262136 (15.1%)
leaves 870/8192 24360/229376 (10.6%)
marksurfaces 2778/65535 5556/131070 ( 4.2%)
surfedges 7907/512000 31628/2048000 ( 1.5%)
edges 4281/256000 17124/1024000 ( 1.7%)
texdata [variable] 1040472/4194304 (24.8%)
lightdata [variable] 230382/6291456 ( 3.7%)
visdata [variable] 47926/2097152 ( 2.3%)
entdata [variable] 4550/524288 ( 0.9%)
28 textures referenced
=== Total BSP file data space used: 1640094 bytes ===
273.38 seconds elapsed [4m 33s]
----- END hlrad -----
if anyone has any advice please share... only think i can think of is that the vis is too complicated in someway for the hl engine, as it is quite a curvy room, which the compiler isnt picking up on.
thx
MADMEE