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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
AdvPredator
Hi

I cant find those entity in the entities list.. Can I have help please?

I search for info_join_teams and info_spectates and info_join_autoassigns but they are not there.

Do you rename them ?

Thanks,
Evil_bOb1
These kind of threads go in the Mapping Help and Troubleshooting

Are you sure you are using the correct .fgd file?

Info_join_team, info_spectate and info_join_autoassign are brushed based entities, maybe you were looking only through point based entities?
Jezpuh
Yes, make a null or whatever kind of brush and tie it to info_join_team.
Grizzly
QUOTE (JezPuh @ Sep 23 2004, 08:07 AM)
Yes, make a null or whatever kind of brush and tie it to info_join_team.

i was about to say that !
allthough i woud have mutch worse spelling
oOTOo
It is mapping de base ... Poz the question on ze sdz forum or in ns newbie forum http://www.unknownworlds.com/forums/in...hp?showforum=34
AdvPredator
Now my new problem is during the compilation :

CODE
-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\maps\ns_djeepy.bsp" "C:\Program Files\Steam\SteamApps\sepkiller@hotmail.com\half-life\ns\maps\ns_djeepy.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\maps\ns_djeepy.pts" "C:\Program Files\Steam\SteamApps\sepkiller@hotmail.com\half-life\ns\maps\ns_djeepy.pts"

The command failed. Windows reported the error:
 "The system cannot find the file specified."

** Executing...
** Command: C:\PROGRA~1\Steam\STEAMA~1\SEPKIL~1.COM\HALF-L~1\hl.exe
** Parameters: +map "ns_djeepy" -dev -console


I tried ALT + P but theres no errors. I try to run the map but NS close...

EDIT : the room was too big i think biggrin-fix.gif

Ok, now i cant find func_wall in entities -_-...
miniman
You cannot have a fullstop in the output folder, you will have tochange your output folder, this will involve having to move the bsp from your output folder to ns\maps
every time. Happened to me too. So you cant have it run NS you have to do it all manually.

So
1.Change output folder to a folder above your e-mail address
2.Turn off Run game check box
3.after every compile move the bsp into ..\half-life\ns\maps
4.Run NS through steam as you usually would.
5.go to the console and type "map mapname"
6.Enjoy tounge.gif

If the room was too big you would get the most feared error there is..
sad-fix.gif AllocBox:full sad-fix.gif
Func_wall is anouther brush based entity.
brute_force
QUOTE (miniman227 @ Sep 25 2004, 12:37 PM)
You cannot have a fullstop in the output folder, you will have tochange your output folder, this will involve having to move the bsp from your output folder to ns\maps
every time. Happened to me too. So you cant have it run NS you have to do it all manually.

So
1.Change output folder to a folder above your e-mail address
2.Turn off Run game check box
3.after every compile move the bsp into ..\half-life\ns\maps
4.Run NS through steam as you usually would.
5.go to the console and type "map mapname"
6.Enjoy tounge.gif

If the room was too big you would get the most feared error there is..
sad-fix.gif AllocBox:full sad-fix.gif
Func_wall is anouther brush based entity.

If you get the latest custom ZHLT build this is fixed.
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