Drek
Sep 22 2004, 09:10 PM
I am using a great searchlight prefab I got from a prefab site in my new ns map. It is a search light with a light that sweeps back and forth. The cone of light for the searchlight is a func_pendulum entity brush, additive and passable. You can run through the cone of light with no problem, but the problem is that the cone of light is blocking bullets. Does anyone know of a way to prevent a passable func_pendulum from blocking bullets?
Thaldarin
Sep 22 2004, 09:22 PM
Something fancy involving multi-managers and func_illusionary or something? Anyone? I can't think of anything that would work except possibly something fancy to do with multi-managers and illusionaries.
Pithlit
Sep 22 2004, 09:22 PM
why do we get so many calls for help in the general mapping forum, latley?
Sorry to say this but i asked about the same question myself a few days ago!
Check mapping help if you seek help!
samejima
Sep 22 2004, 09:43 PM
you cant do it not even with multimanages the function_pendulem is basicly a simple train trains are basicly brushes that move so they block bullets and all pasable means its that it can go through things such as other brushes or models things will still colide with it since it is a brush unless ns makes a special entite there is no way of doing this that i know of
GiGaBiTe
Sep 23 2004, 04:31 AM
try a func_rotating?
Drek
Sep 23 2004, 11:23 PM
Ah thanks for the replies. I had the feeling there was nothing I could do to correct this problem.
And I'm very sorry for posting, once again, in the wrong forum. I must have had a brain cramp because I know this belongs in the mapping help forum. Feel free to move it mods...
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