BlackPlague
Sep 22 2004, 06:41 PM
Here is an update I have been working on for over a week or so now.
Please comment and give suggestions!!!
Screen shot 1Screen shot 2
Jezpuh
Sep 22 2004, 06:45 PM
What the HELL is that supposed to be on the 2nd screenshot? Improve your lighting first. I can't see a damn.
BlackPlague
Sep 22 2004, 06:47 PM
It's supposed to be light beaming through the vent. And the gamma is at 0.5%, you should be able to see good.
Belgarion
Sep 22 2004, 06:51 PM
umm... yeah. ok. there needs to be some major changes to the lighting. i can't even see what the rest of pic1 is. add light. lots of it. lots of spot lights. anything!
either make those "light beams" look more realistic, or simply get rid of them. light beams are never that "solid" looking. reduce the fxamount to about.. 50. and make them disperse out.... wow
BlackPlague
Sep 22 2004, 07:07 PM
How do you create light spots? How about EXPLAINING to me how to do this, rather than giving me a blank post
wnn
Sep 22 2004, 07:13 PM
Well this ain't the mapping help forum, and they assume you know how to do things, as you are mapping and you show us your map, i guess.
Kester
Sep 22 2004, 07:17 PM
the first pic is far too dark, and bland. Mebe you could have part of the corridor cut back on one side, with some computers or some machinery with the use of some colored lighting, that would probably make it look alot better. Also the stripe textures dont do u any favours (they dont seem to work that well unless they hae a decent trim i find). I just noticed u already have screens along the side have them emit light
i can hardly see anything in the second picture with that thing, u shud probably delete that, or make it alot less visible (the light its coming from doesnt even seem that bright anyhoo) you've also got a red light texture on the right emitting no light, use that it would make the shot look alot better imo. The ceiling texture just changes aswell with no clear reason or a trim to break it up and again same with the red stripe as i said about the first pic
Hope this helps
Highno
Sep 22 2004, 07:31 PM
Maybe check
TWHL they have eyplanation for basic Hammer functions and some tutorials
BlackPlague
Sep 22 2004, 08:25 PM
samejima
Sep 22 2004, 08:32 PM
personaly i think you are trying way to hard to have a curvy rooms try and think about that thats all i have to say for now
Invader_Scoot
Sep 22 2004, 08:37 PM
Um, do you not use texlights? It doesn't look like it in the pictures.
BlackPlague
Sep 22 2004, 08:39 PM
um.... yes i am, but im still CONSTRUCTING the bridge, and after the bridge, im going to start using textlights. ask darkati, he saw my rmf
Steel_Troll
Sep 22 2004, 09:06 PM
Hrm, well its not superb, but its a start....show us more pics please, all we see are two corridors, and as others said, spice up your life with lighting... im loving the new diffused blue light....
Is it me or is that corridor slightly curved??That is actually a good idea, if it is ment to be curved... some kind of curveture of the hull of the ship, even if its slight...if it is a ship... pegasus... The flying horse wiv wings....erm yer im guessing its a ship...maybe
[attempt at humor]
NB add a Cargo room.... that should fix it lol, there cant be a map without a room named cargo
[attempt at humor]
BlackPlague
Sep 22 2004, 09:10 PM
thanks for all of your suggestions

and i laugh at your joke.. ha ha ,sarcasm, heh...
if anyone would like a copy of the BSP and see it for them selves, please pm me and i'll provide you with everything.
Kester
Sep 22 2004, 10:20 PM
On ur latest set of pictures:
Pic 1
lighting is better but cud still use some work, get those texlights in and use overlays on the comp screens if possible. The overhead wires seem a tad bright, not sure why they wud be, and seem to come out of nothing and go into nothing. The stripe textures are still not doing u any favours, mebe try replacing with a trim texture. The ceiling seems a bit repetative
Pic 2
Lighting too bland. Stripe texture (same as pic 1). The bit where it goes up from the floor to where it touches the stripe texture seems weird again try a trim texture here (same as on ceiling). Add something to it some where it has nothing interesting in it at all. The ceiling seems a bit repetative.
Pic 3
the light casting thru the grate is alot better. Make the light textures texlights. The things at either side or the corridor with light_newred (i think) on seem very blocky and seem to have no reason to be there.
Pic 4
Use an overlay on the light as it still doesnt seem bright enuff to be casting those columns of light
moultano
Sep 22 2004, 10:25 PM
learn to use texlights
BlackPlague
Sep 22 2004, 11:48 PM
yeah i'm learning how to use textlights with the help of Darkati. The section of the map is about 65% done. still need to add more lights, sounds, etc.
[EDIT ADDON]
Does anyone know how to make the hera_fog.spr be able to show with out the black and invisible?
Lordy
Sep 23 2004, 02:55 AM
lots of hallways are mean
BlackPlague
Sep 23 2004, 01:52 PM
why are you guys basing my work on just one hallway?? im going to upload some more screenies later on today when i go home. im working on the marine base that connects to this hallway, and then im going to need more ideas and more suggestions from you guys.
brute_force
Sep 23 2004, 02:03 PM
| QUOTE (BlackPlague @ Sep 23 2004, 02:52 PM) |
| why are you guys basing my work on just one hallway?? im going to upload some more screenies later on today when i go home. im working on the marine base that connects to this hallway, and then im going to need more ideas and more suggestions from you guys. |
We can't base our opinions on your stuff we haven't seen yet.
Also, for your question, set the Render Mode to Additive.
DarkATi
Sep 23 2004, 02:49 PM
| QUOTE (brute_force @ Sep 23 2004, 09:03 AM) |
| QUOTE (BlackPlague @ Sep 23 2004, 02:52 PM) | | why are you guys basing my work on just one hallway?? im going to upload some more screenies later on today when i go home. im working on the marine base that connects to this hallway, and then im going to need more ideas and more suggestions from you guys. |
We can't base our opinions on your stuff we haven't seen yet.
Also, for your question, set the Render Mode to Additive.
|
And FX Amount to 255... perhaps this isn't necessary but I always do...

Plague is new to mapping, the bridge is pretty nice, with texlights and a good Radiosity file this map will look much better.
I'm either his unofficial mentor or his ****... or his unofficial mentor-****.

Me no knows...
~ DarkATi
Bijiy
Sep 23 2004, 07:48 PM
Not my style heh, learning to use tex lights is generally a good idea. Good start I guess.
BlackPlague
Sep 23 2004, 08:56 PM
im not really learning how to map. i already know, i was just messing around on this thing. im not really going to release it lol but if anyone would like it, let me know
Thaldarin
Sep 23 2004, 09:12 PM
| QUOTE (BlackPlague @ Sep 23 2004, 09:56 PM) |
im not really learning how to map. i already know, i was just messing around on this thing. im not really going to release it lol but if anyone would like it, let me know |
Anyone can learn how to map in a day, learning how to map skillfully however, is another question.
BlackPlague
Sep 23 2004, 09:30 PM
that is very true, but sometimes the best are the worst
Kester
Sep 23 2004, 10:42 PM
| QUOTE (BlackPlague @ Sep 23 2004, 10:30 PM) |
that is very true, but sometimes the best are the worst |
how does that work?
BlackPlague
Sep 23 2004, 10:55 PM
well even the best have their worst days, and even the worst have their best days! lol
[EDIT]
I have a problem, probably someone can help me NICLEY lol
SEE PICTURE BELOW
-current settings
func_illusionary
render fx- normal
render mode- additive
fxammount- 255
Kester
Sep 24 2004, 12:58 AM
i thought u might of had it set like that, when i saw one of ur pics, just change additive to solid, keep the other settings the same
BlackPlague
Sep 24 2004, 01:39 AM
Insane
Sep 24 2004, 07:54 AM
| QUOTE (DarkATi @ Sep 23 2004, 02:49 PM) |
And FX Amount to 255... perhaps this isn't necessary but I always do... |
Depends how opaque you want the fog effect to be.
Kester
Sep 24 2004, 12:04 PM
im not sure about the last pic, but the first to pics are good, bit tired atm so i'll write a bit more about them later, ur on the right track tho
BlackPlague
Sep 25 2004, 03:22 PM
if anyone has any ideas for a marine base, it would be greatly appreciated for some ideas.
Varathar
Sep 26 2004, 01:05 PM
eh..

About the last picture.. lighting look's so boring. Add more lights or do something.
BlackPlague
Sep 26 2004, 02:43 PM
Why is it so hard to understand, NEW PROJECT?? I have just started on this thing. Jeez I'm still not done with this part. lol
Meat_Popsicle
Sep 26 2004, 02:53 PM
u might wanna tone down the light bits comin thru the vent, itll look better as a more subtle effect. to get the hera fog sprite lookin right u set it to additive 255 i believe
Varathar
Sep 27 2004, 08:00 AM
| QUOTE (BlackPlague @ Sep 26 2004, 09:43 AM) |
| Why is it so hard to understand, NEW PROJECT?? I have just started on this thing. Jeez I'm still not done with this part. lol |
You wanna feedback?!?

I just give it to you.
Jezpuh
Sep 27 2004, 01:23 PM
| QUOTE (BlackPlague @ Sep 26 2004, 04:43 PM) |
| Why is it so hard to understand, NEW PROJECT?? I have just started on this thing. Jeez I'm still not done with this part. lol |
*Nuked*
TOmekki
Sep 27 2004, 01:42 PM
look blackplague
this is how it works:
you post pictures of your work. the area shown in the pic does not have to be complete.
we look at the picture and tell you how you could improve the area.
what part of that dont you understand?
brute_force
Sep 27 2004, 01:53 PM
BlackPlague kinda reminds me of Recoup for some reason...
BlackPlague
Sep 27 2004, 03:22 PM
yeah i know, and i said i wasn't done with the LAST picture.
Jezpuh
Sep 27 2004, 03:33 PM
| QUOTE (BlackPlague @ Sep 27 2004, 05:22 PM) |
| yeah i know, and i said i wasn't done with the LAST picture.. *Nuked* |
*Nuked*
A nuke? What the hell? Oh no! RUN YOUR LIVES, HE TOLD HIM WHAT FEEDBACK IS.
Seriously.. >_>
raqualevangel
Sep 28 2004, 12:19 AM
somebody sign an arms treaty... there's nukes all over the place.
Meat_Popsicle
Sep 28 2004, 12:44 AM
*Nuked*
TOmekki
Sep 28 2004, 04:43 AM
boumm
Varathar
Sep 28 2004, 07:36 AM
| QUOTE (BlackPlague @ Sep 27 2004, 10:22 AM) |
| yeah i know, and i said i wasn't done with the LAST picture. |
I noticed that.
But why you sended that picture? If you can't undesstand critic.
I just say what that room need to look's a little better...

------>

=BlackPlague| *Boom!*
*Sorry about that*
perso
Sep 28 2004, 07:58 AM
'Nuf said. Now back to the topic, anyone?
BP, for constructive criticism you should stop posting here until you have something new to show to us. Try to fix the issues mentioned and then come back with brand new shots.
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