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Unknown Worlds Forums > Natural Selection > Natural Selection Creation > Mapping Forum > Mapping Help and Troubleshooting
CrAzY_AsS_TaCo
Ive tryed looking for sky textures in the ns folder but to my shock i couldnt apply them to VHE. I no they are .tga files but wut are their names? pls help
DarkATi
I just posted in the wrong thread... oops... confused-fix.gif

~ DarkATi
Sorcerer
there, where you want the sky apply the "sky" texture on the whole brush. you can find it in the halflife.wad. Then in Hammer you go to the menu "Map" -> "Map properties.." and there you vcan find an entry called "environment map (cl_skyname)". There is where the skyname goes into.
For determining the skyname, go to your ns directory and then gfx/env/ there you find 6 tgas files for each sky. Take one of the 6 files filenames, e.g. "altairbk.tga" and write that one in the "environment map (cl_skyname)" field. Now remove the ending and the last two characters so in this case only "altair" (without the "") would be in the field, and you're done.
DarkATi
P.S. your sig is too large,

~ DarkATi
The_Evil_One
speaking of sky textures, how would I go about adding my own sky texture to a map? I have the texture and all, but how to get it to work? confused-fix.gif
Sorcerer
ehm.. own skys well.. make the 6 tga files and.. the put the name in your map. same way as above, only that you use your own skyname then.
the_bERt
one thing to mention is that you have to add the underscore ("_") to the cl_skyname if the sky's name is "eclipse_bk.tga" or something...
MarcosLostPW
In Hammer, go here: Map -> Map properties -> enviorment map (cl_skyname)
If the sky you want to use has the name "eclipse_bk.tga" just type eclipse_ in the box.
carioca
whre the hell steam have the sky texture?
brute_force
QUOTE (carioca @ Sep 26 2004, 07:09 AM)
whre the hell steam have the sky texture?

Get GCFScape, open your half-life.gcf, extract the half-life.wad inside of root/valve/ and then put it whereever you want it. That wad contains sky, along with clip and origin.
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