l0tus
Sep 22 2004, 12:13 AM
i've got
this shotgun model that i'm rather fond of, but when you look down, you can see the "end" of the model's left arm. seems like pulling it back a little on·screen would fix this. anyway, i obviously know nothing about MS3D, or i wouldn't ask for help with this. i tried fixing this once on my own, and ended up causing even more problems. if you could effectively explain how to do this without putting yourself out, that would be just as appreciated...
CaptainPanaka
Sep 22 2004, 02:06 AM
sorry but...
| QUOTE |
! C:\v_sg.rar: CRC failed in v_sg.mdl. The file is corrupt ! C:\v_sg.rar: Unexpected end of archive
|
l0tus
Sep 22 2004, 03:35 AM
well damn. ill fix that now...
edit: tested; DL works now.
CaptainPanaka
Sep 22 2004, 08:20 PM
mhm... looks like deleted faces to me... I'll see what I can do... (IF so...

)
l0tus
Sep 22 2004, 10:33 PM
panaka fer teh win. thnx for taking a look at it for me, even if it can't be fixed...
CaptainPanaka
Sep 24 2004, 11:55 AM
hm... try
this one... MAYBE it will fix it (haven't tested it myself so...

) if not: The missing polies need to be added by hand... brrr
Obst
Sep 24 2004, 12:35 PM
There is nothing missing, it's just the default hands model. If you want to fix it either use origin 0 -4 0 (or such) or just pull out the vertexes of the arm so the arm is getting stretched and u can't see the end.
CaptainPanaka
Sep 24 2004, 01:17 PM
I think he means the deleted faces on the "back" (=> right side) of the shotty
Obst
Sep 24 2004, 03:20 PM
| QUOTE (l0tus @ Sep 22 2004, 02:13 AM) |
| but when you look down, you can see the "end" of the model's left arm. seems like pulling it back a little on·screen would fix this. |
CaptainPanaka
Sep 24 2004, 04:13 PM
aw... seems like I got a bad day today... reading everything wrong... well... yeah... than you're right... just change the origins to something else where you can't see it and recompile => done...
l0tus
Sep 25 2004, 02:01 AM
and how do i change the origins? there's no $origin line in the .qc, and i tried editing the middle $eyeposition value, but i still looks the same when i test the origins in jeds hlmv...
cortex
Sep 25 2004, 05:19 AM
use HLMV to get the origins you want
then add the
$origin x x x to the qc file just before the reload animation cmd's i think...
then recompile ftw
Obst
Sep 25 2004, 10:03 PM
If you put it just in front of the sequence, it will only affect that sequence, making it look buggy.
Just add
$origin X Y Z
to the .qc, so it slightly look like
| CODE |
$modelname "v_hmg_hv.mdl" $cd ".\" $cdtexture ".\" $scale 1.0 $cliptotextures $origin 0 3 3 |
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.