Zunni
Sep 19 2004, 02:49 PM
Anything that affects gorge balance, increasing base speed etc goes in here.
Bishop_X
Sep 19 2004, 06:09 PM
try altering the armour,hp ration so that the ping of death is more effective without decreasing normal game play. this is simply to counter fallout shelters.
Jaml
Sep 20 2004, 09:18 AM
Increase web cooldown so they canīt spam web in mid combat. Web is way too powerfull with an adrenaline web combat gorge that knows what hes doing. Basically he webs faster than the marines can weld.
Stakhanov
Sep 20 2004, 11:41 AM
Since everyone tends to talk about webs... here's my take :
Just have different web limits for co_ and ns_ modes , like 8 webs for Combat and 32 webs for Classic.
WassDog
Sep 20 2004, 11:55 AM
Limits make for sad games because sometimes you got a noob running around webbing everything in bad places. If you want to make a limit please make it significantly higher then that....at least 75.
Stakhanov
Sep 20 2004, 12:09 PM
75 webs ? What's the use...
Only the game can be fixed , not the players. With a competent alien team , theses numbers would be fine. In co_pulse , you could use 5 webs to defend the hive , and 3 to seal the marine start. In ns_ maps , you could use 8 webs per hive , and 8 for the marine start , more than enough to block any marine without a welder.
Zek
Sep 20 2004, 12:36 PM
Combat and Classic do indeed need separate web limits, both for an area and especially for the map. Web map limits are way too low for Classic maps.
Additionally, please alter webs in one of two ways:
- If the web limit is reached, then placing a new web will simply destroy the oldest one in its place, with a sound and autohelp message to notify the gorge.
- Make it so Gorges can clear webs by spitting them.
Bizzy
Sep 23 2004, 01:42 AM
One of my Gorge ideas i came up with while wondering how to give the gorge more depth. This would open up a whole new strat for aliens to use. ... Hope you like it
If marines can make some of their structures emune to skulks,lerks and one hive gorges.. Oc's should be Emune to skulk-marines.( Rambo marines with lvl 0-1 armor
lvl 0-1 lmg's . Keep in mind Gl's and sg's are really powerful. And are not rushed alot because if you fail 60% of the time its GG.
Example::
( This will cost 2 res extra for each Chamber upgrade. Maybe more if its found "overpowering")
A gorge drops 3 oc's right next to each other
Say... The aliens have ( or had) 2 hives only ,and they went DC then MC..
The gorge then clicks the use key on the oc's one by one and a menu pops up. He then clicks the
"Defence Chamber " Tab Or the "Sensory Chamber" Tab.
and picks either Regen or Carpace( Redemption is shaded out and cant be picked"
Or focus,Cloak, Sof
Ideas on what they would do.
DC
=====
Redemption-XXXXX
Regen- Increases the rate that oc's heal on their own ( Will still gain the boost when near Dc's)
Carpace- Raises thier max Health by 30%
----------------
SC
=====
Focus-Inscrease the dmg by 15
Scent of fear- Increase the OC attack range
Cloak- Cloak even when not around a SC
--------------
MC
====
Adren -XXXXX
Celerity-Increase OC rate of fire
Silence- OC's attacks are silent.
-------------------------
Keep in mind that at the start of the game the gorge only has res to go gorge,drop a rt, reskulk.
And by the time he does have res to use this idea without using it as a "Sg rush" like tactic the marines should have upgrades to stand a fair chance vs the new oc's.( sg's and gl's are a low cost now for a reason .. and the reason isnt to spawn camp Skulks.
What does everyone else think about this idea?
( Not sure if this is a "Skill" .. But im guessing its a "Balance" idea. Sorry if im wrong."
NolSinkler
Sep 25 2004, 06:29 PM
Nobody liked this idea...
new idea below
Alkiller
Sep 25 2004, 06:38 PM
| QUOTE (NolSinkler @ Sep 25 2004, 02:29 PM) |
| Now, I know that the gorge is a builder, but does that really make it exempt from being able to have some power? |
Yes.
Aesyrqwe
Sep 25 2004, 06:48 PM
| QUOTE (NolSinkler @ Sep 25 2004, 01:29 PM) |
| I think the gorge should always win against 1 rine. |
Um.. gorge is builder class, who is to be protected, not someone who can rambo and kill marines.
So one spit and gg armor 1?
| QUOTE |
| Resource Tower cost reduced to 10. |
Would lead to balance issues.
-Aes-
Bizzy
Sep 26 2004, 04:58 PM
Zunni shows no love for the gorge and its ideas!
::Finds Zunni ,F.B.I Style and throws a papper cut gorge at him

)
Im really starting to think that either 1) My idea SUCKS
Or...
2 ) I might have posted it in the wrong thread...( wouldnt be surprised)
WishCow
Sep 26 2004, 05:05 PM
| QUOTE (-Bizzy- @ Sep 26 2004, 11:58 AM) |
Zunni shows no love for the gorge and its ideas!
::Finds Zunni ,F.B.I Style and throws a papper cut gorge at him )
Im really starting to think that either 1) My idea SUCKS
Or...
2 ) I might have posted it in the wrong thread...( wouldnt be surprised) |
I like your idea
NolSinkler
Oct 2 2004, 09:16 PM
Gorge: 75/50 health. 5 resources. 240 units/second (the same as a fade or onos). Special abilities: Building: The gorge can build structures. Medic: Any alien (including itself) within 450 units will be healed at a rate of 10 + 7% health/second, and will gain 3% extra energy/second. This is to allow a "field medic" feel to the gorge, and also to allow the removal of healspray (and to allow other chambers then DCs to be built first). Attacks: Spit: 35 damage (lowers amount of hits needed to 5, 6, 7 and 8, instead of 5, 7, 8 and 9). Bacterial Mines: Uses 60% energy/mine. Placed like a mine on the marine team would be placed. When stepped on, it will explode, and encase the alien or marine in bacterium. This will heal 30 + 20% health+armor on an alien, but on a marine it will do 15 + 10% health+armor. So, to a marine that's 27.5 health with armor 0, it's 29.5 armor 1, it's 31.5 with armor 2, 33.5 with armor 4, 45 with HA armor 0, 48 HA armor 1, 51 HA armor 2, and 54 with HA armor 3. Bilebomb: Damages structures with 250 damage. Does splash damage. Uses 22% energy. RoF: .67/second. Webs: Same as now.
Blue_Mary
Oct 3 2004, 04:35 AM
Make the gorge run abotu 10% slower. He his a fatty, after all.
Compensate by making the gorge cost 8 res.
Cheese
Nov 4 2004, 02:02 PM
@ Bizzy: hmm i really like your idea too
@ NolSinkler: i really like your idea too...especially to lower his hp/rescosts and the mine thing!
Minmes would really rock for the fatty! (see plugin)
Crispy
Nov 4 2004, 04:27 PM
Making the Gorge slower doesn't make it acceptible to make him cost 8 res. He's the builder class, arguably the most important Alien class. Just making him slower isn't a good enough excuse to lower his cost as his main role is to build and support through chambers and Rts.
Best idea in this thread so far is Zek's. It's a very simple but extremely effective change.
· You web up a door
· Aliens push up
· You go back, eliminate the previous webs so that you can put some more webs up at a more advanced location.
That's not the only reason you may want to do it. If you've webbed a vent entrance into a Hive or location where you have OCs placed and they get destroyed (the OCs that is) there's less reason to have the Webs there.
*Thumbs (toes and all body parts capable of vertical assertion) up to Zek's idea*
c4t
Mar 17 2005, 08:09 PM
| QUOTE (Zek @ Sep 20 2004, 07:36 AM) |
Combat and Classic do indeed need separate web limits, both for an area and especially for the map. Web map limits are way too low for Classic maps.
Additionally, please alter webs in one of two ways:- If the web limit is reached, then placing a new web will simply destroy the oldest one in its place, with a sound and autohelp message to notify the gorge.
- Make it so Gorges can clear webs by spitting them.
|
awesome idea.
carioca
Mar 21 2005, 05:58 AM

fisrt idea and way is:
could the gorge when spell the first weapon is split right, so they fire 3 of that one in midle and other 2 in a angle of 30 in the right of the center and other in 30 of the left to bring aim to new gorges fighter and keep the adrenaline cost.
second way is:
decrese the adrenaline cost of the spit because you cast some many to try shoot a marine.
second idea is:
turn the

gorge spine make damge i see in the gorge mdoel small spines around the gorge body and thsoe could make a small damge whenn marines is handle a gorge when knifing to prevent block in a corner and knife u to death.
third idea is increase spit damage or give the gorge the sniper aim because the slow rate of fire will increase this ability.
spit and spines will give a perfect defense for a close combat or a ranged.
SoulSlasher
Mar 30 2005, 09:46 PM
If you wanna complain about people putting webs in stupid places just have it so one person can only have so many webs at a time. like 12-20 webs per person depending on thier score or even like 4 webs per person per death. Think maybe thats a good idea
SoulSlasher
Mar 30 2005, 09:48 PM
I feel that the gorge is fine right now other than the fact that hes a bit slow.
TheGivingTree
May 14 2005, 08:26 PM
Hes not slow at all, ever see one on clereity and bhop? He can move really fast which means he gets to rt's faster and to places to place OC's all over the map. He can also outrun a marine and spit while running/dropping ocs and evade death. If you make him any faster it will cause huge imbalance problems and they already spread around the map fast enough. I don't see any problems with the gorge as it is, maybe only the web thing in co, but its only co so it dosn't matter that much. Other then that I wouldn't touch him.
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